rimworld-animation-studio/Library/PackageCache/com.unity.timeline@1.2.18/Editor/Attributes/ActiveInModeAttribute.cs

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2022-09-13 05:36:34 +00:00
using System;
namespace UnityEditor.Timeline
{
[AttributeUsage(AttributeTargets.Class)]
class ActiveInModeAttribute : Attribute
{
public TimelineModes modes { get; private set; }
public ActiveInModeAttribute(TimelineModes timelineModes)
{
modes = timelineModes;
}
}
}