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Bug fixes
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts
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85 changed files with 192 additions and 142 deletions
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@ -18,6 +18,10 @@ namespace RimWorldAnimationStudio
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{
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EventsManager.onActorBodyPartSelected.AddListener(delegate(ActorBodyPart bodyPart) { OnActorBodyPartSelected(bodyPart); });
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EventsManager.onActorBodySelected.AddListener(delegate(ActorBody actorBody) { OnActorBodySelected(actorBody); });
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EventsManager.onActorIDChanged.AddListener(delegate {
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if (Workspace.ActorID == actorID)
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{ EventsManager.OnActorBodySelected(this); }
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});
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if (Workspace.ActorID == actorID)
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{ Activate(); }
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