mirror of
https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons.git
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1506 lines
80 KiB
XML
1506 lines
80 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>HugsLib</name>
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</assembly>
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<members>
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<member name="T:HugsLib.Core.Dialog_LibraryUpdateRequired">
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<summary>
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Informs the player about a mod that requires a later version of HugsLib than the one running.
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Also has button to open the download link in the Steam or system browser.
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</summary>
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</member>
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<member name="T:HugsLib.Core.HugsLibMod">
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<summary>
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Entry point for the library.
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Instantiated by the game at the start of DoPlayLoad().
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</summary>
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</member>
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<member name="T:HugsLib.Core.HugsLibTextures">
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<summary>
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Loads and stores textures from the HugsLib /Textures folder
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</summary>
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</member>
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<member name="T:HugsLib.Core.KeyBindingHandler">
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<summary>
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Handles the key presses for key bindings added by HugsLib
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</summary>
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</member>
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<member name="T:HugsLib.Core.LibraryVersionChecker">
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<summary>
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Checks the current version of the library against the About.xml -> requiredLibraryVersion of all mods.
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Shows a popup window (<see cref="T:HugsLib.Core.Dialog_LibraryUpdateRequired"/>) if one of the loaded mods requires a
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more recent version of the library.
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</summary>
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</member>
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<member name="M:HugsLib.Core.LoadOrderChecker.ValidateLoadOrder">
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<summary>
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Ensures that the library comes after Core in the load order and displays a warning dialog otherwise.
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</summary>
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</member>
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<member name="T:HugsLib.Core.ManifestFile">
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<summary>
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Provides support for reading version information from Manifest.xml files.
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These files are used in mods by Fluffy and a a few other authors.
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</summary>
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</member>
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<member name="M:HugsLib.Core.ManifestFile.TryParse(Verse.ModContentPack,System.Boolean)">
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<summary>
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Attempts to read and parse the manifest file for a mod.
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</summary>
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<returns>
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Returns null if reading or parsing fails for any reason.
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</returns>
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</member>
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<member name="M:HugsLib.Core.ManifestFile.Parse(Verse.ModContentPack)">
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<summary>
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Reads and parses the manifest file for a mod.
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</summary>
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<returns>
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Returns null if the file does not exist.
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</returns>
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</member>
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<member name="T:HugsLib.Core.QuickRestarter">
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<summary>
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Checks for Dev mode and bypasses the Restart message box.
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Holding Shift will prevent the automatic restart.
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</summary>
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</member>
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<member name="T:HugsLib.Core.StaticInitializer">
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<summary>
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Provides an entry point for late controller setup during static constructor initialization.
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</summary>
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</member>
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<member name="T:HugsLib.Core.HugsTickProxy">
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<summary>
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Forwards ticks to the controller. Will not be saved and is never spawned.
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</summary>
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</member>
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<member name="T:HugsLib.Core.HugsLibKeyBindings">
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<summary>
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Holds references to key binding defs used by the library.
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</summary>
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</member>
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<member name="T:HugsLib.Core.PersistentDataManager">
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<summary>
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A base for managers that save data in xml format, to be stored in the save data folder
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</summary>
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</member>
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<member name="T:HugsLib.Core.UnityProxyComponent">
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<summary>
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This is added as a component to the GameObject on scene to forward events to the controller.
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</summary>
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</member>
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<member name="T:HugsLib.Core.VersionFile">
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<summary>
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Represents the information stored in the About/Version.xml file.
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Since we cannot update the version of the library assembly, we have to store the version externally.
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</summary>
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</member>
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<member name="T:HugsLib.Core.VersionShort">
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<summary>
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A shorter, invariable alternative to System.Version in the format of major.minor.patch
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Also known as a semantic version number.
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System.Version can be implicitly cast to this type.
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VersionShort is no longer used by HugsLib internally, and the type is retained for backwards compatibility.
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</summary>
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</member>
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<member name="T:HugsLib.News.Dialog_UpdateFeaturesFiltered">
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<summary>
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The extended update news dialog, with filtering by mod and a menu button in entry headers for dev mode actions.
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</summary>
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</member>
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<member name="T:HugsLib.News.UpdateFeatureDefLoader">
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<summary>
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Handles the custom loading mechanics of <see cref="T:HugsLib.UpdateFeatureDef"/>s.
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</summary>
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</member>
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<member name="T:HugsLib.News.UpdateFeatureDefFilteringProvider">
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<summary>
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Filters <see cref="T:HugsLib.UpdateFeatureDef"/>s by their mod identifier.
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</summary>
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</member>
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<member name="T:HugsLib.News.UpdateFeaturesDevMenu">
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<summary>
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Provides the options for the dev tools dropdown menu in the extended update news dialog.
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</summary>
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</member>
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<member name="T:HugsLib.News.Dialog_UpdateFeatures">
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<summary>
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Displays a list to update feature defs with basic image and formatting support. See <see cref="T:HugsLib.UpdateFeatureDef"/> for proper syntax.
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</summary>
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</member>
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<member name="T:HugsLib.News.UpdateFeatureManager">
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<summary>
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Stores the highest displayed update news version for all mods that provide update news via <see cref="T:HugsLib.UpdateFeatureDef"/>.
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Defs are loaded from the News folder in the root mod directory.
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</summary>
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</member>
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<member name="M:HugsLib.News.UpdateFeatureManager.TryShowDialog(System.Boolean)">
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<summary>
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Shows the news dialog window when there are not yet displayed news items available.
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</summary>
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<param name="manuallyOpened">Pass true to disable filtering based on what has
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and has not been seen and open the dialog with all available news items.</param>
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<returns>true, if there have been found news items that were not displayed before, and the dialog has been opened</returns>
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</member>
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<member name="T:HugsLib.Patches.UIRoot_OnGUI_Patch">
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<summary>
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Hooks into the flow of the vanilla MonoBehavior.OnGUI()
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This allows to take advantage of automatic UI scaling and prevents GUI updates during a loading screen.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.DebugWindowsOpener_Patch">
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<summary>
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Adds an entry point to draw and additional debug button on the toolbar.
