mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
160 lines
7.2 KiB
C#
160 lines
7.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace RimWorldAnimationStudio
|
|
{
|
|
public class ActorBodyPart : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
|
|
{
|
|
public SpriteRenderer bodyPartRenderer;
|
|
public ActorBody parent;
|
|
public bool isHead = false;
|
|
public string addonName;
|
|
public bool isSelected = false;
|
|
|
|
private Vector3 delta = new Vector3();
|
|
|
|
public void Start()
|
|
{
|
|
//Workspace.onActorChanged.AddListener(delegate { });
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if ((Workspace.ActorID == parent.actorID && Workspace.selectedBodyPart == null) || Workspace.selectedBodyPart == this)
|
|
{ bodyPartRenderer.color = Constants.ColorGreen; }
|
|
|
|
else
|
|
{ bodyPartRenderer.color = Constants.ColorWhite; }
|
|
}
|
|
|
|
public void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>() == null)
|
|
{ return; }
|
|
|
|
Activate();
|
|
}
|
|
|
|
public void OnDrag(PointerEventData eventData)
|
|
{
|
|
Activate();
|
|
|
|
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
|
|
|
|
if (keyframe == null)
|
|
{ Debug.LogWarning("Cannot alter actor - no keyframe data available"); return; }
|
|
|
|
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
if (delta == Vector3.zero)
|
|
{ delta = mousePosition - transform.position; }
|
|
|
|
if (addonName != null && addonName != "")
|
|
{
|
|
AddonKeyframe addonKeyframe = keyframe.GetAddonKeyframe(addonName);
|
|
ActorAddon addon = Workspace.GetCurrentPawnAnimationClip().GetActorAddon(addonName);
|
|
|
|
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
|
|
{
|
|
Vector3 anchor;
|
|
|
|
ActorBody anchoringActorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
|
|
Vector3 bodyPos = new Vector3(anchoringActorBody.transform.position.x, anchoringActorBody.transform.position.y, 0);
|
|
PawnRaceDef pawnRaceDef = Workspace.animationDef.Actors[addon.AnchoringActor].GetPawnRaceDef();
|
|
Actor anchoringActor = Workspace.animationDef.Actors[addon.AnchoringActor];
|
|
int bodyFacing = (int)Workspace.GetCurrentAnimationStage().AnimationClips[addon.AnchoringActor].BodyFacing.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize);
|
|
|
|
switch (addon.AnchorName)
|
|
{
|
|
case "torso": anchor = bodyPos; break;
|
|
case "head": anchor = new Vector3(anchoringActorBody.transform.Find("ActorHead").position.x, anchoringActorBody.transform.Find("ActorHead").position.y, 0); break;
|
|
case "groin": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.GroinOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
|
|
case "left breast": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.BreastLeftOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
|
|
case "right breast": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.BreastRightOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
|
|
default: anchor = new Vector3(); break;
|
|
}
|
|
|
|
transform.position = new Vector3(mousePosition.x, mousePosition.y, 0f);
|
|
|
|
addonKeyframe.PosX = transform.position.x - anchor.x;
|
|
addonKeyframe.PosZ = transform.position.y - anchor.y;
|
|
|
|
ActorKeyframeCard.Instance.transform.GetComponentsInChildren<ActorAddonCard>()?.FirstOrDefault(x => x.addonName == addonName)?.OnKeyframeValueChanged();
|
|
}
|
|
|
|
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
|
|
{
|
|
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
|
|
addonKeyframe.Rotation = angle;
|
|
}
|
|
|
|
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
|
|
{
|
|
//float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
|
|
//int facing = -Mathf.RoundToInt(angle / 90f);
|
|
//facing = facing < 0 ? facing + 4 : facing;
|
|
|
|
//keyframe.headFacing = facing;
|
|
}
|
|
}
|
|
|
|
else if (isHead)
|
|
{
|
|
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
|
|
{
|
|
// It's stupid but it works
|
|
Vector3 localPosA = transform.localPosition;
|
|
transform.position = mousePosition - delta;
|
|
Vector3 localPosB = transform.localPosition;
|
|
transform.localPosition = localPosA;
|
|
|
|
keyframe.HeadBob += localPosB.y - localPosA.y;
|
|
}
|
|
|
|
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
|
|
{
|
|
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
|
|
keyframe.HeadAngle = angle;
|
|
}
|
|
|
|
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
|
|
{
|
|
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
|
|
int facing = -Mathf.RoundToInt(angle / 90f);
|
|
facing = facing < 0 ? facing + 4 : facing;
|
|
|
|
keyframe.HeadFacing = facing;
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
|
|
{
|
|
float angle = -Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
|
|
keyframe.GenitalAngle = angle;
|
|
|
|
Workspace.GetCurrentActor().ControlGenitalAngle = Workspace.animationDef.AnimationStages.Any(x => x.AnimationClips[Workspace.ActorID].Keyframes.Any(y => y.GenitalAngle != 0));
|
|
}
|
|
}
|
|
|
|
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(parent.actorID);
|
|
clip.BuildSimpleCurves();
|
|
}
|
|
|
|
public void OnEndDrag(PointerEventData eventData)
|
|
{
|
|
Workspace.RecordEvent("Actor position / orientation");
|
|
delta = Vector3.zero;
|
|
}
|
|
|
|
public void Activate()
|
|
{
|
|
Workspace.ActorID = parent.actorID;
|
|
Workspace.selectedBodyPart = this;
|
|
}
|
|
}
|
|
}
|