260 lines
13 KiB
C#
260 lines
13 KiB
C#
using HarmonyLib;
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using RimWorld;
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using rjw;
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using LewdBiotech.Helpers;
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using System.Collections.Generic;
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using Verse;
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namespace LewdBiotech
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{
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[StaticConstructorOnStartup]
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public class LewdBiotechMod
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{
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public static readonly ThoughtDef regretsStealingLovin = DefDatabase<ThoughtDef>.GetNamed("RegretsStealingLovin");
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public static readonly ThoughtDef stoleSomeLovin = DefDatabase<ThoughtDef>.GetNamed("StoleSomeLovin");
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public static readonly ThoughtDef bloodlustStoleSomeLovin = DefDatabase<ThoughtDef>.GetNamed("BloodlustStoleSomeLovin");
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public static readonly TraitDef rapist = DefDatabase<TraitDef>.GetNamed("Rapist");
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static Dictionary<string, LaborState> laborStateMap = new Dictionary<string, LaborState>();
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static LewdBiotechMod()
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{
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Harmony harmony = new Harmony(id: "rimworld.leboeuf.lewdbiotech");
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// Non-rapist would_rape bypass for limbic stimulator - may be unused
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harmony.Patch(AccessTools.Method(typeof(SexAppraiser), nameof(SexAppraiser.would_rape)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(would_rape_PostFix)));
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// Non-rapist is_rapist bypass for limbic stimulator
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harmony.Patch(AccessTools.Method(typeof(xxx), nameof(xxx.is_rapist)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(is_rapist_PostFix)));
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// Non-Rapist trait rape thoughts
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harmony.Patch(AccessTools.Method(typeof(AfterSexUtility), nameof(AfterSexUtility.think_about_sex_Rapist)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(think_about_sex_Rapist_PostFix)));
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// Bioscaffold double gestation speed tick
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harmony.Patch(AccessTools.Method(typeof(Hediff_Pregnant), nameof(Hediff_Pregnant.Tick)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(Hediff_Pregnant_TickPostFix)));
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// Hediff_Labor state capture
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harmony.Patch(AccessTools.Method(typeof(Hediff_Labor), nameof(Hediff_Labor.PostRemoved)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(Hediff_Labor_PostRemovedPostFix)));
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// OvaryAgitator/Gene_LitteredBirths multibirth logic
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harmony.Patch(AccessTools.Method(typeof(Hediff_LaborPushing), nameof(Hediff_LaborPushing.PostRemoved)),
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postfix: new HarmonyMethod(typeof(LewdBiotechMod), nameof(Hediff_LaborPushing_PostRemovedPostFix)));
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// =================================================================================================
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// Future content - Infatuo implant (possibly - don't know if I'm going to finish it; mixed feelings
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/* harmony.Patch(AccessTools.Method(typeof(InteractionUtility), nameof(InteractionWorker.Interacted)),
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postfix: new HarmonyMethod(typeof(LewdBiotech), nameof(InteractionWorker_InteractedPostfix)));*/
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// =================================================================================================
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LBTLogger.Message("Lewd Biotech started successfully.");
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if (LBTSettings.devMode)
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{
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LBTLogger.Message("Notice: Developer logging for Lewd Biotech is currently active - it can be disabled in the mod settings.");
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}
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}
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// Is this even used??? I haven't seen it be hit in debug logs yet ...
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// Keeping it here for now, I suppose.