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The infix is necessary to catch the WidgetRow that the stock buttons are drawn to.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.DevToolStarterOnGUI_Patch">
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<summary>
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Extends the width of the immediate window the dev toolbar buttons are drawn to to accommodate an additional button
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Game_FillComponents_Patch">
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<summary>
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Adds a hook for the early initialization of a Game.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.LanguageDatabase_Patch">
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<summary>
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Forces a game restart after a language change.
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This is necessary to avoid creating problems for running mods caused by reloaded graphics and defs.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Game_DeinitAndRemoveMap_Patch">
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<summary>
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Adds a hook for discarding maps.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Dialog_Options_Patch">
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<summary>
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Replaces the "Mod Settings" button in the Options dialog with our own.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.EditWindow_Log_Patch">
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<summary>
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Adds extra buttons to the Log window.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Game_FinalizeInit_Patch">
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<summary>
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Adds a hook to produce the WorldLoaded callback for ModBase mods.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.MapComponentUtility_MapGenerated_Patch">
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<summary>
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Adds a hook to produce the MapGenerated callback for ModBase mods.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Map_ConstructComponents_Patch">
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<summary>
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Adds a hook to produce the MapComponentsInitializing callback for ModBase mods.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Map_FinalizeInit_Patch">
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<summary>
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Adds a hook to produce the MapLoaded callback for ModBase mods.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch">
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<summary>
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Restarts the game automatically, bypassing the message dialog, if changes in the mod configuration have been made and dev mode is on.
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Holding Shift will prevent the restart, while allowing the config changes to still be saved.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.PlayDataLoader_Patch">
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<summary>
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Adds a hook to produce the DefsLoaded callback for ModBase mods.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.RootPlay_TestPlay_Patch">
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<summary>
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Adds an entry point during map quickstart for the quickstarter system.
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Will replace the standard scenario and map size if the quickstarter is enabled.
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Root_Patch">
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<summary>
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Hooks into the flow of the vanilla MonoBehavior.Update()
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</summary>
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</member>
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<member name="T:HugsLib.Patches.Root_OnGUI_Patch">
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<summary>
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Hooks into the flow of the vanilla MonoBehavior.OnGUI().
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Unlike the <see cref="T:HugsLib.Patches.UIRoot_OnGUI_Patch"/> patch, this hook also
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allows to receive OnGUI events during loading screens.
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</summary>
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</member>
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<member name="T:HugsLib.Quickstart.QuickstartStatusBox">
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<summary>
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Displays at game startup when the quickstarter is scheduled to run.
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Shows the pending operation and allows to abort or disable the quickstart.
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</summary>
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</member>
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<member name="T:HugsLib.Quickstart.Dialog_QuickstartSettings">
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<summary>
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Allows to change settings related to the custom quickstart functionality.
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Strings are not translated, since this is a tool exclusively for modders.
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</summary>
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</member>
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<member name="T:HugsLib.Quickstart.QuickstartController">
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<summary>
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Manages the custom quickstart functionality.
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Will trigger map loading and generation when the appropriate settings are present, and draws an additional dev toolbar button.
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</summary>
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</member>
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<member name="T:HugsLib.Quickstart.QuickstartSettings">
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<summary>
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Wraps settings related to the Quickstart system for storage in a SettingHandle.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.CachedLabel">
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<summary>
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Caches the result of a string translation for performance.
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Also caches the calculated size of the label that would accomodate the translated string.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.ContextMenuEntry">
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<summary>
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Contains data used for the creation of a <see cref="T:Verse.FloatMenuOption"/>.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ContextMenuEntry.Label">
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<summary>
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A name for the entry to show to the player.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ContextMenuEntry.Action">
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<summary>
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The delegate that will be called when the menu entry is clicked.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ContextMenuEntry.Disabled">
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<summary>
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Set to true to make a greyed-out, non-selectable menu entry.
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</summary>
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</member>
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<member name="M:HugsLib.Settings.ContextMenuEntry.#ctor(System.String,System.Action)">
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<param name="label"><inheritdoc cref="P:HugsLib.Settings.ContextMenuEntry.Label"/></param>
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<param name="action"><inheritdoc cref="P:HugsLib.Settings.ContextMenuEntry.Action"/></param>
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</member>
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<member name="T:HugsLib.Settings.Dialog_ConfirmReset">
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<summary>
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Shown when selecting the reset option from a mod settings dialog context menu.
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Has an option to include hidden settings in the reset.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.ModSettingsWidgets">
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<summary>
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Helper methods for drawing elements and controls that appear in the <see cref="T:HugsLib.Settings.Dialog_ModSettings"/> window.
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</summary>
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</member>
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<member name="M:HugsLib.Settings.ModSettingsWidgets.DrawHandleHoverMenu(UnityEngine.Vector2,System.String,System.Boolean,System.Boolean)">
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<summary>
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Draws a hovering menu of 2 buttons: info and menu.
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</summary>
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<param name="topRight"></param>
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<param name="infoTooltip">Text for the info button tooltip. Null to disable.</param>
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<param name="menuEnabled">When false, the menu button is semi-transparent and non-interactable</param>
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<param name="extraMenuOptions">When true, uses menu-with-plus-badge icon for the button</param>
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<returns>true if the menu button was clicked</returns>
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<returns>true if the menu button was clicked</returns>
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</member>
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<member name="M:HugsLib.Settings.ModSettingsWidgets.DrawHoverMenuButton(UnityEngine.Vector2,System.Boolean,System.Boolean)">
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<summary>
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Draws the menu button for the hovering menu.
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</summary>
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<param name="topRight"></param>
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<param name="enabled">When false, the button is semi-transparent and non-interactable</param>
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<param name="extraMenuOptions">When true, uses menu-with-plus-badge icon for the button</param>
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<returns>true if the menu button was clicked</returns>
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</member>
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<member name="T:HugsLib.Settings.ModSettingsWindowState">
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<summary>
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Used to preserve the state of the Mod Settings window between multiple openings.
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State is not persisted between game restarts.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.Dialog_VanillaModSettings">
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<summary>
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Displays custom settings controls for mods that use the vanilla mod settings system.
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The dialog shows the controls for a single mod only and is opened through Dialog_ModSettings.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.SettingHandleConvertibleUtility">
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<summary>
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Utility methods for SettingHandleConvertible data objects.
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These are useful for packing and unpacking your custom fields into a string without bothering with manual serialization.
