mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
1 KiB
1 KiB
ConditionalIgnore attribute
This attribute is an alternative to the standard Ignore
attribute in NUnit. It allows for ignoring tests only under a specified condition. The condition evaluates during OnLoad
, referenced by ID.
Example
The following example shows a method to use the ConditionalIgnore
attribute to ignore a test if the Unity Editor is running macOS:
using UnityEditor;
using NUnit.Framework;
using UnityEngine.TestTools;
[InitializeOnLoad]
public class OnLoad
{
static OnLoad()
{
var editorIsOSX = false;
#if UNITY_EDITOR_OSX
editorIsOSX = true;
#endif
ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX);
}
}
public class MyTestClass
{
[Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")]
public void TestNeverRunningInMacEditor()
{
Assert.Pass();
}
}
Note
: You can only use
InitializeOnLoad
in Edit Mode tests.