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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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Manual timeline, cycle and actor tweaking
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parent
dfa564759b
commit
1dd7781179
165 changed files with 4040 additions and 166 deletions
65
Assets/Scripts/GUI/ActorKeyframeCard.cs
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65
Assets/Scripts/GUI/ActorKeyframeCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class ActorKeyframeCard : MonoBehaviour
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{
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public InputField positionXField;
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public InputField positionZField;
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public InputField rotationField;
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private int lastTick = -1;
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private bool isDirty = false;
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public void Update()
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{
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if ((Workspace.animationDef == null || AnimationController.Instance.stageTick == lastTick) && isDirty == false)
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{ return; }
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ActorBody actorBody = AnimationController.Instance.actorBodies[Workspace.actorID];
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string bodyType = AnimationController.Instance.actorCards.transform.GetChild(Workspace.actorID).GetComponent<ActorCard>().bodyType;
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PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID];
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float clipPercent = (float)(AnimationController.Instance.stageTick % clip.duration) / clip.duration;
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Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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deltaPos += Workspace.animationDef.actors[Workspace.actorID].bodyTypeOffset.GetOffset(bodyType);
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
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Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
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Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
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positionXField.text = bodyPos.x.ToString("0.000");
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positionZField.text = bodyPos.y.ToString("0.000");
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rotationField.text = bodyAngle.ToString("0.000");
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lastTick = AnimationController.Instance.stageTick;
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isDirty = false;
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}
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public void OnValueChanged()
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{
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetX = float.Parse(positionXField.text);
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetZ = float.Parse(positionZField.text);
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyAngle = float.Parse(rotationField.text);
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Workspace.Instance.GetPawnAnimationClip(Workspace.actorID).BuildSimpleCurves();
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isDirty = true;
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}
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}
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}
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11
Assets/Scripts/GUI/ActorKeyframeCard.cs.meta
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11
Assets/Scripts/GUI/ActorKeyframeCard.cs.meta
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fileFormatVersion: 2
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guid: 58ad3d066d9103541806d07bc98823d6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,11 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class KeyframeSlider : Slider
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public class KeyframeSlider : Slider, IPointerClickHandler, IBeginDragHandler, IEndDragHandler
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{
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public AnimationTimeline timeline;
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//public AnimationClip clip;
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@ -31,9 +32,8 @@ namespace RimWorldAnimationStudio
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this.keyframeID = keyframeID;
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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Debug.Log(keyframe);
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value = (float)keyframe.atTick / Workspace.Instance.GetCurrentStageLength();
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Debug.Log(keyframe.atTick);
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value = (float)keyframe.atTick / Workspace.animationClipWindowSize;
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OnValueChanged();
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onValueChanged.AddListener(delegate (float value) { OnValueChanged(); });
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
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int stageLength = Workspace.Instance.GetCurrentStageLength();
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int newTick = Mathf.RoundToInt(value * stageLength);
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/*if (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{
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int delta = keyframe.atTick > newTick ? 1 : -1;
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while (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{
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newTick += delta;
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if (newTick == 1 || newTick == stageLength) { break; }
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}
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if (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{ value = (float)keyframe.atTick / stageLength; return; }
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}*/
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int newTick = Mathf.RoundToInt(value * Workspace.animationClipWindowSize);
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keyframe.atTick = newTick;
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Debug.Log("Value changed: " + newTick);
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//value = (float)keyframe.atTick / stageLength;
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UpdateGhostFrames();
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clip.BuildSimpleCurves();
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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}
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// Ghost sliders are non-interactable slider handle
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@ -81,12 +64,11 @@ namespace RimWorldAnimationStudio
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if (maxGhosts == 0)
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{ return; }
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int stageLength = Workspace.Instance.GetCurrentStageLength();
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int nGhosts = GetGhostFramesRequired();
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for (int i = 0; i < Mathf.Max(nGhosts, ghostSliders.childCount); i++)
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{
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if ((i - 1) * clip.duration + keyframe.atTick <= stageLength)
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if ((i - 1) * clip.duration + keyframe.atTick <= Workspace.animationClipWindowSize)
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{
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if (ghostSliders.childCount <= i)
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{ Instantiate(ghostSliderPrefab, ghostSliders); }
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@ -97,7 +79,7 @@ namespace RimWorldAnimationStudio
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Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
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Debug.Log(ghostSlider);
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ghostSlider.value = (float)((i + 1) * clip.duration + keyframe.atTick) / stageLength;
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ghostSlider.value = (float)((i + 1) * clip.duration + keyframe.atTick) / Workspace.animationClipWindowSize;
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float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
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ghostSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0, 0.5f, 0.5f, 0.5f * mult);
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if (clip.duration <= 1)
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{ return 0; }
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return Math.Min(Mathf.CeilToInt((float)Workspace.Instance.GetCurrentStageLength() / clip.duration), maxGhosts);
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return Math.Min(Mathf.CeilToInt((float)Workspace.animationClipWindowSize / clip.duration), maxGhosts);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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foreach (KeyframeSlider keyframeSlider in timeline.transform.GetComponentsInChildren<KeyframeSlider>())
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{
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if (keyframeSlider == this)
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{ continue; }
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keyframeSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(1f, 1f, 1f);
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}
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transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0f, 1f, 0f);
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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Workspace.keyframeID = keyframeID;
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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interactable = true;
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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interactable = false;
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}
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}
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}
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