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</summary>
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</member>
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<member name="M:HugsLib.Settings.SettingHandleConvertibleUtility.DeserializeValuesFromString(System.String,System.Object)">
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<summary>
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Deserializes an XML string into an existing object instance.
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</summary>
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<param name="serializedValues">The serialized values to fill the object with</param>
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<param name="targetObject">The object to receive the deserialized values</param>
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</member>
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<member name="M:HugsLib.Settings.SettingHandleConvertibleUtility.SerializeValuesToString(System.Object)">
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<summary>
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Serializes an object into a compact XML string.
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Whitespace and namespace declarations are omitted.
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Make sure the object is annotated with SerializableAttribute and the fields to serialize with XmlElementAttribute.
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</summary>
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<param name="targetObject">The object to serialize</param>
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</member>
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<member name="T:HugsLib.Settings.Dialog_ModSettings">
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<summary>
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An options window for all configurable settings exposed by mods using the library
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</summary>
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</member>
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<member name="T:HugsLib.Settings.OptionsDialogInjection">
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<summary>
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Injects the "Mod Settings" button into the Options dialog.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.SettingHandleConvertible">
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<summary>
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Base type for all custom SettingHandle types.
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Allows complex data structures to be stored in setting values by converting them to and from their string representation.
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See <see cref="T:HugsLib.Settings.SettingHandleConvertibleUtility"/> for an easy way to serialize complex types to XML.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.SettingHandleConvertible.ShouldBeSaved">
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<summary>
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Return false to prevent this object from serializing and being written to file.
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</summary>
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</member>
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<member name="M:HugsLib.Settings.SettingHandleConvertible.FromString(System.String)">
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<summary>
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Called when settings handles of this type load an existing value.
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Should deserialize and restore the state of the object using the provided string.
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</summary>
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</member>
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<member name="M:HugsLib.Settings.SettingHandleConvertible.ToString">
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<summary>
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Called when handles of this type are being saved, and only if <see cref="P:HugsLib.Settings.SettingHandleConvertible.ShouldBeSaved"/> return true.
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Should serialize the state of the object into a string so it can be restored later.
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</summary>
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</member>
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<member name="T:HugsLib.Settings.Validators">
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<summary>
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A set of useful value constraints for use with SettingHandle
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</summary>
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</member>
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<member name="T:HugsLib.Settings.ModSettingsPack">
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<summary>
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A group of settings values added by a mod. Each mod has their own ModSettingsPack.
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Loaded values are stored until they are "claimed" by their mod by requesting a handle for a setting with the same name.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ModSettingsPack.ModId">
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<summary>
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Identifier of the mod that owns this pack
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ModSettingsPack.EntryName">
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<summary>
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The name of the owning mod that will display is the Mod Settings dialog
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ModSettingsPack.DisplayPriority">
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<summary>
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Special display order for the mod in the Mod Settings dialog.
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Mods are generally ordered by name. Please leave this at Normal unless you have a good reason to change it.
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</summary>
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</member>
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|
<member name="P:HugsLib.Settings.ModSettingsPack.ContextMenuEntries">
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<summary>
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Additional context menu options for this entry in the mod settings dialog.
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Will be shown when the hovering menu button for this entry is clicked.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ModSettingsPack.HasUnsavedChanges">
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<summary>
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Returns true if any handles retrieved from this pack have had their values changed.
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Resets to false after the changes are saved.
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</summary>
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</member>
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<member name="P:HugsLib.Settings.ModSettingsPack.Handles">
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<summary>
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Enumerates the handles that have been registered with this pack up to this point.
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</summary>
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</member>
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<member name="F:HugsLib.Settings.ModSettingsPack.AlwaysExpandEntry">
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<summary>
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Set to true to disable the collapsing of setting handles in the Mod Settings dialog.
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</summary>
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</member>
|
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<member name="M:HugsLib.Settings.ModSettingsPack.GetHandle``1(System.String,System.String,System.String,``0,HugsLib.Settings.SettingHandle.ValueIsValid,System.String)">
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<summary>
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Retrieves an existing SettingHandle from the pack, or creates a new one.
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Loaded settings will only display in the Mod Settings dialog after they have been claimed using this method.
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</summary>
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<typeparam name="T">The type of setting value you are creating.</typeparam>
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<param name="settingName">Unique identifier for the setting. Must be unique for this specific pack only.</param>
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<param name="title">A display name for the setting that will show up next to it in the Mod Settings dialog. Recommended to keep this short.</param>
|
|
<param name="description">A description for the setting that will appear in a tooltip when the player hovers over the setting in the Mod Settings dialog.</param>
|
|
<param name="defaultValue">The value the setting will assume when newly created and when the player resets the setting to its default.</param>
|
|
<param name="validator">An optional delegate that will be called when a new value is about to be assigned to the handle. Receives a string argument and must return a bool to indicate if the passed value is valid for the setting.</param>
|
|
<param name="enumPrefix">Used only for Enum settings. Enum values are displayed in a readable format by the following method: Translate(prefix+EnumValueName)</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsPack.GetHandle``1(System.String)">
|
|
<summary>
|
|
Returns a handle that was already created.
|
|
Will return null if the handle does not exist yet.
|
|
</summary>
|
|
<exception cref="T:System.InvalidCastException">Throws an exception if the referenced handle does not match the provided type</exception>
|
|
<param name="settingName">The name of the handle to retrieve</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsPack.PeekValue(System.String)">
|
|
<summary>
|
|
Attempts to retrieve a setting value by name.
|
|
If a handle for that value has already been created, returns that handle's StringValue.
|
|
Otherwise will return the unclaimed value that was loaded from the XML file.
|
|
Will return null if the value does not exist.
|
|
</summary>
|
|
<param name="settingName">The name of the setting the value of which should be retrieved</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsPack.ValueExists(System.String)">
|
|
<summary>
|
|
Returns true, if there is a setting value that can be retrieved with PeekValue.
|
|
This includes already created handles and unclaimed values.
|
|
</summary>
|
|
<param name="settingName">The name of the setting to check</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsPack.TryRemoveUnclaimedValue(System.String)">
|
|
<summary>
|
|
Deletes a setting loaded from the xml file before it is claimed using GetHandle.
|
|
Useful for cleaning up settings that are no longer in use.