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static void would_rape_PostFix(ref bool __result, Pawn rapist)
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{
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if (rapist.health.hediffSet.HasHediff(HediffDef.Named("LimbicStimulator")))
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupHead("Found LimbicStimulator hediff during xxx.would_rape check");
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LBTLogger.MessageGroupBody("Pawn: " + rapist.NameShortColored + " (" + rapist.ThingID + ")");
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LBTLogger.MessageGroupBody("__result (Before roll): " + __result);
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}
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__result = Rand.Chance(0.95f);
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupFoot("__result (After roll): " + __result);
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}
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}
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}
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static void is_rapist_PostFix(ref bool __result, Pawn pawn)
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{
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if (pawn.health.hediffSet.HasHediff(HediffDef.Named("LimbicStimulator")))
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.Message("Found LimbicStimulator hediff during xxx.is_rapist check for " + pawn.NameShortColored + " (" + pawn.ThingID + ")" + " with __result = " + __result + " - forcing to true");
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__result = true;
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}
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}
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}
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static void think_about_sex_Rapist_PostFix(ref ThoughtDef __result, Pawn pawn)
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{
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if (LBTSettings.regretStealingLovinThoughtDisabled) return;
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if (pawn.health.hediffSet.HasHediff(HediffDef.Named("LimbicStimulator")) && (__result == stoleSomeLovin || __result == bloodlustStoleSomeLovin) && !pawn.story.traits.HasTrait(rapist))
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{
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__result = regretsStealingLovin;
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}
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}
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static void Hediff_Pregnant_TickPostFix(ref Hediff_Pregnant __instance)
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{
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// 60000 = 1 day ticks
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// 0.055 = severity/gestation per day
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// 0.000000916 (repeating) = target for "2x pregnancy speed"-ish
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// Note for posterity: my original calucation ousted me as COMICALLY bad at math
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// I also need to do a performance analysis on this - having this run every pregnant tick with multiple pawns on a map may be super expensive
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if (__instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("Bioscaffold")) && __instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("PregnantHuman")))
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{
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__instance.Severity = __instance.Severity + 0.000000916f;
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}
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}
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// Notes about Hediff_Labor_PostRemovedPostFix
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// ===========================================
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// Alright, didn't really want to make a patch for Labor as well as LaborPushing, but I have to because otherwise there's
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// no way to assign a doctor on second/third/etc births if I only use LaborPushing, which can disproportionately cause
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// more stillbirths than you might normally have
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//
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// I TRIED to modify the ChildBirth lord job and ritual code to allow the first doctor that was assigned and any childbirth
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// attendees to just autoreassign themselves to the next births, but it wasn't working - for now, I'm not happy with how I'm
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// doing this because multiple births now require:
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// 1. (potentially several) forced pauses with letters telling the player to reassign a doctor to the mother who's giving birth to another child
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// 2. A LOT of state carrying (that I likely overengineered :v) ) between hediff removes and adds
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//
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// I've got a dictionary now for storing state across hediffs and on multiple pawns, instead of what I was originally doing, which was using
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// severity as a way of tracking state. LaborState class should help keep things a little more organized.
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//
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// I'll revisit this in the future (probably). Thanks for coming to my TED talk
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static void Hediff_Labor_PostRemovedPostFix(ref Hediff_Labor __instance)
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{
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bool randomTwinsRoll;
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int totalBirths;
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bool laborStateIsNull = !laborStateMap.ContainsKey(__instance.pawn.ThingID);
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bool hasLitteredBirthsGene = __instance.pawn.genes.HasGene(LewdBiotech.GeneDefOf.LitteredBirths);
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// we'll never do additional processing if this is the guaranteed last birth (eg birth #4)
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if (!laborStateIsNull && laborStateMap.TryGetValue(__instance.pawn.ThingID).birthCount == 4)
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{
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return;
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}
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// For now, littered birth overrides ovary agitator and twin calculations, so if a LaborState already exists
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// with littered births gene, move on
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if (!laborStateIsNull && hasLitteredBirthsGene)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupHead("Found active LaborState and LitteredBirths gene - skipping additional Hediff_Labor_PostRemovedPostFix work");
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LBTLogger.MessageGroupBody("Pawn: " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ")");
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LBTLogger.MessageGroupFoot("birthCount: " + laborStateMap.TryGetValue(__instance.pawn.ThingID).birthCount);
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}
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return;
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}
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// Make a new LaborState for the null case with littered births
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if (laborStateIsNull && hasLitteredBirthsGene)
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{
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LBTLogger.Message("Found littered births gene");
