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using System;
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using UnityEngine;
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namespace UnityEditor
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{
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struct GUIMixedValueScope : IDisposable
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{
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readonly bool m_PrevValue;
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public GUIMixedValueScope(bool newValue)
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{
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m_PrevValue = EditorGUI.showMixedValue;
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EditorGUI.showMixedValue = newValue;
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}
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public void Dispose()
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{
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EditorGUI.showMixedValue = m_PrevValue;
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}
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}
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}
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