|
|
</summary>
|
|
<param name="name">The identifier of the setting (handle identifier)</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsPack.SaveChanges">
|
|
<summary>
|
|
Prompts the <see cref="T:HugsLib.Settings.ModSettingsManager"/> to save changes if any or the registered
|
|
<see cref="T:HugsLib.Settings.ModSettingsPack"/>s have handles with unsaved changes
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Settings.ModSettingsManager">
|
|
<summary>
|
|
A central place for mods to store persistent settings. Individual settings are grouped by mod using ModSettingsPack
|
|
</summary>
|
|
</member>
|
|
<member name="E:HugsLib.Settings.ModSettingsManager.BeforeModSettingsSaved">
|
|
<summary>
|
|
Fires when <see cref="M:HugsLib.Settings.ModSettingsManager.SaveChanges"/> is called and changes are about to be saved.
|
|
Use <see cref="P:HugsLib.Settings.ModSettingsManager.ModSettingsPacks"/> and <see cref="P:HugsLib.Settings.ModSettingsPack.HasUnsavedChanges"/> to identify changed packs,
|
|
and <see cref="P:HugsLib.Settings.ModSettingsPack.Handles"/> with <see cref="P:HugsLib.Settings.SettingHandle.HasUnsavedChanges"/> to identify changed handles.
|
|
</summary>
|
|
</member>
|
|
<member name="E:HugsLib.Settings.ModSettingsManager.AfterModSettingsSaved">
|
|
<summary>
|
|
Fires when <see cref="M:HugsLib.Settings.ModSettingsManager.SaveChanges"/> is called and the settings file has just been written to disk.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.ModSettingsManager.ModSettingsPacks">
|
|
<summary>
|
|
Enumerates the <see cref="T:HugsLib.Settings.ModSettingsPack"/>s that have been registered up to this point.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.ModSettingsManager.HasUnsavedChanges">
|
|
<summary>
|
|
Returns true when there are handles with values that have changed since the last time settings were saved.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsManager.GetModSettings(System.String,System.String)">
|
|
<summary>
|
|
Retrieves the <see cref="T:HugsLib.Settings.ModSettingsPack"/> for a given mod identifier.
|
|
</summary>
|
|
<param name="modId">The unique identifier of the mod that owns the pack</param>
|
|
<param name="displayModName">If not null, assigns the <see cref="P:HugsLib.Settings.ModSettingsPack.EntryName"/> property of the pack.
|
|
This will be displayed in the Mod Settings dialog as a header.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsManager.SaveChanges">
|
|
<summary>
|
|
Saves all settings to disk and notifies all ModBase mods by calling SettingsChanged()
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.ModSettingsManager.TryRemoveModSettings(System.String)">
|
|
<summary>
|
|
Removes a settings pack for a mod if it exists. Use SaveChanges to apply the change afterward.
|
|
</summary>
|
|
<param name="modId">The identifier of the mod owning the pack</param>
|
|
</member>
|
|
<member name="T:HugsLib.Settings.SettingHandle">
|
|
<summary>
|
|
An individual persistent setting owned by a mod.
|
|
The extra layer of inheritance allows for type abstraction and storing SettingHandles in lists.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.Name">
|
|
<summary>
|
|
Unique identifier of the setting.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.Title">
|
|
<summary>
|
|
Name displayed in the settings menu.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.Description">
|
|
<summary>
|
|
Displayed as a tooltip in the settings menu.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.Validator">
|
|
<summary>
|
|
Should return true if the passed value is valid for this setting. Optional.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.EnumStringPrefix">
|
|
<summary>
|
|
The string identifier prefix used to display enum values in the settings menu (e.g. "prefix_" for "prefix_EnumValue")
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.VisibilityPredicate">
|
|
<summary>
|
|
Return true to make this setting visible in the menu. Optional.
|
|
An invisible setting can still be reset to default using the Reset All button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.CustomDrawer">
|
|
<summary>
|
|
Draw a custom control for the settings menu entry. Entry name is already drawn when this is called.
|
|
Optional. Return value indicates if the handle value was changed during the drawer call.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.CustomDrawerFullWidth">
|
|
<summary>
|
|
Fully override the drawing of the settings menu entry for this handle.
|
|
This replaces both the title and the control half of the entry.
|
|
Optional. Return value indicates if the handle value was changed during the drawer call.
|
|
</summary>
|
|
<remarks>
|
|
The following built-in handle drawing features are also disabled when this property is assigned:
|
|
hovering info/menu buttons (<see cref="M:HugsLib.Settings.ModSettingsWidgets.DrawHandleHoverMenu(UnityEngine.Vector2,System.String,System.Boolean,System.Boolean)"/>).
|
|
</remarks>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.NeverVisible">
|
|
<summary>
|
|
When true, setting will never appear. For serialized data.
|
|
No longer affects value resetting, see <see cref="P:HugsLib.Settings.SettingHandle.CanBeReset"/>
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.CanBeReset">
|
|
<summary>
|
|
When true (true by default), the setting can be reset to its default value by the player.
|
|
If the handle is visible, this can be done through the right-click menu, or using the "Reset all" button.
|
|
Disabling this is generally not recommended, except for specific use cases (for example, content unlocked by the player).
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.Unsaved">
|
|
<summary>
|
|
When true, will not save this setting to the xml file. Useful in conjunction with CustomDrawer for placing buttons in the settings menu.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.SpinnerIncrement">
|
|
<summary>
|
|
Specifies by how much the + and - buttons should change a numeric setting.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.CustomDrawerHeight">
|
|
<summary>
|
|
When CustomDrawer is used, specifies the height of the row for the handle. Leave at 0 for default height.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.DisplayOrder">
|
|
<summary>
|
|
Affects the order in which handles appear in the settings menu. Lower comes first, default is 0.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.HasUnsavedChanges">
|
|
<summary>
|
|
Returns true if the <see cref="P:HugsLib.Settings.SettingHandle`1.Value"/> of this handle has been modified
|
|
after the creation of the handle or the last time its value was saved.
|
|
Automatically resets to false when <see cref="T:HugsLib.Settings.ModSettingsManager"/> saves changes.
