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Code refactor
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commit
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310 changed files with 4875 additions and 4102 deletions
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@ -143,7 +143,7 @@ namespace RimWorldAnimationStudio
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actorBody.bodyRenderer.gameObject.SetActive(actorBody.bodyRenderer.sprite != null);
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// Head
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actorBodypart = actorBody.GetBodyPart("head");
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actorBodypart = actorBody.GetActorBodyPart("head");
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actorBodypart.transform.localPosition = headPos;
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actorBodypart.transform.eulerAngles = new Vector3(0, 0, -headAngle);
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@ -156,13 +156,13 @@ namespace RimWorldAnimationStudio
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actorBodypart.gameObject.SetActive(actorBodypart.bodyPartRenderer.sprite != null);
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// Appendage
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actorBodypart = actorBody.GetBodyPart("appendage");
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actorBodypart = actorBody.GetActorBodyPart("appendage");
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actorBodypart.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
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actorBodypart.transform.eulerAngles = new Vector3(0, 0, -genitalAngle);
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actorBodypart.bodyPartRenderer.sortingLayerName = clip.Layer;
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actorBodypart.bodyPartRenderer.sprite = requiresGenitals && pawnRaceDef.isHumanoid && bodyFacing != 0 ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
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actorBodypart.bodyPartRenderer.sprite = requiresGenitals && pawnRaceDef.isHumanoid ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
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//actorBody.appendageRenderer.flipX = bodyFacing == 3;
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actorBodypart.gameObject.SetActive(actorBodypart.bodyPartRenderer.sprite != null);
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@ -170,10 +170,11 @@ namespace RimWorldAnimationStudio
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// Add-ons
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foreach (ActorAddon addon in clip.Addons)
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{
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actorBodypart = actorBody.GetBodyPart(addon.AddonName);
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actorBodypart = actorBody.GetActorBodyPart(addon.AddonName);
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if (actorBodypart == null) continue;
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ActorBody anchoringActorBody = actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
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Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.addonName);
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Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.anchorName);
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actorBodypart.transform.position = anchor + new Vector3(addon.PosX.Evaluate(clipPercent), addon.PosZ.Evaluate(clipPercent), 0);
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actorBodypart.transform.eulerAngles = new Vector3(0, 0, -addon.Rotation.Evaluate(clipPercent));
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