rimworld-animation-studio/Source/Assets/Scripts/Workspace/Workspace.cs

369 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
namespace RimWorldAnimationStudio
{
public static class Workspace
{
// Animation def
public static AnimationDef animationDef;
// Animation indices set / get
public static int StageID
{
get { return Mathf.Clamp(stageID, 0, animationDef.AnimationStages.Count - 1); }
set
{
bool triggerEvent = stageID != value;
stageID = value;
if (triggerEvent) { StageTick = Constants.minTick; EventsManager.OnStageIDChanged(); }
}
}
public static int ActorID
{
get { return Mathf.Clamp(actorID, 0, animationDef.Actors.Count - 1); }
set
{
bool triggerEvent = actorID != value;
actorID = value;
if (triggerEvent) { EventsManager.OnActorIDChanged(); }
}
}
public static int StageTick
{
get { return Mathf.Clamp(stageTick, Constants.minTick, StageWindowSize); }
set
{
bool triggerEvent = stageTick != value;
stageTick = value;
if (triggerEvent) { EventsManager.OnStageTickChanged(); }
}
}
public static int StageWindowSize
{
get
{
if (animationDef == null)
{ return -1; }
if (animationDef.AnimationStages[StageID].stageWindowSize < 0)
{ animationDef.AnimationStages[StageID].stageWindowSize = animationDef.AnimationStages[StageID].AnimationClips.Select(x => x.duration).Max(); }
return animationDef.AnimationStages[StageID].stageWindowSize;
}
}
// Selected keyframes and copied keyframe data
public static List<int> keyframeID = new List<int>();
public static List<PawnKeyframe> copiedKeyframes = new List<PawnKeyframe>();
// Actor manipulation
public static ActorManipulationMode actorManipulationMode = ActorManipulationMode.Pan;
public static ActorBodyPart selectedBodyPart;
// Current save path
public static string animationSavePath;
// Stage controls
private static float playBackSpeed = 1f;
private static bool isAnimating;
public static bool stretchKeyframes;
// Stage controls set / get
public static float PlayBackSpeed
{
get { return playBackSpeed; }
set { Mathf.Clamp(Workspace.playBackSpeed, 0.01f, 10f); }
}
public static bool IsAnimating
{
get { return isAnimating; }
set { isAnimating = value; EventsManager.OnAnimationToggled(); }
}
// Animation indices
private static int stageID = 0;
private static int actorID = 0;
private static int stageTick = Constants.minTick;
// Workspace history
private static LinkedList<WorkspaceRecord> pastSnapshots = new LinkedList<WorkspaceRecord>();
private static LinkedList<WorkspaceRecord> futureSnapshots = new LinkedList<WorkspaceRecord>();
private static int maxHistoryDepth = 100;
public static Actor GetCurrentActor()
{
return GetActor(ActorID);
}
public static AnimationStage GetCurrentAnimationStage()
{
return GetAnimationStage(StageID);
}
public static PawnAnimationClip GetCurrentPawnAnimationClip()
{
return GetPawnAnimationClip(ActorID);
}
public static PawnKeyframe GetCurrentPawnKeyframe(bool makeKeyframe = false)
{
PawnKeyframe keyframe = animationDef?.AnimationStages[StageID]?.AnimationClips[ActorID]?.Keyframes.FirstOrDefault(x => x.atTick == StageTick);
if (keyframe != null || makeKeyframe == false)
{ return keyframe; }
GetCurrentPawnAnimationClip().AddPawnKeyframe();
return animationDef?.AnimationStages[StageID]?.AnimationClips[ActorID]?.Keyframes.FirstOrDefault(x => x.atTick == StageTick);
}
public static Actor GetActor(int actorID)
{
return animationDef?.Actors.ElementAtOrDefault(actorID);
}
public static AnimationStage GetAnimationStage(int stageID)
{
return animationDef?.AnimationStages.ElementAtOrDefault(stageID);
}
public static PawnAnimationClip GetPawnAnimationClip(int stageID, int actorID)
{
return GetAnimationStage(stageID)?.AnimationClips.ElementAtOrDefault(actorID);
}
public static PawnAnimationClip GetPawnAnimationClip(int actorID)
{
return GetCurrentAnimationStage()?.AnimationClips.ElementAtOrDefault(actorID);
}
public static PawnKeyframe GetPawnKeyframe(int keyframeID)
{
foreach (AnimationStage stage in animationDef?.AnimationStages)
{
foreach (PawnAnimationClip clip in stage.animationClips)
{
PawnKeyframe keyframe = clip.Keyframes.FirstOrDefault(x => x.keyframeID == keyframeID);
if (keyframe != null) return keyframe;
}
}
return null;
}
public static PawnAnimationClip GetAnimationClipThatOwnsKeyframe(int keyframeID)
{
foreach (AnimationStage stage in animationDef?.AnimationStages)
{
foreach (PawnAnimationClip clip in stage.animationClips)
{
PawnKeyframe keyframe = clip.Keyframes.FirstOrDefault(x => x.keyframeID == keyframeID);
if (keyframe != null) return clip;
}
}
return null;
}
public static List<PawnKeyframe> GetAllPawnKeyframesAtTick(int actorID, int atTick)