|
|
Can be manually toggled when e.g. replacing null with an instance in a <see cref="T:HugsLib.Settings.SettingHandleConvertible"/> handle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle.ContextMenuEntries">
|
|
<summary>
|
|
Additional context menu options for the entry of this handle in the mod settings dialog.
|
|
Will be shown when the hovering menu button for this entry is clicked.
|
|
</summary>
|
|
<remarks>
|
|
The "Reset to default" option is always present, but will be disabled if <see cref="P:HugsLib.Settings.SettingHandle.CanBeReset"/> is false.
|
|
</remarks>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.SettingHandle.ForceSaveChanges">
|
|
<summary>
|
|
Marks the handle as modified and forces all settings to be saved.
|
|
This is necessary for <see cref="T:HugsLib.Settings.SettingHandleConvertible"/> values, as changes in reference types cannot be automatically detected.
|
|
</summary>
|
|
</member>
|
|
<member name="E:HugsLib.Settings.SettingHandle.ValueChanged">
|
|
<summary>
|
|
Dispatched after the Value of the handle changes.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.SettingHandle`1.op_Implicit(HugsLib.Settings.SettingHandle{`0})~`0">
|
|
<summary>
|
|
Implicitly cast handles to the Value they carry.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle`1.OnValueChanged">
|
|
<summary>
|
|
Called when the Value of the handle changes. Optional.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle`1.Value">
|
|
<summary>
|
|
The actual value of the setting.
|
|
This is converted to its string representation when settings are saved.
|
|
Assigning a new value will trigger the OnValueChanged delegate.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle`1.DefaultValue">
|
|
<summary>
|
|
The value the setting assumes when initially created or reset.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle`1.StringValue">
|
|
<summary>
|
|
Retrieves the string representation of the setting or assigns a new setting value using a string.
|
|
Will trigger the Validator delegate if assigned and change the Value property if the validation passes.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Settings.SettingHandle`1.ValueType">
|
|
<summary>
|
|
Returns the type of the handle Value property.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.SettingHandle`1.ResetToDefault">
|
|
<summary>
|
|
Assigns the default value to the Value property.
|
|
Ignores the <see cref="P:HugsLib.Settings.SettingHandle.CanBeReset"/> property.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Settings.SettingHandle`1.HasDefaultValue">
|
|
<summary>
|
|
Returns true if the handle is set to its default value.
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:HugsLib.Spotter.ModSpottingManager">
|
|
<summary>
|
|
Keeps track of mod packageIds that ever were loaded together with HugsLib
|
|
by the player and the first/last time they were seen.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Spotter.ModSpottingManager.SetFirstTimeSeen(System.String,System.Boolean)">
|
|
<summary>
|
|
Sets the "first time seen" status of a packageId until the game is restarted.
|
|
</summary>
|
|
<exception cref="T:System.ArgumentNullException">Throws on null packageId</exception>
|
|
</member>
|
|
<member name="M:HugsLib.Spotter.ModSpottingManager.FirstTimeSeen(System.String)">
|
|
<summary>
|
|
Returns true if the provided packageId was recorded for the first time during the current run.
|
|
</summary>
|
|
<exception cref="T:System.ArgumentNullException">Throws on null packageId</exception>
|
|
</member>
|
|
<member name="M:HugsLib.Spotter.ModSpottingManager.AnytimeSeen(System.String)">
|
|
<summary>
|
|
Returns true if the provided mod packageId was at any time seen running together with HugsLib.
|
|
</summary>
|
|
<exception cref="T:System.ArgumentNullException">Throws on null packageId</exception>
|
|
</member>
|
|
<member name="T:HugsLib.Spotter.ModSpottingManager.TrackingEntry">
|
|
<summary>
|
|
Used by <see cref="T:HugsLib.Spotter.ModSpottingManager"/> to track mod packageIds loaded from the XML file.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.EarlyInitAttribute">
|
|
<summary>
|
|
Used to indicate that a <see cref="T:HugsLib.ModBase"/> type should be instantiated at the earliest moment possible.
|
|
Specifically, when <see cref="T:Verse.Mod"/> classes are instantiated (see <see cref="T:Verse.PlayDataLoader"/>.DoPlayLoad()).
|
|
If <see cref="P:HugsLib.ModBase.HarmonyAutoPatch"/> is true, Harmony patching will also happen at that time.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Logs.Dialog_PublishLogs">
|
|
<summary>
|
|
The front-end for LogPublisher.
|
|
Shows the status of the upload operation, provides controls and shows the produced URL.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Logs.LogPublisher">
|
|
<summary>
|
|
Collects the game logs and loaded mods and posts the information on GitHub as a gist.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Logs.LogWindowExtensions">
|
|
<summary>
|
|
Allows adding custom buttons to the EditWindow_Log window.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Logs.LogWindowExtensions.WidgetAlignMode">
|
|
<summary>
|
|
Alignment side for custom widgets.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Logs.LogWindowExtensions.WidgetDrawer">
|
|
<summary>
|
|
Callback to draw log window widgets in.
|
|
</summary>
|
|
<param name="logWindow">The log window being dawn.</param>
|
|
<param name="widgetArea">Window area for custom widgets.</param>
|
|
<param name="selectedLogMessage">The currently selected log message, or null.</param>
|
|
<param name="widgetRow">Draw your widget using this to automatically align it with the others.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Logs.LogWindowExtensions.AddLogWindowWidget(HugsLib.Logs.LogWindowExtensions.WidgetDrawer,HugsLib.Logs.LogWindowExtensions.WidgetAlignMode)">
|
|
<summary>
|
|
Adds a new drawing callback to the log window widget drawer.
|
|
</summary>
|
|
<param name="drawerDelegate">The delegate called each OnGUI to draw the widget.</param>
|
|
<param name="align">The side of the WidgetRow this widget should be drawn into.</param>
|
|
</member>
|
|
<member name="T:HugsLib.Shell.Shell">
|
|
<summary>
|
|
Commands start a new process on the target machine using platform specific commands and args to pass to the shell.
|
|
Refer to the Microsoft documentation for dotNet 3.5 for more info on a process.
|
|
https://msdn.microsoft.com/en-us/library/system.diagnostics.process(v=vs.90).aspx
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Shell.ShellOpenDirectory">
|
|
<summary>
|
|
A command to open a directory in the systems default file explorer.
