Basic actor timelines and keyframe tweaking

This commit is contained in:
AbstractConcept 2022-09-16 09:18:06 -05:00
parent 0364322d46
commit dfa564759b
246 changed files with 1918 additions and 150 deletions

View file

@ -0,0 +1,731 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{145533E2-396A-951C-BF8B-97B735C73A5A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_20;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>2019.4.20f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\KeyframeSliderEditor.cs" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="Ookii.Dialogs">
<HintPath>C:/UnityDev/rimworld-animation-studio/Assets/Scripts/StandaloneFileBrowser/Plugins/Ookii.Dialogs.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms">
<HintPath>C:/UnityDev/rimworld-animation-studio/Assets/Scripts/StandaloneFileBrowser/Plugins/System.Windows.Forms.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Path.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{DE362359-44D0-09FA-2268-B3965C19E49B}</Project>
<Name>Assembly-CSharp</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View file

@ -91,6 +91,8 @@
<Compile Include="Assets\Scripts\DialogBoxes\SelectSexTypesDialog.cs" />
<Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\TransformExtensions.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
<Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
<Compile Include="Assets\Scripts\GenMath.cs" />
<Compile Include="Assets\Scripts\PawnUtility.cs" />
<Compile Include="Assets\Scripts\SimpleCurve.cs" />

8
Assets/Editor.meta Normal file
View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a33f8a3e007672d48bad06a5220f7944
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,32 @@
using UnityEngine;
using UnityEditor;
namespace RimWorldAnimationStudio
{
[CustomEditor(typeof(KeyframeSlider))]
[CanEditMultipleObjects]
public class MenuButtonEditor : UnityEditor.UI.SliderEditor
{
SerializedProperty ghostSlidersProp;
SerializedProperty ghostSliderPrefabProp;
SerializedProperty maxGhostsProp;
protected override void OnEnable()
{
base.OnEnable();
ghostSlidersProp = serializedObject.FindProperty("ghostSliders");
ghostSliderPrefabProp = serializedObject.FindProperty("ghostSliderPrefab");
maxGhostsProp = serializedObject.FindProperty("maxGhosts");
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(ghostSlidersProp, new GUIContent("Ghost Sliders"));
EditorGUILayout.PropertyField(ghostSliderPrefabProp, new GUIContent("Ghost Slider Prefab"));
EditorGUILayout.PropertyField(maxGhostsProp, new GUIContent("Max Ghosts"));
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8889fe610d7bdb743954a89d88ab5718
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,91 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3541467645058788217
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1744744219600391858}
- component: {fileID: 3898010824893398760}
- component: {fileID: 8674836203144049456}
- component: {fileID: -2766969839996019941}
m_Layer: 5
m_Name: AnimationTimeline
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1744744219600391858
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3541467645058788217}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1200, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3898010824893398760
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3541467645058788217}
m_CullTransparentMesh: 0
--- !u!114 &8674836203144049456
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3541467645058788217}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &-2766969839996019941
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3541467645058788217}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b3dd6b099b5c67744b84a5ec7283277b, type: 3}
m_Name:
m_EditorClassIdentifier:
keyframeSliderPrefab: {fileID: 7758949423219383195, guid: 2482d1331163f49448eea3e9be15324b,
type: 3}

