using System.Xml; using System.Xml.Serialization; public enum AltitudeLayer { [XmlEnum(Name = "Terrain")] Terrain, [XmlEnum(Name = "TerrainScatter")] TerrainScatter, [XmlEnum(Name = "Floor")] Floor, [XmlEnum(Name = "Conduits")] Conduits, [XmlEnum(Name = "FloorCoverings")] FloorCoverings, [XmlEnum(Name = "FloorEmplacement")] FloorEmplacement, [XmlEnum(Name = "Filth")] Filth, [XmlEnum(Name = "Zone")] Zone, [XmlEnum(Name = "SmallWire")] SmallWire, [XmlEnum(Name = "LowPlant")] LowPlant, [XmlEnum(Name = "MoteLow")] MoteLow, [XmlEnum(Name = "Shadows")] Shadows, [XmlEnum(Name = "DoorMoveable")] DoorMoveable, [XmlEnum(Name = "Building")] Building, [XmlEnum(Name = "BuildingOnTop")] BuildingOnTop, [XmlEnum(Name = "MoteBelowThings")] MoteBelowThings, [XmlEnum(Name = "Item")] Item, [XmlEnum(Name = "ItemImportant")] ItemImportant, [XmlEnum(Name = "LayingPawn")] LayingPawn, [XmlEnum(Name = "PawnRope")] PawnRope, [XmlEnum(Name = "Projectile")] Projectile, [XmlEnum(Name = "Pawn")] Pawn, [XmlEnum(Name = "PawnUnused")] PawnUnused, [XmlEnum(Name = "PawnState")] PawnState, [XmlEnum(Name = "Blueprint")] Blueprint, [XmlEnum(Name = "MoteOverheadLow")] MoteOverheadLow, [XmlEnum(Name = "MoteOverhead")] MoteOverhead, [XmlEnum(Name = "Gas")] Gas, [XmlEnum(Name = "Skyfaller")] Skyfaller, [XmlEnum(Name = "Weather")] Weather, [XmlEnum(Name = "LightingOverlay")] LightingOverlay, [XmlEnum(Name = "VisEffects")] VisEffects, [XmlEnum(Name = "FogOfWar")] FogOfWar, [XmlEnum(Name = "WorldClipper")] WorldClipper, [XmlEnum(Name = "MapDataOverlay")] MapDataOverlay, [XmlEnum(Name = "MetaOverlays")] MetaOverlays, }