|
|
Since Unity's OpenUrl() is broken on OS X, we can use a shell to do it correctly.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Shell.ShellOpenLog">
|
|
<summary>
|
|
A Command to open the log file in the systems default text editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Shell.ShellRestartRimWorld">
|
|
<summary>
|
|
A Command to cleanly restart RimWorld on the target machine.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.HugsLibController">
|
|
<summary>
|
|
The hub of the library. Instantiates classes that extend ModBase and forwards some of the more useful events to them.
|
|
The assembly version of the library should reflect the current major Rimworld version, i.e.: 0.18.0.0 for B18.
|
|
This gives us the ability to release updates to the library without breaking compatibility with the mods that implement it.
|
|
See Core.HugsLibMod for the entry point.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.ModBase">
|
|
<summary>
|
|
The base class for all mods using HugsLib library. All classes extending ModBase will be instantiated
|
|
automatically by <see cref="T:HugsLib.HugsLibController"/> at game initialization.
|
|
Can be annotated with <see cref="T:HugsLib.EarlyInitAttribute"/> to initialize the mod at <see cref="T:Verse.Mod"/>
|
|
initialization time and have <see cref="M:HugsLib.ModBase.EarlyInitialize"/> be called.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.Logger">
|
|
<summary>
|
|
This can be used to log messages specific to your mod.
|
|
It will prefix everything with your ModIdentifier.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.Settings">
|
|
<summary>
|
|
The ModSettingsPack specific to your mod.
|
|
Use this to create settings handles that represent the values of saved settings.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.HarmonyAutoPatch">
|
|
<summary>
|
|
Override this and return false to prevent a Harmony instance from being automatically created and scanning your assembly for patches.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.HarmonyInst">
|
|
<summary>
|
|
The reference to Harmony instance that applied the patches in your assembly.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.ModIdentifier">
|
|
<summary>
|
|
A unique identifier used both as <see cref="P:HugsLib.ModBase.SettingsIdentifier"/> and <see cref="P:HugsLib.ModBase.LogIdentifier"/>.
|
|
Override them separately if different identifiers are needed or no <see cref="T:HugsLib.Settings.ModSettingsPack"/> should be assigned to <see cref="P:HugsLib.ModBase.Settings"/>.
|
|
Must start with a letter and contain any of [A-z, 0-9, -, _, :] (identifier must be valid as an XML tag name).
|
|
</summary>
|
|
<remarks>
|
|
This is no longer used to identify mods since 7.0 (Rimworld 1.1). Use ModBase.ModContentPack.PackageId to that end instead.
|
|
</remarks>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.SettingsIdentifier">
|
|
<summary>
|
|
A unique identifier to use as a key when settings are stored for this mod by <see cref="T:HugsLib.Settings.ModSettingsManager"/>.
|
|
Must start with a letter and contain any of [A-z, 0-9, -, _, :] (identifier must be valid as an XML tag name).
|
|
By default uses the PackageId of the implementing mod.
|
|
Returning null will prevent the <see cref="P:HugsLib.ModBase.Settings"/> property from being assigned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.LogIdentifier">
|
|
<summary>
|
|
A readable identifier for the mod, used as a prefix by <see cref="P:HugsLib.ModBase.Logger"/> and in various error messages.
|
|
Appear as "[LogIdentifier] message" when using <see cref="P:HugsLib.ModBase.Logger"/>.
|
|
By default uses the non-lowercase PackageId of the implementing mod or the type name if that is not set.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.LogIdentifierSafe">
|
|
<summary>
|
|
The null-checked version of <see cref="P:HugsLib.ModBase.LogIdentifier"/>.
|
|
Returns the type name if <see cref="P:HugsLib.ModBase.LogIdentifier"/> is null.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.ModContentPack">
|
|
<summary>
|
|
The content pack for the mod containing the assembly this class belongs to
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.ModIsActive">
|
|
<summary>
|
|
Can be false if the mod was enabled at game start and then disabled in the mods menu.
|
|
Always true, unless the <see cref="T:Verse.ModContentPack"/> of the declaring mod can't be
|
|
identified for some unexpected reason.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.ModBase.VersionInfo">
|
|
<summary>
|
|
Contains the AssemblyVersion and AssemblyFileVersion of the mod. Used by <see cref="M:HugsLib.ModBase.GetVersion"/>.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.GetVersion">
|
|
<summary>
|
|
Return the override version from the Version.xml file if specified,
|
|
or the higher one between AssemblyVersion and AssemblyFileVersion
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.EarlyInitialize">
|
|
<summary>
|
|
Called during HugsLib <see cref="T:Verse.Mod"/> instantiation, accounting for mod load order.
|
|
Load order among mods implementing <see cref="T:HugsLib.ModBase"/> is respected.
|
|
and only if the implementing class is annotated with <see cref="T:HugsLib.EarlyInitAttribute"/>.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.StaticInitialize">
|
|
<summary>
|
|
Called when HugsLib receives the <see cref="T:Verse.StaticConstructorOnStartup"/> call.
|
|
Load order among mods implementing <see cref="T:HugsLib.ModBase"/> is respected.
|
|
Called after the static constructors for non-HugsLib mods have executed. Is not called again on def reload
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.Initialize">
|
|
<summary>
|
|
An alias for <see cref="M:HugsLib.ModBase.StaticInitialize"/>, both or either can be used,
|
|
although <see cref="M:HugsLib.ModBase.StaticInitialize"/> makes for clearer code by indicating when the method is called.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.Tick(System.Int32)">
|
|
<summary>
|
|
Called on each tick when in Play scene
|
|
</summary>
|
|
<param name="currentTick">The sequential number of the tick being processed</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.Update">
|
|
<summary>
|
|
Called each frame
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.FixedUpdate">
|
|
<summary>
|
|
Called each unity physics update
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.OnGUI">
|
|
<summary>
|
|
Called on each unity gui event, after UIRoot.UIRootOnGUI.
|
|
Respects UI scaling and screen fading. Will not be called during loading screens.
|
|
This is a good place to listen for hotkey events.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.WorldLoaded">
|
|
<summary>
|
|
Called when GameState.Playing has been entered and the world is fully loaded in the Play scene.
