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Improved undo redo function and timelines
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parent
1af7f41d63
commit
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372 changed files with 4086 additions and 211 deletions
54
Assets/Scripts/GUI/DialogBoxes/SelectActorLayerDialog.cs
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54
Assets/Scripts/GUI/DialogBoxes/SelectActorLayerDialog.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class SelectActorLayerDialog : DialogBox
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{
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public void OnEnable()
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{
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Initialize();
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}
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public void Initialize()
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{
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if (Workspace.animationDef == null) return;
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Transform contentWindow = transform.FindDeepChild("Content");
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Reset();
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for (int i = 0; i < Workspace.actorLayers.Count; i++)
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{
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string actorLayer = Workspace.actorLayers[i];
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Transform _optionToggle = AddCloneObjectToParent(contentWindow).transform;
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_optionToggle.Find("Text").GetComponent<Text>().text = actorLayer;
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Toggle toggleComp = _optionToggle.GetComponent<Toggle>();
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toggleComp.isOn = Workspace.Instance.GetCurrentPawnAnimationClip().layer == actorLayer;
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toggleComp.onValueChanged.AddListener(delegate {
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PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
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if (clip != null)
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{ clip.layer = actorLayer; }
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Workspace.Instance.RecordEvent("Actor layer set");
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});
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toggleComp.group = contentWindow.GetComponent<ToggleGroup>();
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}
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}
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public void Reset()
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{
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Transform contentWindow = transform.FindDeepChild("Content");
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RemoveCloneObjectsFromParent(contentWindow);
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}
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}
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}
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