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Code refactor
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parent
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commit
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232 changed files with 1282 additions and 936 deletions
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@ -15,17 +15,25 @@ namespace RimWorldAnimationStudio
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public InputField headRotationField;
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public InputField appendageRotationField;
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public void Update()
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{
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if (Workspace.animationDef == null)
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{ return; }
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private Actor actor { get { return Workspace.GetCurrentActor(); } }
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positionXField.interactable = AnimationController.Instance.isAnimating == false;
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positionZField.interactable = AnimationController.Instance.isAnimating == false;
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rotationField.interactable = AnimationController.Instance.isAnimating == false;
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headBobField.interactable = AnimationController.Instance.isAnimating == false;
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headRotationField.interactable = AnimationController.Instance.isAnimating == false;
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appendageRotationField.interactable = AnimationController.Instance.isAnimating == false;
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private void Start()
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{
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EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onKeyframeCountChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onPawnKeyframeChanged.AddListener(delegate { UpdateGUI(); });
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positionXField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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positionZField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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rotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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headBobField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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headRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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appendageRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
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UpdateGUI();
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}
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public void OnValueChanged()
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@ -39,70 +47,21 @@ namespace RimWorldAnimationStudio
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keyframe.HeadAngle = float.Parse(headRotationField.text);
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keyframe.GenitalAngle = float.Parse(appendageRotationField.text);
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Workspace.animationDef.Actors[Workspace.ActorID].ControlGenitalAngle = keyframe.GenitalAngle != 0;
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Workspace.GetPawnAnimationClip(Workspace.ActorID).BuildSimpleCurves();
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Workspace.RecordEvent("Actor position / orientation");
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}
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public void AdjustActor(Vector2 deltaOffset)
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{
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float deltaAngle = -deltaOffset.x * 33.3333f + deltaOffset.y * 33.3333f;
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int facing = deltaOffset.x < 0 ? 3 : deltaOffset.y < 0 ? 2 : deltaOffset.x > 0 ? 1 : 0;
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switch (Workspace.actorManipulationMode)
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{
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case ActorManipulationMode.Pan: MoveActor(deltaOffset); break;
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case ActorManipulationMode.Rotate: RotateActor(deltaAngle); break;
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case ActorManipulationMode.Face: FaceActor(facing); break;
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}
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}
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public void MoveActor(Vector2 deltaOffset)
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{
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PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
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if (Workspace.selectedBodyPart == null)
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{
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keyframe.BodyOffsetX += deltaOffset.x;
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keyframe.BodyOffsetZ += deltaOffset.y;
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}
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else if (Workspace.selectedBodyPart.isHead)
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{ keyframe.HeadBob += deltaOffset.y; }
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Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
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Workspace.RecordEvent("Actor position / orientation");
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}
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public void RotateActor(float deltaAngle)
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public void UpdateGUI()
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{
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PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
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ActorPosition actorPosition = actor.GetCurrentPosition();
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if (Workspace.selectedBodyPart == null)
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{ keyframe.BodyAngle += deltaAngle; }
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else if (Workspace.selectedBodyPart.isHead)
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{ keyframe.HeadAngle += deltaAngle; }
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else
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{ keyframe.GenitalAngle -= deltaAngle; }
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Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
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Workspace.RecordEvent("Actor position / orientation");
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}
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public void FaceActor(int facing)
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{
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PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
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if (Workspace.selectedBodyPart == null)
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{ keyframe.BodyFacing = facing; }
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else if (Workspace.selectedBodyPart.isHead)
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{ keyframe.HeadFacing = facing; }
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Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
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Workspace.RecordEvent("Actor position / orientation");
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positionXField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyOffsetX));
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positionZField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyOffsetZ));
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rotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyAngle));
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headBobField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.headBob));
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headRotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.headAngle));
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appendageRotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.genitalAngle));
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}
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}
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}
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