rimworld-animation-studio/Assets/Scripts/Managers/AnimationController.cs

418 lines
16 KiB
C#

using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
using SFB;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationController : Singleton<AnimationController>
{
[Header("Animation settings")]
public bool isAnimating = false;
public int stageTick = 1;
[Header("Object references")]
public Slider stageTimelineSlider;
public Dropdown stageLoopDropdown;
public InputField cyclesNormalField;
public InputField cyclesFastField;
public InputField animationClipTimeField;
public InputField animationClipLengthField;
public ActorCard actorCard;
public Transform animationTimelines;
[Header("Prefabs")]
public ActorBody actorBodyPrefab;
public AnimationTimeline animationTimelinePrefab;
// Private timing variables
private int lastStageTick = 1;
private float timeSinceLastUpdate = 0;
private int cycleIndex = 0;
public void Update()
{
// No animation, exit
if (Workspace.animationDef == null) { return; }
// Dirty animation, reset
if (Workspace.animationDef != null && Workspace.isDirty)
{ Initialize(); return; }
// Update tick if animating
if (isAnimating)
{
timeSinceLastUpdate += Time.deltaTime;
if (timeSinceLastUpdate < 1f / 60f)
{ return; }
timeSinceLastUpdate -= 1f / 60f;
stageTick += 1;
if (stageTick > Workspace.StageWindowSize)
{
if (stageLoopDropdown.value == 1)
{ stageTick = 1; }
else if (stageLoopDropdown.value >= 2 && Workspace.stageID < Workspace.animationDef.animationStages.Count - 1)
{
++cycleIndex;
stageTick = 1;
if ((stageLoopDropdown.value == 2 && cycleIndex > int.Parse(cyclesNormalField.text)) ||
(stageLoopDropdown.value == 3 && cycleIndex > int.Parse(cyclesFastField.text)))
{
++Workspace.stageID;
cycleIndex = 0;
//ResetAnimationTimeline();
//InitializeAnimationTimeline();
}
}
else
{ stageTick = Workspace.StageWindowSize; }
}
}
// Update stage timeline
animationClipTimeField.interactable = isAnimating == false;
animationClipLengthField.interactable = isAnimating == false;
if (lastStageTick != stageTick)
{
stageTimelineSlider.value = stageTick;
animationClipTimeField.text = stageTick.ToString();
lastStageTick = stageTick;
}
// Update animation
UpdateAnimation();
}
public void UpdateAnimation()
{
if (Workspace.Instance.AnimationTimelinesNeedUpdate())
{
ResetAnimationTimeline();
InitializeAnimationTimeline();
}
List<ActorBody> actorBodies = GetComponentsInChildren<ActorBody>().ToList();
for (int actorID = 0; actorID < actorBodies.Count; actorID++)
{
PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
if (clip == null)
{ continue; }
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
ActorBody actorBody = actorBodies[actorID];
string bodyType = actorBody.bodyType;
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
deltaPos += Workspace.animationDef.actors[actorID].bodyTypeOffset.GetOffset(bodyType);
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360;
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
if (headAngle > 360) headAngle %= 360;
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
actorBody.transform.position = bodyPos;
actorBody.transform.eulerAngles = new Vector3(0, 0, bodyAngle);
actorBody.headRenderer.transform.localPosition = headPos;
actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, headAngle);
actorBody.bodyRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Bodies/" + bodyType + bodyFacing);
actorBody.headRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Heads/Head" + headFacing);
actorBody.bodyRenderer.sortingLayerName = clip.layer;
actorBody.headRenderer.sortingLayerName = clip.layer;
actorBody.headRenderer.sortingOrder = headFacing == 0 ? -1 : 1;
}
}
public void Initialize()
{
Debug.Log("Initializing animation preview");
Reset();