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int litteredBirthsTotalRoll = Rand.RangeInclusive(2, 4);
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laborStateMap.SetOrAdd(__instance.pawn.ThingID, new LaborState(__instance.pawn, litteredBirthsTotalRoll));
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return;
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}
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// Finally, regardless of littered births gene, we only want new state creation on
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// pawns that don't already have state, so return if state is !null (STATE SHOULD ALWAYS BE CLEANED IN LABORPUSHING POSTFIX)
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if (!laborStateIsNull)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.Warning("Labor state for pawn " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ") is not null despite all checks passing for determining first instance of Hediff_Labor - this warning should never occur, and may indicate a bug in Hediff_LaborPushing of lingering labor state from a previous pregnancy");
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}
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return;
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}
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// For everything else, we do random twin and OvaryAgitator handling
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// -------
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// If we fail a base chance twins roll, return without any additional processing and proceed with vanilla childbirth
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// Notes on rolls:
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// -> Chance without OvaryAgitator to have twins: 1%
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// -> Chance with OvaryAgitator to have twins: Guaranteed
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// ---> Chance with OvaryAgitator to have triplets (MUST HAVE SUCCEEDED TWINS ROLL): 50%
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// ---> Chance with OvaryAgitator to have quadruplets (MUST HAVE SUCCEEDED TRIPLETS ROLL): 10%
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// -> Chance with Littered Births gene: random between 2 and 4 (inclusive)
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randomTwinsRoll = Rand.Chance(0.01f);
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bool hasAgitator = __instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("OvaryAgitator"));
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if (!randomTwinsRoll && !hasAgitator)
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{
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// We failed rolls, and we don't have an agitator - no additional processing, do vanilla single baby birth
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupHead("Inside Hediff_Labor_PostRemovedPostFix random twins check fail");
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LBTLogger.MessageGroupBody("Pawn: " + __instance.pawn.NameShortColored);
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LBTLogger.MessageGroupBody("Random twins roll outcome: " + randomTwinsRoll);
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LBTLogger.MessageGroupFoot("Has OvaryAgitator: " + hasAgitator);
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}
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return;
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}
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// Beyond this point, we can assume the pawn has an agitator
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totalBirths = 2;
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bool agitatorTriplets = Rand.Chance(0.5f);
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bool agitatorQuadruplets = Rand.Chance(0.1f);
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if (hasAgitator)
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{
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if (agitatorTriplets) totalBirths = 3;
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if (agitatorTriplets && agitatorQuadruplets) totalBirths = 4;
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}
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// Set new LaborState
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laborStateMap.Add(__instance.pawn.ThingID, new LaborState(__instance.pawn, totalBirths));
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}
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static void Hediff_LaborPushing_PostRemovedPostFix(ref Hediff_LaborPushing __instance)
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{
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bool hasAgitator = __instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("OvaryAgitator"));
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bool hasLitteredBirthsGene = __instance.pawn.genes.HasGene(LewdBiotech.GeneDefOf.LitteredBirths);
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bool laborStateIsNull = !laborStateMap.ContainsKey(__instance.pawn.ThingID);
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LaborState currentLaborState;
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laborStateMap.TryGetValue(__instance.pawn.ThingID, out currentLaborState);
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if (laborStateIsNull)
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{
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if (__instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("Bioscaffold")))
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{
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__instance.pawn.health.RemoveHediff(__instance.pawn.health.hediffSet.GetFirstHediffOfDef(LewdBiotech.HediffDefOf.Bioscaffold));
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}
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return;
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}
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if (currentLaborState.birthTotal == currentLaborState.birthCount)
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{
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laborStateMap.Remove(__instance.pawn.ThingID);
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if (__instance.pawn.health.hediffSet.HasHediff(HediffDef.Named("Bioscaffold"))) {
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__instance.pawn.health.RemoveHediff(__instance.pawn.health.hediffSet.GetFirstHediffOfDef(LewdBiotech.HediffDefOf.Bioscaffold));
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}
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return;
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}
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((Hediff_Labor)__instance.pawn.health.AddHediff(RimWorld.HediffDefOf.PregnancyLabor)).SetParents(__instance.pawn, __instance.Father, PregnancyUtility.GetInheritedGeneSet(__instance.Father, __instance.pawn));
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currentLaborState.birthCount++;
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if (!hasAgitator && !hasLitteredBirthsGene)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.Message("Pawn " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ") is having random twins");
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}
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Find.LetterStack.ReceiveLetter("Twins!", __instance.pawn.NameShortColored + " is still in labor and is having twins!\n\nBe sure to gather your doctor and additional friends and family to ensure the other baby is also born healthy!", LewdBiotech.LetterDefOf.AnotherBaby, __instance.pawn);
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return;
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}
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Find.LetterStack.ReceiveLetter("Another baby!", __instance.pawn.NameShortColored + " is still in labor and is having another baby!\n\nBe sure to gather your doctor and additional friends and family to ensure the next baby is also born healthy!", LewdBiotech.LetterDefOf.AnotherBaby, __instance.pawn);
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}
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}
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} |