rimworld-animation-studio/Assets/Scripts/GUI/DialogBoxes/SelectActorLayerDialog.cs
2022-09-21 00:40:58 -05:00

54 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class SelectActorLayerDialog : DialogBox
{
public void OnEnable()
{
Initialize();
}
public void Initialize()
{
if (Workspace.animationDef == null) return;
Transform contentWindow = transform.FindDeepChild("Content");
Reset();
for (int i = 0; i < Workspace.actorLayers.Count; i++)
{
string actorLayer = Workspace.actorLayers[i];
Transform _optionToggle = AddCloneObjectToParent(contentWindow).transform;
_optionToggle.Find("Text").GetComponent<Text>().text = actorLayer;
Toggle toggleComp = _optionToggle.GetComponent<Toggle>();
toggleComp.isOn = Workspace.Instance.GetCurrentPawnAnimationClip().layer == actorLayer;
toggleComp.onValueChanged.AddListener(delegate {
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
if (clip != null)
{ clip.layer = actorLayer; }
Workspace.Instance.RecordEvent("Actor layer set");
});
toggleComp.group = contentWindow.GetComponent<ToggleGroup>();
}
}
public void Reset()
{
Transform contentWindow = transform.FindDeepChild("Content");
RemoveCloneObjectsFromParent(contentWindow);
}
}
}