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Code refactor
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parent
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commit
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278 changed files with 468 additions and 668 deletions
35
Assets/Scripts/GUI/RequiresAnimationDef.cs
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35
Assets/Scripts/GUI/RequiresAnimationDef.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class RequiresAnimationDef : MonoBehaviour
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{
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private Button button;
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private List<Text> buttonText;
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private List<Color> buttonTextColor = new List<Color>();
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private void Start()
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{
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button = GetComponent<Button>();
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buttonText = GetComponentsInChildren<Text>()?.ToList();
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if (buttonText != null)
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{
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for (int i = 0; i < buttonText.Count; i++)
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{ buttonTextColor.Add(buttonText[i].color); }
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}
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}
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private void Update()
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{
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button.interactable = Workspace.animationDef != null;
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for (int i = 0; i < buttonText.Count; i++)
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{ buttonText[i].color = button.interactable ? buttonTextColor[i] : Constants.ColorMidGrey; }
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}
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}
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}
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