rimworld-animation-studio/Library/PackageCache/com.unity.test-framework@1.1.22/Documentation~/reference-recompile-scripts.md
2022-09-13 00:36:34 -05:00

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RecompileScripts

RecompileScripts is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.

Constructors

Syntax Description
RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true) Creates a new instance of the RecompileScripts yield instruction. The parameter expectScriptCompilation indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and expectScriptCompilation is true, then it throws an exception.

Example

[UnitySetUp]
public IEnumerator SetUp()
{
    using (var file = File.CreateText("Assets/temp/myScript.cs"))
    {
        file.Write("public class ATempClass {  }");
    }
    AssetDatabase.Refresh();
    yield return new RecompileScripts();
}