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v1.0.3
- Fixed an issue where changing the order of actors in the animation was not being perpetuated across all animation stages
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46 changed files with 71 additions and 62 deletions
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@ -139,6 +139,11 @@ namespace RimWorldAnimationStudio
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return animationDef?.AnimationStages.ElementAtOrDefault(stageID);
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}
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public static PawnAnimationClip GetPawnAnimationClip(int stageID, int actorID)
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{
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return GetAnimationStage(stageID)?.AnimationClips.ElementAtOrDefault(actorID);
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}
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public static PawnAnimationClip GetPawnAnimationClip(int actorID)
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{
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return GetCurrentAnimationStage()?.AnimationClips.ElementAtOrDefault(actorID);
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