mirror of
				https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
				synced 2024-08-15 00:43:27 +00:00 
			
		
		
		
	GUI rearrangement
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						commit
						2e50221118
					
				
					 90 changed files with 435 additions and 1440 deletions
				
			
		
										
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					@ -63,7 +63,6 @@
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    </Reference>
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					    </Reference>
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup>
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					  <ItemGroup>
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    <Compile Include="Assets\Scripts\ActorManipulator.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonCollider.cs" />
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					    <Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonCollider.cs" />
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    <Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonColliderUtilities.cs" />
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					    <Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonColliderUtilities.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\Actor.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\Actor.cs" />
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					@ -75,14 +74,12 @@
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    <Compile Include="Assets\Scripts\AnimationComponents\AnimationDef.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\AnimationDef.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\AnimationStage.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\AnimationStage.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\BodyTypeOffset.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\BodyTypeOffset.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\ButtonWithKeyCode.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\Chaser.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\Defs.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\Defs.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\Keyframe.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\Keyframe.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\PawnKeyframe.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\PawnKeyframe.cs" />
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    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\ThingKeyFrame.cs" />
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					    <Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\ThingKeyFrame.cs" />
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    <Compile Include="Assets\Scripts\ButtonWithKeyCode.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\Chaser.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\DirectionalGraphic.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\DropdownMenu.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
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					    <Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
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    <Compile Include="Assets\Scripts\Extensions\ObjectExtensions.cs" />
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					    <Compile Include="Assets\Scripts\Extensions\ObjectExtensions.cs" />
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    <Compile Include="Assets\Scripts\Extensions\TransformExtensions.cs" />
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					    <Compile Include="Assets\Scripts\Extensions\TransformExtensions.cs" />
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						 | 
					@ -90,6 +87,7 @@
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    <Compile Include="Assets\Scripts\GUI\ActorBodyPart.cs" />
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					    <Compile Include="Assets\Scripts\GUI\ActorBodyPart.cs" />
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    <Compile Include="Assets\Scripts\GUI\ActorCard.cs" />
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					    <Compile Include="Assets\Scripts\GUI\ActorCard.cs" />
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    <Compile Include="Assets\Scripts\GUI\ActorKeyframeCard.cs" />
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					    <Compile Include="Assets\Scripts\GUI\ActorKeyframeCard.cs" />
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					    <Compile Include="Assets\Scripts\GUI\ActorManipulator.cs" />
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    <Compile Include="Assets\Scripts\GUI\AddSoundDefButton.cs" />
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					    <Compile Include="Assets\Scripts\GUI\AddSoundDefButton.cs" />
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    <Compile Include="Assets\Scripts\GUI\AnimationDefCard.cs" />
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					    <Compile Include="Assets\Scripts\GUI\AnimationDefCard.cs" />
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    <Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
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					    <Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
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						 | 
					@ -104,14 +102,20 @@
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    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectInteractionDefsDialog.cs" />
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					    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectInteractionDefsDialog.cs" />
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    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSexTypesDialog.cs" />