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: eac2d5e7275f9064facfeb818ee30308
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,199 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2751111744579094145
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4629009613275671144}
m_Layer: 5
m_Name: Handle Slide Area
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4629009613275671144
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2751111744579094145}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5757681650493455882}
m_Father: {fileID: 3922218029245345}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4658118913435815158
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3922218029245345}
- component: {fileID: 3581489635090573721}
m_Layer: 5
m_Name: GhostSlider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3922218029245345
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4658118913435815158}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4629009613275671144}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3581489635090573721
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4658118913435815158}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 0
m_TargetGraphic: {fileID: 0}
m_FillRect: {fileID: 0}
m_HandleRect: {fileID: 4629009613275671144}
m_Direction: 0
m_MinValue: 0
m_MaxValue: 1
m_WholeNumbers: 0
m_Value: 0
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
--- !u!1 &8359461402257861397
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5757681650493455882}
- component: {fileID: 4736752906210224906}
- component: {fileID: 1135382459109805448}
m_Layer: 5
m_Name: Handle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5757681650493455882
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4629009613275671144}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4736752906210224906
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_CullTransparentMesh: 0
--- !u!114 &1135382459109805448
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 1, b: 0.9510727, a: 0.5019608}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 13ff19710b03cf94ea7262c0841746e2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 890d76c226858de4fa96adfe7cc85383
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,240 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2556463067826145453
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2175275438354546744}
m_Layer: 5
m_Name: GhostSliders
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2175275438354546744
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2556463067826145453}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3922218029245345}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2751111744579094145
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4629009613275671144}
m_Layer: 5
m_Name: Handle Slide Area
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4629009613275671144
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2751111744579094145}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5757681650493455882}
m_Father: {fileID: 3922218029245345}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4658118913435815158
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3922218029245345}
- component: {fileID: 7758949423219383195}
m_Layer: 5
m_Name: KeyframeSlider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3922218029245345
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4658118913435815158}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4629009613275671144}
- {fileID: 2175275438354546744}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &7758949423219383195
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4658118913435815158}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9c733f5218a2b4a449e3115b2bef26f2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
m_FillRect: {fileID: 0}
m_HandleRect: {fileID: 4629009613275671144}
m_Direction: 0
m_MinValue: 0
m_MaxValue: 1
m_WholeNumbers: 0
m_Value: 0
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
timeline: {fileID: 0}
ghostSliders: {fileID: 2175275438354546744}
ghostSliderPrefab: {fileID: 3581489635090573721, guid: 890d76c226858de4fa96adfe7cc85383,
type: 3}
maxGhosts: 0
--- !u!1 &8359461402257861397
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5757681650493455882}
- component: {fileID: 4736752906210224906}
- component: {fileID: 1135382459109805448}
m_Layer: 5
m_Name: Handle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5757681650493455882
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4629009613275671144}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4736752906210224906
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_CullTransparentMesh: 0
--- !u!114 &1135382459109805448
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8359461402257861397}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 13ff19710b03cf94ea7262c0841746e2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2482d1331163f49448eea3e9be15324b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View file

