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Code refactor
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commit
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310 changed files with 4875 additions and 4102 deletions
100
Assets/Scripts/GUI/Cards/ActorAddonCard.cs
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100
Assets/Scripts/GUI/Cards/ActorAddonCard.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class ActorAddonCard : MonoBehaviour
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{
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public string addonName;
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public Text label;
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public Toggle toggle;
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public Dropdown anchorDropdown;
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public InputField anchoringPawnField;
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public Dropdown layerDropdown;
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public ActorAddonKeyframeCard actorAddonKeyframeCard;
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private ActorAddonDef actorAddonDef;
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private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
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private void Start()
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{
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}
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public void Initialize(ActorAddonDef actorAddonDef, ActorAddonKeyframeCard actorAddonKeyframeCard)
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{
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this.actorAddonDef = actorAddonDef;
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this.actorAddonKeyframeCard = actorAddonKeyframeCard;
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addonName = actorAddonDef.addonName;
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label.text = actorAddonDef.label;
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EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
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UpdateGUI();
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}
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public void UpdateGUI()
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{
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if (Workspace.animationDef == null || string.IsNullOrEmpty(addonName)) return;
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if (clip?.GetActorAddon(addonName) != null)
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{
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int i = Constants.bodyPartAnchorNames.Keys.ToList().IndexOf(clip.GetActorAddon(addonName).AnchorName);
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anchorDropdown.SetValueWithoutNotify(i);
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layerDropdown.SetValueWithoutNotify(layerDropdown.options.IndexOf(layerDropdown.options.First(x => x.text == clip.GetActorAddon(addonName).Layer)));
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anchoringPawnField.SetTextWithoutNotify(clip.GetActorAddon(addonName).AnchoringActor.ToString());
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toggle.SetIsOnWithoutNotify(clip.IsActorAddonVisible(addonName));
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}
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}
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public void OnToggleChanged()
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{
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if (clip?.GetActorAddon(addonName) != null)
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{ clip.GetActorAddon(addonName).render = toggle.isOn; }
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EventsManager.OnPawnKeyframeChanged(null);
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UpdateGUI();
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}
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public void OnAnchorChanged()
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{
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if (clip?.GetActorAddon(addonName) != null)
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{ clip.GetActorAddon(addonName).AnchorName = Constants.bodyPartAnchorNames.Keys.ElementAt(anchorDropdown.value); }
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UpdateGUI();
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}
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public void OnLayerChanged()
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{
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if (clip?.GetActorAddon(addonName) != null)
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{ clip.GetActorAddon(addonName).Layer = layerDropdown.options[layerDropdown.value].text; }
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UpdateGUI();
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}
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public void OnAnchoringPawnChanged()
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{
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if (clip?.GetActorAddon(addonName) != null)
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{
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int i = int.Parse(anchoringPawnField.text);
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if (i < 0) { i = clip.GetOwningActorID(); }
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i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
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clip.GetActorAddon(addonName).AnchoringActor = i;
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anchoringPawnField.SetTextWithoutNotify(i.ToString());
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}
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UpdateGUI();
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}
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}
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}
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11
Assets/Scripts/GUI/Cards/ActorAddonCard.cs.meta
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Assets/Scripts/GUI/Cards/ActorAddonCard.cs.meta
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fileFormatVersion: 2
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guid: 919aed3c4b9671c4e8dc109c7d608683
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,16 +11,30 @@ namespace RimWorldAnimationStudio
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public class ActorAddonKeyframeCard : MonoBehaviour
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{
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public string addonName;
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public Text label;
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public InputField xOffsetField;
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public InputField zOffsetField;
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public InputField rotationField;
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private ActorAddonDef actorAddonDef;
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public void Start()
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{
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}
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public void Initialize(ActorAddonDef actorAddonDef)
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{
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this.actorAddonDef = actorAddonDef;
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this.addonName = actorAddonDef.addonName;
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label.text = actorAddonDef.label + ":";
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EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onStageTickChanged.AddListener(delegate { Debug.Log("stagetick"); UpdateGUI(); });
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EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onPawnKeyframeChanged.AddListener(delegate { UpdateGUI(); });
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xOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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zOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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@ -38,17 +52,20 @@ namespace RimWorldAnimationStudio
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keyframe.GetAddonKeyframe(addonName).Rotation = float.Parse(rotationField.text);
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Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
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Workspace.RecordEvent("Actor addon position / orientation");
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UpdateGUI();
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}
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public void UpdateGUI()
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{
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PawnAnimationClip clip = Workspace.GetCurrentPawnAnimationClip();
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xOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosX.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
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zOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosZ.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
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rotationField.SetTextWithoutNotify(clip.GetActorAddon(addonName).Rotation.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
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xOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosX.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
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zOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosZ.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
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rotationField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).Rotation.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
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gameObject.SetActive(clip.GetActorAddon(addonName).render == true);
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}
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class ActorKeyframeCard : Singleton<ActorKeyframeCard>
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{
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{
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public InputField positionXField;
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public InputField positionZField;
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public InputField rotationField;
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@ -15,6 +15,14 @@ namespace RimWorldAnimationStudio
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public InputField headRotationField;
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public InputField appendageRotationField;
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public ActorAddonCard actorAddonCardPrefab;
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public ActorAddonKeyframeCard actorAddonKeyframeCardPrefab;
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public Transform actorAddonCards;
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public Transform actorKeyframeCards;
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public SelectActorAddonsDialog selectActorAddonsDialog;
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private Actor actor { get { return Workspace.GetCurrentActor(); } }
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private void Start()
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headRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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appendageRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
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{
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ActorAddonKeyframeCard actorAddonKeyframeCard = Instantiate(actorAddonKeyframeCardPrefab, actorKeyframeCards);
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actorAddonKeyframeCard.Initialize(actorAddonDef);
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ActorAddonCard actorAddonCard = Instantiate(actorAddonCardPrefab, actorAddonCards);
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actorAddonCard.Initialize(actorAddonDef, actorAddonKeyframeCard);
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selectActorAddonsDialog.AddActorAddonCard(actorAddonCard);
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}
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UpdateGUI();
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}
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