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					    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSexTypesDialog.cs" />
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    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSoundDefDialog.cs" />
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					    <Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSoundDefDialog.cs" />
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					    <Compile Include="Assets\Scripts\GUI\DropdownMenu.cs" />
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    <Compile Include="Assets\Scripts\GUI\KeybindLabel.cs" />
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					    <Compile Include="Assets\Scripts\GUI\KeybindLabel.cs" />
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    <Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
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					    <Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
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    <Compile Include="Assets\Scripts\GUI\QuiverToggle.cs" />
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					    <Compile Include="Assets\Scripts\GUI\QuiverToggle.cs" />
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					    <Compile Include="Assets\Scripts\GUI\RequiresAnimationDef.cs" />
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    <Compile Include="Assets\Scripts\GUI\SelectActorLayerButton.cs" />
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					    <Compile Include="Assets\Scripts\GUI\SelectActorLayerButton.cs" />
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    <Compile Include="Assets\Scripts\GUI\SelectRaceDropdown.cs" />
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					    <Compile Include="Assets\Scripts\GUI\SelectRaceDropdown.cs" />
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					    <Compile Include="Assets\Scripts\GUI\SnapToKeyframe.cs" />
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    <Compile Include="Assets\Scripts\GUI\StageCard.cs" />
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					    <Compile Include="Assets\Scripts\GUI\StageCard.cs" />
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    <Compile Include="Assets\Scripts\Keybind.cs" />
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					    <Compile Include="Assets\Scripts\GUI\Tooltip.cs" />
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    <Compile Include="Assets\Scripts\KeybindConfig.cs" />
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					    <Compile Include="Assets\Scripts\Graphics\DirectionalGraphic.cs" />
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					    <Compile Include="Assets\Scripts\Graphics\MultiDirectionalGraphic.cs" />
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					    <Compile Include="Assets\Scripts\Keybinds\Keybind.cs" />
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					    <Compile Include="Assets\Scripts\Keybinds\KeybindConfig.cs" />
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    <Compile Include="Assets\Scripts\Managers\AnimationController.cs" />
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					    <Compile Include="Assets\Scripts\Managers\AnimationController.cs" />
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    <Compile Include="Assets\Scripts\Managers\ApplicationManager.cs" />
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					    <Compile Include="Assets\Scripts\Managers\ApplicationManager.cs" />
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    <Compile Include="Assets\Scripts\Managers\CameraController.cs" />
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					    <Compile Include="Assets\Scripts\Managers\CameraController.cs" />
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					@ -122,14 +126,10 @@
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    <Compile Include="Assets\Scripts\Math\CurvePoint.cs" />
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					    <Compile Include="Assets\Scripts\Math\CurvePoint.cs" />
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    <Compile Include="Assets\Scripts\Math\GenMath.cs" />
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					    <Compile Include="Assets\Scripts\Math\GenMath.cs" />
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    <Compile Include="Assets\Scripts\Math\SimpleCurve.cs" />
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					    <Compile Include="Assets\Scripts\Math\SimpleCurve.cs" />
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    <Compile Include="Assets\Scripts\MultiDirectionalGraphic.cs" />
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    <Compile Include="Assets\Scripts\NumberValidator.cs" />
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    <Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
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    <Compile Include="Assets\Scripts\SexProp.cs" />
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					    <Compile Include="Assets\Scripts\SexProp.cs" />
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    <Compile Include="Assets\Scripts\SexPropManager.cs" />
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					    <Compile Include="Assets\Scripts\SexPropManager.cs" />
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    <Compile Include="Assets\Scripts\Singleton.cs" />
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					    <Compile Include="Assets\Scripts\Singleton.cs" />
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    <Compile Include="Assets\Scripts\SnapToKeyframe.cs" />
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					    <Compile Include="Assets\Scripts\Strings\NumberValidator.cs" />
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    <Compile Include="Assets\Scripts\Tooltip.cs" />
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					 | 
				