|
|
Will not be called during world generation and landing site selection.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.MapComponentsInitializing(Verse.Map)">
|
|
<summary>
|
|
Called right after Map.ConstructComponents() (before MapLoaded)
|
|
</summary>
|
|
<param name="map">The map being initialized</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.MapGenerated(Verse.Map)">
|
|
<summary>
|
|
Called right after a new map has been generated.
|
|
This is the equivalent of MapComponent.MapGenerated().
|
|
</summary>
|
|
<param name="map">The new map that has just finished generating</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.MapLoaded(Verse.Map)">
|
|
<summary>
|
|
Called when the map was fully loaded
|
|
</summary>
|
|
<param name="map">The map that has finished loading</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.MapDiscarded(Verse.Map)">
|
|
<summary>
|
|
Called after a map has been abandoned or otherwise made inaccessible.
|
|
Works on player bases, encounter maps, destroyed faction bases, etc.
|
|
</summary>
|
|
<param name="map">The map that has been discarded</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.SceneLoaded(UnityEngine.SceneManagement.Scene)">
|
|
<summary>
|
|
Called after each scene change
|
|
</summary>
|
|
<param name="scene">The scene that has been loaded</param>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.SettingsChanged">
|
|
<summary>
|
|
Called after settings menu changes have been confirmed.
|
|
This is called for all mods, regardless if their own settings have been modified, or not.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.DefsLoaded">
|
|
<summary>
|
|
Called after StaticInitialize and when defs have been reloaded. This is a good place to inject defs.
|
|
Get your settings handles here, so that the labels will properly update on language change.
|
|
If the mod is disabled after being loaded, this method will STILL execute. Use ModIsActive to check.
|
|
</summary>
|
|
<remarks>
|
|
There is no scenario in which defs are reloaded without the game restarting, save for a mod manually initiating a reload.
|
|
When def reloading is not an issue, anything done by this method can be safely done in StaticInitialize.
|
|
</remarks>
|
|
</member>
|
|
<member name="M:HugsLib.ModBase.ApplicationQuit">
|
|
<summary>
|
|
Called before the game process shuts down.
|
|
"Quit to OS", clicking the "X" button on the window, and pressing Alt+F4 all execute this event.
|
|
There are still ways to forcibly terminate the game process, so this callback is not 100% reliable.
|
|
</summary>
|
|
<remarks>
|
|
Modified <see cref="T:HugsLib.Settings.SettingHandle"/>s are automatically saved after this call.
|
|
</remarks>
|
|
</member>
|
|
<member name="T:HugsLib.UpdateFeatureDef">
|
|
<summary>
|
|
Describes a single update news item.
|
|
Recommended to be placed in the /News folder in the root directory of the mod.
|
|
Can be loaded from the /Defs folder, but any <see cref="T:HugsLib.UpdateFeatureDef"/> placed
|
|
in the /News folder will unload all <see cref="T:HugsLib.UpdateFeatureDef"/>s loaded from /Defs.
|
|
</summary>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.modIdentifier">
|
|
<summary>
|
|
An optional unique identifier to reference the mod that adds this news item.
|
|
If not set, the PackageId of the mod will be used.<para/>
|
|
Must start with a letter and contain any of [A-z, 0-9, -, _, :]
|
|
</summary>
|
|
<remarks>
|
|
Used to preserve compatibility with pre-RW1.1 HugsLib news data, such as already displayed news items and ignored news providers.<para/>
|
|
Previously used to reference a BodBase.ModIdentifier which had to be loaded for the defining news def to be displayed.
|
|
</remarks>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.modNameReadable">
|
|
<summary>
|
|
Displayed in the title of the news item
|
|
</summary>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.titleOverride">
|
|
<summary>
|
|
Optional complete replacement for the news item title
|
|
</summary>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.assemblyVersion">
|
|
<summary>
|
|
The version number associated with the news item. Format: major.minor.patch<para/>
|
|
Used to sort news items and determine which items have not been displayed yet.
|
|
</summary>
|
|
<remarks>
|
|
For example, after an item with version 3.2.1 has been displayed, adding an item with version 3.2.0 will not cause the
|
|
New Mod Features dialog to automatically open. However, both items will still appear the next time the dialog is opened.<para/>
|
|
The version of the mod adding the news item is no longer required to be equal or higher for a news item to be displayed.
|
|
</remarks>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.content">
|
|
<summary>
|
|
The text of the news item. Can contain text and images, supports Unity html markup (only recommended for highlighting).<para/>
|
|
The text can contain the following formatting markers:<para/>
|
|
| -> (pipe) splits the content into segments. A segment can be a paragraph or image sequence<para/>
|
|
img:name1,name2 -> Displays a horizontal image sequence. Image names are file names without the extension.<para/>
|
|
caption:text -> Attaches a text paragraph on the right side of the preceding image<para/>
|
|
Everything else is treated as plain text and creates a paragraph.<para/>
|
|
</summary>
|
|
<example>Paragraph1|Paragraph2|img:singleImage|caption:caption\ntext|img:sequence1,sequence2|More text</example>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.trimWhitespace">
|
|
<summary>
|
|
When set to true (true by default), leading and trailing whitespace characters (spaces, tabs, newlines)
|
|
are removed from content captions and paragraphs.
|
|
This makes it easier lay out your content and not have to cram everything into one line.
|
|
</summary>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.linkUrl">
|
|
<summary>
|
|
Optional link to a forum post/info page for this update, or the whole mod. Displayed in the news item title.
|
|
</summary>
|
|
</member>
|
|
<member name="F:HugsLib.UpdateFeatureDef.targetAudience">
|
|
<summary>
|
|
Specifies which players of the mod the news item should be only shown to- new players, returning players, or both.
|
|
Defaults to <see cref="F:HugsLib.UpdateFeatureTargetAudience.ReturningPlayers"/>.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.UpdateFeatureDef.OwningModId">
|
|
<summary>
|
|
Returns the Id of the owning mod.
|
|
<see cref="F:HugsLib.UpdateFeatureDef.modIdentifier"/> is used if defined, and ModContentPack.PackageId otherwise.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.AssemblyVersionInfo">
|
|
<summary>
|
|
Provides a convenient way to read, compare and print out the assembly version and file version of assemblies.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.AssemblyVersionInfo.ReadAssembly(System.Reflection.Assembly,System.String)">
|
|
<summary>
|
|
Tries to read the file assembly version in addition to the already known assembly version.
