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Code refactor
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parent
757badf4f6
commit
a55ba7b95b
232 changed files with 1282 additions and 936 deletions
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@ -36,60 +36,60 @@ namespace RimWorldAnimationStudio
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[XmlIgnore] public List<string> DefNames
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{
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get { return defNames.NullOrEmpty() ? defNames = new List<string>() : defNames; }
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set { defNames = value.NotNullOrEmpty() ? value : null; EventsManager.OnActorChanged(this); }
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set { defNames = value.NotNullOrEmpty() ? value : null; }
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}
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[XmlIgnore] public List<string> BodyDefTypes
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{
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get { return bodyDefTypes.NullOrEmpty() ? bodyDefTypes = new List<string>() : bodyDefTypes; }
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set { bodyDefTypes = value.NotNullOrEmpty() ? value : null; EventsManager.OnActorChanged(this); }
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set { bodyDefTypes = value.NotNullOrEmpty() ? value : null; }
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}
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[XmlIgnore] public List<string> RequiredGenitals
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{
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get { return requiredGenitals.NullOrEmpty() ? requiredGenitals = new List<string>() : requiredGenitals; }
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set { requiredGenitals = value.NotNullOrEmpty() ? value : null; EventsManager.OnActorChanged(this); }
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set { requiredGenitals = value.NotNullOrEmpty() ? value : null; }
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}
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[XmlIgnore] public List<PawnRaceOffset> RaceOffsets {
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get { return raceOffsets.NullOrEmpty() ? raceOffsets = new List<PawnRaceOffset>() : raceOffsets; }
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set { raceOffsets = value.NotNullOrEmpty() ? value : null; EventsManager.OnActorChanged(this); }
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set { raceOffsets = value.NotNullOrEmpty() ? value : null; }
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}
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[XmlIgnore] public List<string> Tags
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{
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get { return tags.NullOrEmpty() ? tags = new List<string>() : tags; }
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set { tags = value.NotNullOrEmpty() ? value : null; EventsManager.OnActorChanged(this); }
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set { tags = value.NotNullOrEmpty() ? value : null; }
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}
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[XmlIgnore] public BodyTypeOffset BodyTypeOffset
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{
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get { return bodyTypeOffset == null ? bodyTypeOffset = new BodyTypeOffset() : bodyTypeOffset; }
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set { bodyTypeOffset = value; EventsManager.OnActorChanged(this); }
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set { bodyTypeOffset = value; }
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}
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[XmlIgnore] public bool Initiator
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{
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get { return initiator == true; }
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set { if (value) { initiator = true; } else initiator = null; EventsManager.OnActorChanged(this); }
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set { if (value) { initiator = true; } else initiator = null; }
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}
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[XmlIgnore] public bool ControlGenitalAngle
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{
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get { return controlGenitalAngle == true; }
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set { if (value) { controlGenitalAngle = true; } else controlGenitalAngle = null; EventsManager.OnActorChanged(this); }
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set { if (value) { controlGenitalAngle = true; } else controlGenitalAngle = null; }
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}
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[XmlIgnore] public bool IsFucking
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{
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get { return isFucking == true; }
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set { if (value) { isFucking = true; } else isFucking = null; EventsManager.OnActorChanged(this); }
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set { if (value) { isFucking = true; } else isFucking = null; }
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}
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[XmlIgnore] public bool IsFucked
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{
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get { return isFucked == true; }
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set { if (value) { isFucked = true; } else isFucked = null; EventsManager.OnActorChanged(this); }
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set { if (value) { isFucked = true; } else isFucked = null; }
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}
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// Local data
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@ -163,6 +163,16 @@ namespace RimWorldAnimationStudio
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return Workspace.animationDef.Actors.IndexOf(this);
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}
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public ActorPosition GetCurrentPosition()
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{
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return GetPositionAtTick(Workspace.StageTick);
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}
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public ActorPosition GetPositionAtTick(int atTick)
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{
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return new ActorPosition(GetActorID(), atTick);
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}
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// Pre-save / post-load
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public void OnPreSave()
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{
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