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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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GUI rearrangement
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parent
04f8c6a2e4
commit
2e50221118
90 changed files with 435 additions and 1440 deletions
51
Assets/Scripts/Graphics/DirectionalGraphic.cs
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51
Assets/Scripts/Graphics/DirectionalGraphic.cs
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Serialization;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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[Serializable]
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public class DirectionalGraphic
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{
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public string path = "Invalid file path";
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[XmlIgnore] public Sprite sprite = null;
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public void SetPath(string path)
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{
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string streamingAssets = Path.GetFullPath(Application.streamingAssetsPath);
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string combinedPath = Path.GetFullPath(Path.Combine(streamingAssets, path));
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if (path == null || path.Any() == false || Path.GetExtension(path) != ".png")
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{ this.path = null; return; }
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if (File.Exists(path) == false && File.Exists(combinedPath) == false)
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{ this.path = null; return; }
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if (path.Contains(streamingAssets))
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{
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path = path.Replace(streamingAssets, "");
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path = path.TrimStart(new char[] { '\\', '/' });
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}
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this.path = path;
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sprite = LoadSprite(Path.GetFullPath(Path.Combine(streamingAssets, path)));
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}
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public Sprite LoadSprite(string path)
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{
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if (path == null || path.Any() == false || File.Exists(path) == false || Path.GetExtension(path) != ".png") return null;
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byte[] pngBytes = File.ReadAllBytes(path);
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Texture2D texture = new Texture2D(2, 2);
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texture.LoadImage(pngBytes);
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Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 85.0f);
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return sprite;
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}
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}
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}
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11
Assets/Scripts/Graphics/DirectionalGraphic.cs.meta
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11
Assets/Scripts/Graphics/DirectionalGraphic.cs.meta
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fileFormatVersion: 2
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guid: 7eb64887148d9f44793b32cf5393c7ad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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50
Assets/Scripts/Graphics/MultiDirectionalGraphic.cs
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50
Assets/Scripts/Graphics/MultiDirectionalGraphic.cs
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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[Serializable]
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public class MultiDirectionalGraphic
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{
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public string bodyType = "None";
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public DirectionalGraphic northGraphic = new DirectionalGraphic();
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public DirectionalGraphic eastGraphic = new DirectionalGraphic();
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public DirectionalGraphic southGraphic = new DirectionalGraphic();
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public MultiDirectionalGraphic() { }
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public MultiDirectionalGraphic(string bodyType)
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{
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this.bodyType = bodyType;
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}
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public bool HasValidPathForDirection(CardinalDirection facing)
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{
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string path;
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switch (facing)
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{
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case CardinalDirection.North: path = northGraphic.path; break;
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case CardinalDirection.East: path = eastGraphic.path; break;
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case CardinalDirection.South: path = southGraphic.path; break;
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default: path = eastGraphic.path; break;
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}
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if (path == null || path.Any() == false || Path.GetExtension(path) != ".png")
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{ return false; }
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if (File.Exists(path) == false && File.Exists(Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, path))) == false)
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{ return false; }
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return true;
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}
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//public bool ShouldSerializenorthGraphic() { return HasValidPathForDirection(CardinalDirection.North); }
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//public bool ShouldSerializeeastGraphic() { return HasValidPathForDirection(CardinalDirection.East); }
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//public bool ShouldSerializesouthGraphic() { return HasValidPathForDirection(CardinalDirection.South); }
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//public bool ShouldSerializebodyType() { return ShouldSerializenorthGraphic() || ShouldSerializeeastGraphic() || ShouldSerializesouthGraphic(); }
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}
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}
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11
Assets/Scripts/Graphics/MultiDirectionalGraphic.cs.meta
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11
Assets/Scripts/Graphics/MultiDirectionalGraphic.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 86cb79b8d4c053f4a981ed17b86ae9bb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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