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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Serialization;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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[Serializable]
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public class DirectionalGraphic
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{
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public string path = "Invalid file path";
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[XmlIgnore] public Sprite sprite = null;
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public void SetPath(string path)
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{
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string streamingAssets = Path.GetFullPath(Application.streamingAssetsPath);
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string combinedPath = Path.GetFullPath(Path.Combine(streamingAssets, path));
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if (path == null || path.Any() == false || Path.GetExtension(path) != ".png")
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{ this.path = null; return; }
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if (File.Exists(path) == false && File.Exists(combinedPath) == false)
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{ this.path = null; return; }
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if (path.Contains(streamingAssets))
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{
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path = path.Replace(streamingAssets, "");
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path = path.TrimStart(new char[] { '\\', '/' });
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}
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this.path = path;
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sprite = LoadSprite(Path.GetFullPath(Path.Combine(streamingAssets, path)));
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}
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public Sprite LoadSprite(string path)
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{
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if (path == null || path.Any() == false || File.Exists(path) == false || Path.GetExtension(path) != ".png") return null;
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byte[] pngBytes = File.ReadAllBytes(path);
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Texture2D texture = new Texture2D(2, 2);
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texture.LoadImage(pngBytes);
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Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 85.0f);
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return sprite;
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}
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}
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}
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