rimworld-animation-studio/Library/PackageCache/com.unity.timeline@1.2.18/Editor/Attributes/ActiveInModeAttribute.cs
2022-09-13 00:36:34 -05:00

14 lines
329 B
C#

using System;
namespace UnityEditor.Timeline
{
[AttributeUsage(AttributeTargets.Class)]
class ActiveInModeAttribute : Attribute
{
public TimelineModes modes { get; private set; }
public ActiveInModeAttribute(TimelineModes timelineModes)
{
modes = timelineModes;
}
}
}