InitializeAnimationTimeline();
StageCardManager.Instance.Initialize();
Workspace.isDirty = false;
}
public void InitializeAnimationTimeline()
{
cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.StageWindowSize), 1).ToString();
cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 1).ToString();
for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
{
ActorBody actorBody = Instantiate(actorBodyPrefab, transform);
actorBody.Initialize(actorID);
AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
animationTimeline.Initialize(actorID);
}
animationClipLengthField.text = Workspace.StageWindowSize.ToString();
animationClipTimeField.text = "1";
stageTimelineSlider.maxValue = Workspace.StageWindowSize;
stageTimelineSlider.value = 1;
stageTick = 1;
}
public void Reset()
{
Workspace.stageID = 0;
isAnimating = false;
ResetAnimationTimeline();
StageCardManager.Instance.Reset();
}
public void ResetAnimationTimeline()
{
timeSinceLastUpdate = 0;
cycleIndex = 0;
foreach (ActorBody actorBody in GetComponentsInChildren<ActorBody>())
{ Destroy(actorBody.gameObject); }
foreach (AnimationTimeline animationTimeline in animationTimelines.GetComponentsInChildren<AnimationTimeline>())
{ Destroy(animationTimeline.gameObject); }
}
public bool AddAnimationStage()
{
AnimationStage stage = new AnimationStage();
return stage.MakeNew();
}
public bool CloneAnimationStage()
{
AnimationStage stage = Workspace.animationDef.animationStages[Workspace.stageID].Copy();
stage.Initialize();
stage.stageName += " (Clone)";
Workspace.animationDef.animationStages.Insert(Workspace.stageID + 1, stage);
return true;
}
public bool MoveAnimationStage(int startIndex, int delta)
{
if (startIndex + delta < 0 || startIndex + delta >= Workspace.animationDef.animationStages.Count)
{ return false; }
AnimationStage stage = Workspace.animationDef.animationStages[startIndex];
Workspace.animationDef.animationStages[startIndex] = Workspace.animationDef.animationStages[startIndex + delta];
Workspace.animationDef.animationStages[startIndex + delta] = stage;
return true;
}
public bool RemoveAnimationStage()
{
if (Workspace.animationDef.animationStages.Count == 1)
{
Debug.LogWarning("Cannot delete animation stage - the animation must contain at least one animation stage.");
return false;
}
Workspace.animationDef.animationStages.RemoveAt(Workspace.stageID);
Workspace.stageID = Workspace.stageID >= Workspace.animationDef.animationStages.Count ? Workspace.stageID = Workspace.animationDef.animationStages.Count - 1 : Workspace.stageID;
return true;
}
public void AddActor()
{
Actor actor = new Actor();
if (actor.MakeNew())
{ Initialize(); }
}
public void RemoveActor()
{
if (Workspace.animationDef.actors.Count == 1)
{
Debug.LogWarning("Cannot delete actor - the animation must contain at least one actor.");
return;
}
foreach (AnimationStage stage in Workspace.animationDef.animationStages)
{ stage.animationClips.RemoveAt(Workspace.actorID); }
Workspace.animationDef.actors.RemoveAt(Workspace.actorID);
Workspace.actorID = Workspace.actorID >= Workspace.animationDef.actors.Count ? Workspace.actorID = Workspace.animationDef.actors.Count - 1 : Workspace.actorID;
Initialize();
}
public void AddPawnKeyframe()
{
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
List<PawnKeyframe> keyframes = clip?.keyframes;
if (clip == null || keyframes == null)
{ Debug.LogWarning("Cannot add pawn keyframe - the AnimationDef is invalid"); return; }
if (keyframes.FirstOrDefault(x => x.atTick == stageTick) != null)
{ Debug.LogWarning("Cannot add pawn keyframe - a keyframe already exists at this tick"); return; }
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
PawnKeyframe keyframe = new PawnKeyframe();
keyframe.bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
