Code refactor

This commit is contained in:
AbstractConcept 2022-10-31 19:58:41 -05:00
parent e14a12f2ab
commit af4dab5546
278 changed files with 468 additions and 668 deletions

View file

@ -10,6 +10,7 @@ namespace RimWorldAnimationStudio
{
public int actorID;
public SpriteRenderer bodyRenderer;
public ActorBodyPart actorBodyPartPrefab;
private Vector3 dragDelta = new Vector3();
@ -20,6 +21,12 @@ namespace RimWorldAnimationStudio
if (Workspace.ActorID == actorID)
{ Activate(); }
foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
{
ActorBodyPart actorBodyPart = Instantiate(actorBodyPartPrefab, transform);
actorBodyPart.Initialize(this, actorAddonDef);
}
}
public void OnActorBodySelected(ActorBody actorBody)