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- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts
13 lines
243 B
C#
13 lines
243 B
C#
namespace Privacy_Please
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{
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public enum ReactionToSexDiscovery
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{
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Approval = 1,
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Acceptance = 0,
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Discomfort = -1,
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Outrage = -2,
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Panick = -3,
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Nauseated = -3,
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Random = -99,
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}
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}
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