@ -0,0 +1,92 @@
fileFormatVersion: 2
guid: 13ff19710b03cf94ea7262c0841746e2
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -244,7 +244,7 @@ RectTransform:
- {fileID: 1302075273}
- {fileID: 1849536740}
m_Father: {fileID: 1335076903}
m_RootOrder: 14
m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -854,6 +854,67 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 145864295}
m_CullTransparentMesh: 0
--- !u!1 &219230437
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 219230438}
- component: {fileID: 219230439}
m_Layer: 5
m_Name: AnimationTimelines
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &219230438
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 219230437}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1335076903}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -600, y: 76}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &219230439
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 219230437}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
--- !u!1 &239634963
GameObject:
m_ObjectHideFlags: 0
@ -1688,7 +1749,7 @@ GameObject:
- component: {fileID: 364433432}
- component: {fileID: 364433431}
m_Layer: 5
m_Name: Button
m_Name: ResetCameraButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1707,7 +1768,7 @@ RectTransform:
m_Children:
- {fileID: 239634964}
m_Father: {fileID: 1335076903}
m_RootOrder: 20
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
@ -2788,7 +2849,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 100}
m_AnchoredPosition: {x: 695, y: 78}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &539052778
@ -3123,7 +3184,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 32}
m_AnchoredPosition: {x: 695, y: 48}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &585946795
@ -3691,7 +3752,7 @@ RectTransform:
- {fileID: 371198550}
- {fileID: 77649836}
m_Father: {fileID: 1335076903}
m_RootOrder: 16
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -5596,7 +5657,7 @@ RectTransform:
- {fileID: 347034222}
- {fileID: 932977622}
m_Father: {fileID: 1335076903}
m_RootOrder: 17
m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -5689,7 +5750,7 @@ RectTransform:
- {fileID: 1898380637}
- {fileID: 1966925531}
m_Father: {fileID: 1335076903}
m_RootOrder: 19
m_RootOrder: 21
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -6417,8 +6478,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 64}
m_SizeDelta: {x: 160, y: 20}
m_AnchoredPosition: {x: 0, y: 88}
m_SizeDelta: {x: 1200, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1289465655
MonoBehaviour:
@ -6600,6 +6661,9 @@ MonoBehaviour:
type: 3}
stageLoopDropdown: {fileID: 429161118}
stageIDField: {fileID: 1889402642}
animationTimelines: {fileID: 219230438}
animationTimelinePrefab: {fileID: -2766969839996019941, guid: eac2d5e7275f9064facfeb818ee30308,
type: 3}
--- !u!4 &1323324191
Transform:
m_ObjectHideFlags: 0
@ -6716,6 +6780,8 @@ RectTransform:
- {fileID: 429161117}
- {fileID: 1446119118}
- {fileID: 842870043}
- {fileID: 364433430}
- {fileID: 219230438}
- {fileID: 1626372651}
- {fileID: 1588340713}
- {fileID: 56207931}
@ -6724,7 +6790,6 @@ RectTransform:
- {fileID: 1092950201}
- {fileID: 1914421494}
- {fileID: 1121706670}
- {fileID: 364433430}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -9244,7 +9309,7 @@ RectTransform:
- {fileID: 1395818346}
- {fileID: 1798757604}
m_Father: {fileID: 1335076903}
m_RootOrder: 13
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -9418,7 +9483,7 @@ RectTransform:
- {fileID: 1092312354}
- {fileID: 891468915}
m_Father: {fileID: 1335076903}
m_RootOrder: 12
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -11167,7 +11232,7 @@ RectTransform:
- {fileID: 1543793723}
- {fileID: 1344070788}
m_Father: {fileID: 1335076903}
m_RootOrder: 18
m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -11468,7 +11533,7 @@ RectTransform:
- {fileID: 1481521047}
- {fileID: 1261535758}
m_Father: {fileID: 1335076903}
m_RootOrder: 15
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
@ -21,58 +22,81 @@ namespace RimWorldAnimationStudio
public override void BuildSimpleCurves()
{
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
SoundEffects.Clear();
int duration = 0;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
this.duration = duration;
int keyframePosition = 0;
foreach (PawnKeyframe frame in keyframes)
for (int i = 0; i < keyframes.Count; i++)
{
if (frame.atTick.HasValue)
PawnKeyframe keyframe = keyframes[i];
if (keyframe.atTick.HasValue)
{
BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle, true);
HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle, true);
BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX, true);
BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ, true);
HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing, true);
BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing, true);
HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob, true);
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(); }
if (frame.genitalAngle.HasValue)
{ GenitalAngle.Add((float)frame.atTick / (float)duration, frame.genitalAngle.Value, true); }
Debug.Log(keyframe.atTick.Value);
if (frame.soundEffect != null)
{ SoundEffects.Add((int)frame.atTick, frame.soundEffect); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.headBob, true);
if (keyframe.genitalAngle.HasValue)
{ GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.genitalAngle.Value, true); }
if (keyframe.soundEffect != null)
{ SoundEffects.Add((int)keyframe.atTick, keyframe.soundEffect); }
if (i + 1 < keyframes.Count)
{ keyframes[i].tickDuration = keyframes[i + 1].atTick.Value - keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob, true);
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.headBob, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, frame.genitalAngle.Value, true);
if (keyframe.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.genitalAngle.Value, true);
if (frame.soundEffect != null)
{ SoundEffects.Add(keyframePosition, frame.soundEffect); }
if (keyframe.soundEffect != null)
{ SoundEffects.Add(keyframePosition, keyframe.soundEffect); }
if (frame.tickDuration != 1 && frame.quiver.HasValue)
if (keyframe.tickDuration != 1 && keyframe.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + frame.tickDuration - 1, false);
quiver.Add(keyframePosition + keyframe.tickDuration - 1, false);
}
keyframePosition += frame.tickDuration;
keyframe.atTick = keyframePosition + 1;
keyframePosition += keyframe.tickDuration;
}
}
keyframes[keyframes.Count - 1].tickDuration = 1;
}
}
}

