rimworld-animation-studio/Library/PackageCache/com.unity.timeline@1.2.18/Editor/Utilities/GUIMixedValueScope.cs
2022-09-13 00:36:34 -05:00

20 lines
424 B
C#

using System;
using UnityEngine;
namespace UnityEditor
{
struct GUIMixedValueScope : IDisposable
{
readonly bool m_PrevValue;
public GUIMixedValueScope(bool newValue)
{
m_PrevValue = EditorGUI.showMixedValue;
EditorGUI.showMixedValue = newValue;
}
public void Dispose()
{
EditorGUI.showMixedValue = m_PrevValue;
}
}
}