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    <Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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					    <Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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    <Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
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					    <Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
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    <Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />
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					    <Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />
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						 | 
					@ -45,7 +45,7 @@ TextureImporter:
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  spriteMeshType: 1
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					  spriteMeshType: 1
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  alignment: 0
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					  alignment: 0
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  spritePivot: {x: 0.5, y: 0.5}
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					  spritePivot: {x: 0.5, y: 0.5}
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  spritePixelsToUnits: 62
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					  spritePixelsToUnits: 85
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  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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					  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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  spriteGenerateFallbackPhysicsShape: 1
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					  spriteGenerateFallbackPhysicsShape: 1
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  alphaUsage: 1
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					  alphaUsage: 1
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					@ -8,7 +8,7 @@ namespace RimWorldAnimationStudio
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{
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					{
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    public class ActorCard : MonoBehaviour
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					    public class ActorCard : MonoBehaviour
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    {
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					    {
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        public Dropdown genderDropdown;
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					        //public Dropdown genderDropdown;
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        public Dropdown bodyTypeDropdown;
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					        public Dropdown bodyTypeDropdown;
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        public InputField bodyOffsetXField;
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					        public InputField bodyOffsetXField;
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        public InputField bodyOffsetZField;
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					        public InputField bodyOffsetZField;
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					@ -58,12 +58,12 @@ namespace RimWorldAnimationStudio
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            actor.initiator = initiatorToggle.isOn;
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					            actor.initiator = initiatorToggle.isOn;
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            switch (genderDropdown.value)
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					            //switch (genderDropdown.value)
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            {
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					            //{
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                case 0: actor.requiredGender = new List<string>() { "Female" }; break;
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					            //    case 0: actor.requiredGender = new List<string>() { "Female" }; break;
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                case 2: actor.requiredGender = new List<string>() { "Male" }; break;
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					            //    case 2: actor.requiredGender = new List<string>() { "Male" }; break;
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                default: actor.requiredGender = null; break;
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					            //    default: actor.requiredGender = null; break;
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            }
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					            //}
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            float.TryParse(raceOffsetXField.text, out x);
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					            float.TryParse(raceOffsetXField.text, out x);
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            float.TryParse(raceOffsetZField.text, out z);
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					            float.TryParse(raceOffsetZField.text, out z);
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					@ -116,14 +116,14 @@ namespace RimWorldAnimationStudio
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            initiatorToggle.isOn = actor.initiator;
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					            initiatorToggle.isOn = actor.initiator;
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            if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Female"))
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					            //if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Female"))
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            { genderDropdown.SetValueWithoutNotify(0); }
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					            //{ genderDropdown.SetValueWithoutNotify(0); }
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            else if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Male"))
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					            //else if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Male"))
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            { genderDropdown.SetValueWithoutNotify(2); }
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					            //{ genderDropdown.SetValueWithoutNotify(2); }
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            else
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					            //else
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            { genderDropdown.SetValueWithoutNotify(1); }
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					            //{ genderDropdown.SetValueWithoutNotify(1); }
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            for (int i = 0; i < selectActorLayerDropdown.options.Count; i++)
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					            for (int i = 0; i < selectActorLayerDropdown.options.Count; i++)
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            {
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					            {
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					@ -21,6 +21,17 @@ namespace RimWorldAnimationStudio
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        public void CloseMenu()
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					        public void CloseMenu()
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        {
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					        {
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					            if (EventSystem.current.currentSelectedGameObject != null)
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					            {
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					                Transform child = transform.FindDeepChild(EventSystem.current.currentSelectedGameObject.name);
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					                if (child != null)
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					                {
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					                    EventSystem.current.SetSelectedGameObject(this.gameObject);
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					                    return;
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					                }
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					            }
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            dropdownMenu.gameObject.SetActive(false);
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					            dropdownMenu.gameObject.SetActive(false);
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        }
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					        }
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					@ -71,7 +71,7 @@ namespace RimWorldAnimationStudio
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        public void ResetCamera()
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					        public void ResetCamera()
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        {
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					        {
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            cam.transform.position = new Vector3(1, 0, -10);
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					            cam.transform.position = new Vector3(0, 0, -10);
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            curZoom = zoom;
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					            curZoom = zoom;
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            mouseDragActive = false;
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					            mouseDragActive = false;
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					@ -57,7 +57,7 @@ namespace RimWorldAnimationStudio
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        public void Update()
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					        public void Update()
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        {
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					        {
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            if (IsDialogBoxIsActive()) return;
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					            if (IsDialogBoxIsActive()) return;
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            if (EventSystem.current.currentSelectedGameObject?.GetComponent<InputField>()?.isFocused == true) return;
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					            if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<InputField>()?.isFocused == true) return;
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            bool canRepeatThisUpdate = CanRepeatThisUpdate();
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					            bool canRepeatThisUpdate = CanRepeatThisUpdate();
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            // Check keybinds
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					            // Check keybinds
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						 | 
					@ -794,7 +794,7 @@ ScriptsOnlyBuild:
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					@ -1,4 +1,2 @@
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					@ -1,4 +1,2 @@
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						 | 
					
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					@ -1,4 +1,2 @@
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					@ -1,4 +1,2 @@
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