View file

@ -6,7 +6,7 @@ namespace RimWorldAnimationStudio
{
public class Keyframe
{
public float? atTick;
public int? atTick;
public int tickDuration = 1;
public string soundEffect;

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
@ -19,5 +20,16 @@ namespace RimWorldAnimationStudio
public bool ShouldSerializegenitalAngle() { return genitalAngle != null; }
public bool ShouldSerializequiver() { return quiver != null; }
[XmlIgnore] public int keyframeID;
public void GenerateKeyframeID()
{
keyframeID = Random.Range(100000, 1000000);
Debug.Log("Generated ID: " + keyframeID);
}
public bool HasValidKeyframeID()
{ return keyframeID >= 100000 && keyframeID < 1000000; }
}
}

View file

@ -32,6 +32,9 @@ namespace RimWorldAnimationStudio
public Dropdown stageLoopDropdown;
public InputField stageIDField;
public Transform animationTimelines;
public AnimationTimeline animationTimelinePrefab;
private float currentTime = 0;
public void Update()
@ -158,6 +161,9 @@ namespace RimWorldAnimationStudio
GameObject actorCardObject = Instantiate(actorCardPrefab, actorCards);
actorCardObject.GetComponent<ActorCard>().Initialize(Workspace.animationDef.actors[actorID]);
AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
animationTimeline.Initialize(actorID);
}
Workspace.isDirty = false;
@ -177,6 +183,9 @@ namespace RimWorldAnimationStudio
foreach (Transform actorCard in actorCards)
{ Destroy(actorCard.gameObject); }
foreach (Transform animationTimeline in animationTimelines)
{ Destroy(animationTimeline.gameObject); }
actorBodies.Clear();
}

View file

@ -53,7 +53,7 @@ namespace RimWorldAnimationStudio
Workspace.isDirty = true;
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as AnimationDefCard[];
Debug.Log(animationDefCards);
if (animationDefCards != null)
{
animationDefCards[0].Initialize();