{
return animationDef?.AnimationStages[StageID]?.AnimationClips[actorID]?.Keyframes.Where(x => x.atTick == atTick)?.ToList();
}
public static List<PawnKeyframe> GetPawnKeyframesByID(List<int> keyframeIDs)
{
List<PawnKeyframe> pawnKeyframes = new List<PawnKeyframe>();
foreach (PawnAnimationClip clip in animationDef.AnimationStages[StageID].AnimationClips)
{
foreach (PawnKeyframe keyframe in clip.Keyframes)
{
if (keyframeIDs.Contains(keyframe.keyframeID))
{ pawnKeyframes.Add(keyframe); }
}
}
return pawnKeyframes;
}
public static bool DoesPawnKeyframeExistAtTick(int stageID, int actorID, int atTick)
{
return animationDef.AnimationStages[stageID].AnimationClips[actorID].Keyframes.Any(x => x.atTick == atTick);
}
public static PawnKeyframe GetNextKeyframe(int actorID)
{
PawnKeyframe pawnKeyframe = null;
PawnAnimationClip clip = GetPawnAnimationClip(actorID);
foreach (PawnKeyframe keyframe in clip.Keyframes)
{
if (keyframe.atTick > StageTick)
{ pawnKeyframe = keyframe; break; }
}
return pawnKeyframe;
}
public static PawnKeyframe GetPreviousKeyframe(int actorID)
{
PawnKeyframe pawnKeyframe = null;
PawnAnimationClip clip = GetPawnAnimationClip(actorID);
foreach (PawnKeyframe keyframe in clip.Keyframes)
{
if (keyframe.atTick < StageTick)
{ pawnKeyframe = keyframe; }
}
return pawnKeyframe;
}
public static PawnKeyframe GetCurrentOrPreviousKeyframe(int actorID)
{
PawnKeyframe pawnKeyframe = null;
PawnAnimationClip clip = GetPawnAnimationClip(actorID);
foreach (PawnKeyframe keyframe in clip.Keyframes)
{
if (keyframe.atTick <= StageTick)
{ pawnKeyframe = keyframe; }
}
return pawnKeyframe;
}
public static int FindClosestKeyFrameAtTick(int atTick, int searchDistance = int.MaxValue, int excludedActorID = -1)
{
List<PawnKeyframe> keyframesToCheck;
if (excludedActorID >= 0)
{
keyframesToCheck = animationDef.AnimationStages[StageID].AnimationClips.Where(x =>
animationDef.AnimationStages[StageID].AnimationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.Keyframes)?.ToList();
}
else
{ keyframesToCheck = animationDef.AnimationStages[StageID].AnimationClips.SelectMany(x => x.Keyframes)?.ToList(); }
keyframesToCheck = keyframesToCheck.Where(x => Mathf.Abs(atTick - x.atTick.Value) <= searchDistance)?.ToList();
if (keyframesToCheck.NullOrEmpty())
{ return atTick; }
int minDist = int.MaxValue;
int bestAtTick = -1;
foreach (PawnKeyframe keyframe_ in keyframesToCheck)
{
if (Mathf.Abs(keyframe_.atTick.Value - atTick) < minDist)
{
minDist = Mathf.Abs(keyframe_.atTick.Value - atTick);
bestAtTick = keyframe_.atTick.Value;
}
}
return bestAtTick;
}
public static int GetEarliestAtTickInCopiedKeyframes(int actorID)
{
IEnumerable<PawnKeyframe> keyframes = copiedKeyframes.Where(x => x.actorID == actorID);
if (keyframes == null || keyframes.Any() == false) return -1;
return keyframes.Min(x => x.atTick).Value;
}
public static void Reset()
{
ActorID = 0;
StageID = 0;
keyframeID.Clear();
selectedBodyPart = null;
animationSavePath = null;
ClearHistory();
}
public static void MakeHistoricRecord(string eventDesc)
{
WorkspaceRecord record = new WorkspaceRecord();
record.recordID = pastSnapshots.Count;
record.eventDesc = eventDesc;
record.animationDef = animationDef.Copy();
record.stageID = StageID;
futureSnapshots.Clear();
pastSnapshots.AddLast(record);
if (pastSnapshots.Count > maxHistoryDepth)
{ pastSnapshots.RemoveFirst(); }
}
public static void RestoreToHistoricRecord(WorkspaceRecord record)
{
animationDef = record.animationDef.Copy();
StageID = record.stageID;
StageCardManager.Instance.Initialize();
}
public static void Undo()
{
WorkspaceRecord recordToRead = pastSnapshots.Last?.Previous?.Value;
WorkspaceRecord recordToStore = pastSnapshots.Last?.Value;
if (recordToRead == null || recordToStore == null) return;
pastSnapshots.RemoveLast();
futureSnapshots.AddLast(recordToStore);
RestoreToHistoricRecord(recordToRead);
Debug.Log("Undoing : " + recordToStore.eventDesc);
EventsManager.OnAnimationChanged();
}
public static void Redo()
{
WorkspaceRecord recordToReadAndStore = futureSnapshots.Last?.Value;
if (recordToReadAndStore == null) return;
futureSnapshots.RemoveLast();
pastSnapshots.AddLast(recordToReadAndStore);
RestoreToHistoricRecord(recordToReadAndStore);
Debug.Log("Redoing : " + recordToReadAndStore.eventDesc);
EventsManager.OnAnimationChanged();
}
public static void ClearHistory()
{
pastSnapshots.Clear();
futureSnapshots.Clear();
}
public static void RecordEvent(string eventDesc)
{
//Debug.Log("Recording event: " + eventDesc + " (record ID: " + pastSnapshots.Count + ")");
MakeHistoricRecord(eventDesc);
}
}
}