keyframe.headAngle = clip.HeadAngle.Evaluate(clipPercent);
keyframe.headBob = clip.HeadBob.Evaluate(clipPercent);
keyframe.bodyOffsetX = clip.BodyOffsetX.Evaluate(clipPercent);
keyframe.bodyOffsetZ = clip.BodyOffsetZ.Evaluate(clipPercent);
keyframe.headFacing = clip.HeadFacing.Evaluate(clipPercent);
keyframe.bodyFacing = clip.BodyFacing.Evaluate(clipPercent);
keyframe.genitalAngle = clip.GenitalAngle.Evaluate(clipPercent);
keyframe.atTick = stageTick;
PawnKeyframe nextKeyframe = keyframes.FirstOrDefault(x => x.atTick > stageTick);
if (nextKeyframe != null)
{ keyframes.Insert(keyframes.IndexOf(nextKeyframe), keyframe); }
else
{ keyframes.Add(keyframe); }
clip.BuildSimpleCurves();
animationTimelines.GetComponentsInChildren<AnimationTimeline>()[Workspace.actorID].AddPawnKeyFrame(keyframe.keyframeID);
}
public void RemovePawnKeyframe()
{
RemovePawnKeyframe(Workspace.actorID, Workspace.keyframeID);
}
public void RemovePawnKeyframe(int actorID, int keyframeID)
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
if (keyframe != null && keyframe.atTick == 1)
{ Debug.LogWarning("Cannot delete key frame - the first key frame of an animation cannot be deleted"); return; }
if (keyframe != null)
{
animationTimelines.GetComponentsInChildren<AnimationTimeline>()[Workspace.actorID].RemovePawnKeyFrame(keyframe.keyframeID);
PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID];
clip.keyframes.Remove(keyframe);
clip.BuildSimpleCurves();
}
}
public void ToggleAnimation()
{
isAnimating = !isAnimating;
}
public void ToggleActorManipulationMode(int mode)
{
Workspace.actorManipulationMode = (ActorManipulationMode)mode;
}
public void OnStageTimelineSliderChange()
{
if (Workspace.animationDef == null) return;
if (stageTick != (int)stageTimelineSlider.value)
{
stageTick = (int)stageTimelineSlider.value;
animationClipTimeField.text = stageTick.ToString();
}
}
public void OnAnimationClipTimeFieldChange()
{
if (Workspace.animationDef == null) return;
int.TryParse(animationClipTimeField.text, out int newStageTick);
stageTick = Mathf.Clamp(newStageTick, 1, Workspace.StageWindowSize);
stageTimelineSlider.value = stageTick;
}
public void OnAnimationClipLengthFieldChange()
{
if (Workspace.animationDef == null) return;
int.TryParse(animationClipLengthField.text, out int newstageWindowSize);
newstageWindowSize = Mathf.Clamp(newstageWindowSize, Constants.minAnimationClipLength, Constants.maxAnimationClipLength);
Debug.Log("Resizing animation clip length to " + newstageWindowSize.ToString() + " ticks.");
for (int i = 0; i < Workspace.animationDef.animationStages[Workspace.stageID].animationClips.Count; i++)
{
PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[i];
List<PawnKeyframe> keyframes = clip.keyframes.Where(x => x.atTick > newstageWindowSize)?.ToList();
if (keyframes.NullOrEmpty())
{ continue; }
foreach (PawnKeyframe keyframe in keyframes)
{
RemovePawnKeyframe(i, keyframe.keyframeID);
if (Workspace.animationDef.animationStages[Workspace.stageID].animationClips[i].keyframes.Count <= 2)
{ break; }
}
}
animationClipLengthField.text = newstageWindowSize.ToString();
Workspace.animationDef.animationStages[Workspace.stageID].stageWindowSize = newstageWindowSize;
//ResetAnimationTimeline();
//InitializeAnimationTimeline();
}
public void OnCycleNormalFieldChange()
{
if (Workspace.animationDef == null) return;
if (int.TryParse(cyclesNormalField.text, out int cycles))
{ Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks = cycles * Workspace.StageWindowSize; }
}
public void OnCycleFastFieldChange()
{
if (Workspace.animationDef == null) return;
if (int.TryParse(cyclesFastField.text, out int cycles))
{ Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick = cycles * Workspace.StageWindowSize; }
}
}
}