8
Assets/Scripts/GUI.meta Normal file
View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e344d7c1fea27134ca49b05d9cac249c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationTimeline : MonoBehaviour
{
public int actorID;
public KeyframeSlider keyframeSliderPrefab;
public void Initialize(int actorID)
{
this.actorID = actorID;
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (clip == null || clip.keyframes.NullOrEmpty())
{
Debug.Log("Clip was empty");
clip = new PawnAnimationClip();
clip.keyframes.Add(new PawnKeyframe());
clip.BuildSimpleCurves();
}
foreach (PawnKeyframe keyframe in clip.keyframes)
{
KeyframeSlider keyframeSlider = Instantiate(keyframeSliderPrefab, transform);
keyframeSlider.Initialize(this, actorID, keyframe.keyframeID);
}
}
public void AddKeyFrame(int atTick)
{
}
public bool CanAddKeyFrameAtTick(int atTick)
{
foreach (Transform child in transform)
{
KeyframeSlider keyframeSlider = child.GetComponent<KeyframeSlider>();
if (keyframeSlider != null && Workspace.Instance.GetPawnKeyframe(keyframeSlider.actorID, keyframeSlider.keyframeID).atTick == atTick)
{ return false; }
}
return true;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b3dd6b099b5c67744b84a5ec7283277b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class KeyframeSlider : Slider
{
public AnimationTimeline timeline;
//public AnimationClip clip;
//public Keyframe keyframe;
public Transform ghostSliders;
public Slider ghostSliderPrefab;
public int maxGhosts = 4;
public int actorID;
public int keyframeID;
public void Initialize(AnimationTimeline timeline, int actorID, int keyframeID)
{
this.timeline = timeline;
//this.clip = clip;
//this.keyframe = keyframe;
this.actorID = actorID;
this.keyframeID = keyframeID;
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
Debug.Log(keyframe);
value = (float)keyframe.atTick / Workspace.Instance.GetCurrentStageLength();
OnValueChanged();
onValueChanged.AddListener(delegate (float value) { OnValueChanged(); });
}
public void OnValueChanged()
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
int stageLength = Workspace.Instance.GetCurrentStageLength();
int newTick = Mathf.RoundToInt(value * stageLength);
/*if (timeline.CanAddKeyFrameAtTick(newTick) == false)
{
int delta = keyframe.atTick > newTick ? 1 : -1;
while (timeline.CanAddKeyFrameAtTick(newTick) == false)
{
newTick += delta;
if (newTick == 1 || newTick == stageLength) { break; }
}
if (timeline.CanAddKeyFrameAtTick(newTick) == false)
{ value = (float)keyframe.atTick / stageLength; return; }
}*/
keyframe.atTick = newTick;
Debug.Log("Value changed: " + newTick);
//value = (float)keyframe.atTick / stageLength;
UpdateGhostFrames();
clip.BuildSimpleCurves();
}
// Ghost sliders are non-interactable slider handle
public void UpdateGhostFrames()
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (maxGhosts == 0)
{ return; }
int stageLength = Workspace.Instance.GetCurrentStageLength();
int nGhosts = GetGhostFramesRequired();
for (int i = 0; i < Mathf.Max(nGhosts, ghostSliders.childCount); i++)
{
if ((i - 1) * clip.duration + keyframe.atTick <= stageLength)
{
if (ghostSliders.childCount <= i)
{ Instantiate(ghostSliderPrefab, ghostSliders); }
GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
Debug.Log(ghostSliderObject);
ghostSliderObject.SetActive(true);
Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
Debug.Log(ghostSlider);
ghostSlider.value = (float)((i + 1) * clip.duration + keyframe.atTick) / stageLength;
float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
ghostSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0, 0.5f, 0.5f, 0.5f * mult);
}
if (i >= nGhosts)
{ transform.GetChild(i).gameObject.SetActive(false); }
}
}
public int GetGhostFramesRequired()
{
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
{ return 0; }
if (clip.duration <= 1)
{ return 0; }
return Math.Min(Mathf.CeilToInt((float)Workspace.Instance.GetCurrentStageLength() / clip.duration), maxGhosts);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9c733f5218a2b4a449e3115b2bef26f2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -7,6 +7,11 @@ namespace RimWorldAnimationStudio
{
public class SimpleCurve : IEnumerable<CurvePoint>, IEnumerable
{
public void Clear()
{
this.points.Clear();
}
public int PointsCount
{
get

View file

@ -23,6 +23,24 @@ namespace RimWorldAnimationStudio
private static int maxHistoryDepth = 100;
private static int historyIndex = 0;
public int GetCurrentStageLength()
{
if (stageID < 0 || stageID >= animationDef.animationStages.Count)
{ return 0; }
return animationDef.animationStages[stageID].playTimeTicks;
}
public PawnAnimationClip GetPawnAnimationClip(int actorID)
{
return animationDef.animationStages[stageID].animationClips[actorID];
}
public PawnKeyframe GetPawnKeyframe(int actorID, int keyframeID)
{
return animationDef.animationStages[stageID].animationClips[actorID].keyframes.FirstOrDefault(x => x.keyframeID == keyframeID);
}
public void TrackChanges()
{
if (historyIndex < workspaceHistory.Count - 1)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show more