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Improvements to timeline
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d2ca61c61c
commit
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99 changed files with 460 additions and 359 deletions
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@ -31,6 +31,7 @@ namespace RimWorldAnimationStudio
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public AnimationTimeline animationTimelinePrefab;
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// Private timing variables
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private int lastStageTick = 1;
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private float timeSinceLastUpdate = 0;
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private int cycleIndex = 0;
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@ -54,9 +55,6 @@ namespace RimWorldAnimationStudio
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timeSinceLastUpdate -= 1f / 60f;
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stageTick += 1;
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stageTimelineSlider.value = stageTick;
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animationClipTimeField.text = stageTick.ToString();
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if (stageTick > Workspace.StageWindowSize)
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{
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if (stageLoopDropdown.value == 1)
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@ -73,8 +71,8 @@ namespace RimWorldAnimationStudio
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++Workspace.stageID;
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cycleIndex = 0;
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ResetAnimationTimeline();
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InitializeAnimationTimeline();
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//ResetAnimationTimeline();
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//InitializeAnimationTimeline();
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}
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}
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@ -84,15 +82,29 @@ namespace RimWorldAnimationStudio
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}
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// Update stage timeline
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animationClipTimeField.interactable = isAnimating == false;
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animationClipTimeField.interactable = isAnimating == false;
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animationClipLengthField.interactable = isAnimating == false;
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if (lastStageTick != stageTick)
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{
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stageTimelineSlider.value = stageTick;
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animationClipTimeField.text = stageTick.ToString();
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lastStageTick = stageTick;
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}
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// Update animation
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UpdateAnimation();
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}
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public void UpdateAnimation()
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{
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if (Workspace.Instance.AnimationTimelinesNeedUpdate())
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{
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ResetAnimationTimeline();
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InitializeAnimationTimeline();
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}
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List<ActorBody> actorBodies = GetComponentsInChildren<ActorBody>().ToList();
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for (int actorID = 0; actorID < actorBodies.Count; actorID++)
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@ -177,21 +189,20 @@ namespace RimWorldAnimationStudio
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public void Reset()
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{
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Workspace.stageID = 0;
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isAnimating = false;
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ResetAnimationTimeline();
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StageCardManager.Instance.Reset();
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}
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public void ResetAnimationTimeline()
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{
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isAnimating = false;
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{
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timeSinceLastUpdate = 0;
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cycleIndex = 0;
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foreach (ActorBody actorBody in GetComponentsInChildren<ActorBody>())
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{ Destroy(actorBody.gameObject); }
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foreach (Transform animationTimeline in animationTimelines)
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foreach (AnimationTimeline animationTimeline in animationTimelines.GetComponentsInChildren<AnimationTimeline>())
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{ Destroy(animationTimeline.gameObject); }
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}
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@ -299,7 +310,7 @@ namespace RimWorldAnimationStudio
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clip.BuildSimpleCurves();
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animationTimelines.GetChild(Workspace.actorID).GetComponent<AnimationTimeline>().AddPawnKeyFrame(keyframe.keyframeID);
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animationTimelines.GetComponentsInChildren<AnimationTimeline>()[Workspace.actorID].AddPawnKeyFrame(keyframe.keyframeID);
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}
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public void RemovePawnKeyframe()
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@ -311,12 +322,12 @@ namespace RimWorldAnimationStudio
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{
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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if (keyframe.atTick == 1)
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if (keyframe != null && keyframe.atTick == 1)
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{ Debug.LogWarning("Cannot delete key frame - the first key frame of an animation cannot be deleted"); return; }
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if (keyframe != null)
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{
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animationTimelines.GetChild(actorID).GetComponent<AnimationTimeline>().RemovePawnKeyFrame(keyframe.keyframeID);
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animationTimelines.GetComponentsInChildren<AnimationTimeline>()[Workspace.actorID].RemovePawnKeyFrame(keyframe.keyframeID);
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PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID];
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clip.keyframes.Remove(keyframe);
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@ -383,8 +394,8 @@ namespace RimWorldAnimationStudio
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animationClipLengthField.text = newstageWindowSize.ToString();
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Workspace.animationDef.animationStages[Workspace.stageID].stageWindowSize = newstageWindowSize;
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ResetAnimationTimeline();
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InitializeAnimationTimeline();
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//ResetAnimationTimeline();
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//InitializeAnimationTimeline();
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}
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public void OnCycleNormalFieldChange()
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