rimworld-animation-studio/Assets/Scripts/AnimationComponents/KeyFrames/Keyframe.cs

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class Keyframe
{
public int? atTick;
public int tickDuration = 1;
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public string soundEffect;
public List<string> tags = new List<string>();
public bool ShouldSerializeatTick() { return atTick != null; }
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
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public virtual void ValidateData()
{
}
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}
}