rimworld-animation-studio/Assets/Scripts/Utilities/PawnUtility.cs

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2022-09-13 05:36:34 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public static class PawnUtility
{
public static Vector3 BaseHeadOffsetAt(string bodyType, int rotation)
{
Vector2 headOffset = Vector3.zero;
switch (bodyType)
{
case "Male": headOffset = new Vector2(0.04f, 0.34f); break;
case "Female": headOffset = new Vector2(0.10f, 0.34f); break;
case "Thin": headOffset = new Vector2(0.09f, 0.34f); break;
case "Hulk": headOffset = new Vector2(0.10f, 0.34f); break;
case "Fat": headOffset = new Vector2(0.09f, 0.34f); break;
}
switch (rotation)
{
case 0: return new Vector3(0f, headOffset.y, 0);
case 1: return new Vector3(headOffset.x, headOffset.y, 0);
case 2: return new Vector3(0f, headOffset.y, 0f);
case 3: return new Vector3(-headOffset.x, headOffset.y, 0f);
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default: return Vector3.zero;
}
}
public static Vector3 GroinOffsetAt(string bodyType, int rotation)
{
if (rotation == 0 || rotation == 2)
{
switch (bodyType)
{
case "Male": return new Vector3(0.00f, 0f, -0.46f);
case "Female": return new Vector3(0.00f, 0f, -0.51f);
case "Thin": return new Vector3(0.00f, 0f, -0.46f);
case "Hulk": return new Vector3(0.00f, 0f, -0.66f);
case "Fat": return new Vector3(0.00f, 0f, -0.52f);
default: return Vector3.zero;
}
}
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else if (rotation == 1)
{
switch (bodyType)
{
case "Male": return new Vector3(0.07f, 0f, -0.41f);
case "Female": return new Vector3(0.07f, 0f, -0.47f);
case "Thin": return new Vector3(-0.05f, 0f, -0.43f);
case "Hulk": return new Vector3(-0.03f, 0f, -0.64f);
case "Fat": return new Vector3(0.24f, 0f, -0.50f);
default: return Vector3.zero;
}
}
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else
{
switch (bodyType)
{
case "Male": return new Vector3(-0.07f, 0f, -0.41f);
case "Female": return new Vector3(-0.07f, 0f, -0.47f);
case "Thin": return new Vector3(0.05f, 0f, -0.43f);
case "Hulk": return new Vector3(0.03f, 0f, -0.64f);
case "Fat": return new Vector3(-0.24f, 0f, -0.50f);
default: return Vector3.zero;
}
}
}
public static Vector3 BreastLeftOffsetAt(string bodyType, int rotation)
{
if (rotation == 0 || rotation == 2)
{
float multi = rotation == 0 ? -1f : 1f;
switch (bodyType)
{
case "Male": return new Vector3(0.035f * multi, 0f, -0.050f);
case "Female": return new Vector3(0.002f * multi, 0f, -0.044f);
case "Thin": return new Vector3(0.000f * multi, 0f, -0.024f);
case "Hulk": return new Vector3(0.118f * multi, 0f, -0.194f);
case "Fat": return new Vector3(0.141f * multi, 0f, -0.084f);
default: return Vector3.zero;
}
}
else if (rotation == 1)
{
switch (bodyType)
{
case "Male": return new Vector3(0.098f, 0f, -0.053f);
case "Female": return new Vector3(0.008f, 0f, -0.008f);
case "Thin": return new Vector3(-0.011f, 0f, -0.024f);
case "Hulk": return new Vector3(0.180f, 0f, -0.151f);
case "Fat": return new Vector3(0.200f, 0f, -0.034f);
default: return Vector3.zero;
}
}
else
{
switch (bodyType)
{
case "Male": return new Vector3(-0.098f, 0f, -0.053f);
case "Female": return new Vector3(-0.008f, 0f, -0.008f);
case "Thin": return new Vector3(0.011f, 0f, -0.024f);
case "Hulk": return new Vector3(-0.180f, 0f, -0.151f);
case "Fat": return new Vector3(-0.200f, 0f, -0.034f);
default: return Vector3.zero;
}
}
}
public static Vector3 BreastRightOffsetAt(string bodyType, int rotation)
{
if (rotation == 0 || rotation == 2)
{
float multi = rotation == 0 ? -1f : 1f;
switch (bodyType)
{
case "Male": return new Vector3(-0.035f * multi, 0f, -0.050f);
case "Female": return new Vector3(-0.002f * multi, 0f, -0.044f);
case "Thin": return new Vector3(-0.000f * multi, 0f, -0.024f);
case "Hulk": return new Vector3(-0.118f * multi, 0f, -0.194f);
case "Fat": return new Vector3(-0.141f * multi, 0f, -0.084f);
default: return Vector3.zero;
}
}
else if (rotation == 1)
{
switch (bodyType)
{
case "Male": return new Vector3(0.098f, 0f, -0.053f);
case "Female": return new Vector3(0.008f, 0f, -0.008f);
case "Thin": return new Vector3(-0.011f, 0f, -0.024f);
case "Hulk": return new Vector3(0.180f, 0f, -0.151f);
case "Fat": return new Vector3(0.200f, 0f, -0.034f);
default: return Vector3.zero;
}
}
else
{
switch (bodyType)
{
case "Male": return new Vector3(-0.098f, 0f, -0.053f);
case "Female": return new Vector3(-0.008f, 0f, -0.008f);
case "Thin": return new Vector3(0.011f, 0f, -0.024f);
case "Hulk": return new Vector3(-0.180f, 0f, -0.151f);
case "Fat": return new Vector3(-0.200f, 0f, -0.034f);
default: return Vector3.zero;
}
}
}
public static Vector3 GetBodyPartAnchor(ActorBody anchoringActorBody, string anchorName)
{
Actor anchoringActor = Workspace.GetActor(anchoringActorBody.actorID);
Vector3 anchoringActorBodyPos = anchoringActorBody.transform.position;
Quaternion anchoringActorBodyQuad = Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward);
int anchoringActorFacing = anchoringActor.GetCurrentPosition().bodyFacing;
switch (anchorName)
{
case "torso": return anchoringActorBodyPos;
case "head": return anchoringActorBody.GetComponentsInChildren<ActorBodyPart>().FirstOrDefault(x => x.bodyPart.ToLower() == "head").transform.position;
case "groin": return anchoringActorBodyPos + anchoringActorBodyQuad * PawnUtility.GroinOffsetAt(anchoringActor.bodyType, anchoringActorFacing).FlipAxes();
case "left breast": return anchoringActorBodyPos + anchoringActorBodyQuad * PawnUtility.BreastLeftOffsetAt(anchoringActor.bodyType, anchoringActorFacing).FlipAxes();
case "right breast": return anchoringActorBodyPos + anchoringActorBodyQuad * PawnUtility.BreastRightOffsetAt(anchoringActor.bodyType, anchoringActorFacing).FlipAxes();
default: return new Vector3();
}
}
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}
}