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- C# 100%
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts |
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| 1.4/Assemblies | ||
| About | ||
| Defs | ||
| Languages/English/Keyed | ||
| Patches | ||
| Source | ||
| Textures/UI | ||