mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
125 lines
4.2 KiB
C#
125 lines
4.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class KeyframeSlider : Slider
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{
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public AnimationTimeline timeline;
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//public AnimationClip clip;
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//public Keyframe keyframe;
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public Transform ghostSliders;
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public Slider ghostSliderPrefab;
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public int maxGhosts = 4;
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public int actorID;
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public int keyframeID;
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public void Initialize(AnimationTimeline timeline, int actorID, int keyframeID)
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{
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this.timeline = timeline;
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//this.clip = clip;
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//this.keyframe = keyframe;
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this.actorID = actorID;
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this.keyframeID = keyframeID;
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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Debug.Log(keyframe);
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value = (float)keyframe.atTick / Workspace.Instance.GetCurrentStageLength();
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OnValueChanged();
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onValueChanged.AddListener(delegate (float value) { OnValueChanged(); });
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}
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public void OnValueChanged()
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{
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
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int stageLength = Workspace.Instance.GetCurrentStageLength();
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int newTick = Mathf.RoundToInt(value * stageLength);
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/*if (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{
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int delta = keyframe.atTick > newTick ? 1 : -1;
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while (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{
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newTick += delta;
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if (newTick == 1 || newTick == stageLength) { break; }
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}
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if (timeline.CanAddKeyFrameAtTick(newTick) == false)
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{ value = (float)keyframe.atTick / stageLength; return; }
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}*/
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keyframe.atTick = newTick;
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Debug.Log("Value changed: " + newTick);
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//value = (float)keyframe.atTick / stageLength;
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UpdateGhostFrames();
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clip.BuildSimpleCurves();
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}
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// Ghost sliders are non-interactable slider handle
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public void UpdateGhostFrames()
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{
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
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if (maxGhosts == 0)
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{ return; }
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int stageLength = Workspace.Instance.GetCurrentStageLength();
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int nGhosts = GetGhostFramesRequired();
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for (int i = 0; i < Mathf.Max(nGhosts, ghostSliders.childCount); i++)
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{
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if ((i - 1) * clip.duration + keyframe.atTick <= stageLength)
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{
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if (ghostSliders.childCount <= i)
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{ Instantiate(ghostSliderPrefab, ghostSliders); }
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GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
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Debug.Log(ghostSliderObject);
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ghostSliderObject.SetActive(true);
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Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
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Debug.Log(ghostSlider);
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ghostSlider.value = (float)((i + 1) * clip.duration + keyframe.atTick) / stageLength;
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float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
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ghostSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0, 0.5f, 0.5f, 0.5f * mult);
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}
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if (i >= nGhosts)
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{ transform.GetChild(i).gameObject.SetActive(false); }
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}
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}
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public int GetGhostFramesRequired()
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{
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
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if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
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{ return 0; }
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if (clip.duration <= 1)
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{ return 0; }
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return Math.Min(Mathf.CeilToInt((float)Workspace.Instance.GetCurrentStageLength() / clip.duration), maxGhosts);
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}
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}
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}
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