|
|
</summary>
|
|
<param name="assembly">The assembly to read</param>
|
|
<param name="overrideLocation">The full path to the assembly file, if <see cref="P:System.Reflection.Assembly.Location"/> is not set</param>
|
|
<returns>An <see cref="T:HugsLib.Utils.AssemblyVersionInfo"/> with only AssemblyVersion set if an exception was encountered</returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.AssemblyVersionInfo.ReadModAssembly(System.Reflection.Assembly,Verse.ModContentPack)">
|
|
<summary>
|
|
Reads assembly version information for a mod assembly.
|
|
Mod assemblies require special treatment, since they are loaded from byte arrays and their <see cref="P:System.Reflection.Assembly.Location"/> is null.
|
|
</summary>
|
|
<param name="assembly">The assembly to read</param>
|
|
<param name="contentPack">The content pack the assembly was loaded from</param>
|
|
<returns>See <see cref="M:HugsLib.Utils.AssemblyVersionInfo.ReadAssembly(System.Reflection.Assembly,System.String)"/></returns>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.DoLaterScheduler">
|
|
<summary>
|
|
A way to schedule single-use callbacks for an upcoming event.
|
|
Useful to break the stack and ensure code is run in the main thread.
|
|
Access via HugsLibController.Instance.DoLater
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DoLaterScheduler.DoNextTick(System.Action)">
|
|
<summary>
|
|
Schedule a callback to be executed at the start of the next tick
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DoLaterScheduler.DoNextUpdate(System.Action)">
|
|
<summary>
|
|
Schedule a callback to be executed at the start of the next frame
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DoLaterScheduler.DoNextOnGUI(System.Action)">
|
|
<summary>
|
|
Schedule a callback to be executed at the start of the next OnGUI
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DoLaterScheduler.DoNextMapLoaded(System.Action{Verse.Map})">
|
|
<summary>
|
|
Schedule a callback to be executed the next time a map has finished loading
|
|
</summary>
|
|
<param name="action">The callback receives the map that has finished loading</param>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.TickDelayScheduler">
|
|
<summary>
|
|
A performance-friendly way to execute code at arbitrary tick intervals.
|
|
Optimized for one-off timed callbacks with variable callback delay.
|
|
Use DistributedTickScheduler instead if you have many recipients with recurring callbacks and constant time.
|
|
Callbacks are called at tick time, which means a game must be loaded and running for them to be processed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.TickDelayScheduler.ScheduleCallback(System.Action,System.Int32,Verse.Thing,System.Boolean)">
|
|
<summary>
|
|
Registers a delegate to be called in a given number of ticks.
|
|
</summary>
|
|
<param name="callback">The delegate to be called</param>
|
|
<param name="dueInTicks">The delay in ticks before the delegate is called</param>
|
|
<param name="owner">Optional owner of the delegate. Callback will not fire if the Thing is not spawned at call time.</param>
|
|
<param name="repeat">If true, the callback will be rescheduled after each call until manually unscheduled</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.TickDelayScheduler.TryUnscheduleCallback(System.Action)">
|
|
<summary>
|
|
Manually remove a callback to abort a delay or clear a recurring callback.
|
|
Silently fails if the callback is not found.
|
|
</summary>
|
|
<param name="callback">The scheduled callback</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.TickDelayScheduler.GetAllPendingCallbacks">
|
|
<summary>
|
|
Only for debug purposes
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.Dialog_Confirm">
|
|
<summary>
|
|
A classic A15-style confirm dialog with Esc and Enter key support.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.Dialog_Message">
|
|
<summary>
|
|
A compact message dialog with a title and a custom close button label.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.Dialog_Message.#ctor(System.String,System.String,System.String,System.Action)">
|
|
<param name="title">A title to display in the dialog</param>
|
|
<param name="message">A message to display in the dialog</param>
|
|
<param name="closeButtonText">A custom label to the close button. Optional- when null, the default label will be used instead.</param>
|
|
<param name="postCloseAction">A callback to call when the dialog is closed</param>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.DistributedTickScheduler">
|
|
<summary>
|
|
A ticking scheduler for things that require a tick only every so often.
|
|
Distributes tick calls uniformly over multiple frames to reduce the workload.
|
|
Optimized for many tick recipients with the same tick interval.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.RegisterTickability(System.Action,System.Int32,Verse.Thing)">
|
|
<summary>
|
|
Registers a delegate to be called every tickInterval ticks.
|
|
</summary>
|
|
<param name="callback">The delegate that will be called</param>
|
|
<param name="tickInterval">The interval between the calls (for example 30 to have the delegate be called 2 times a second)</param>
|
|
<param name="owner">The Thing the delegate is attached to. The callback will be automatically unregistered if the owner is found to be despawned at call time.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.UnregisterTickability(Verse.Thing)">
|
|
<summary>
|
|
Manually removes a delegate to prevent further calls.
|
|
</summary>
|
|
<exception cref="T:System.ArgumentException">Throws if the provided owner is not registered. Use IsRegistered() to check.</exception>
|
|
<param name="owner">The Thing the delegate was registered with</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.IsRegistered(Verse.Thing)">
|
|
<summary>
|
|
Returns true if the passed Thing is registered as the owner of a delegate.
|
|
</summary>
|
|
<param name="owner"></param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.DebugGetAllEntries">
|
|
<summary>
|
|
Returns all registered tick recipients
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.DebugCountLastTickCalls">
|
|
<summary>
|
|
Returns the number of calls issued across all intervals during the last tick
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.DistributedTickScheduler.DebugGetNumTickers">
|
|
<summary>
|
|
Returns the number of active tickers (intervals)
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.HarmonyUtility">
|
|
<summary>
|
|
Tools for working with the Harmony library.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HarmonyUtility.DescribeAllPatchedMethods">
|
|
<summary>
|
|
Produces a human-readable list of all methods patched by all Harmony instances and their respective patches.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HarmonyUtility.DescribePatchedMethods(HarmonyLib.Harmony)">
|
|
<summary>
|
|
Produces a human-readable list of all methods patched by a single Harmony instance and their respective patches.
|
|
</summary>
|
|
<param name="instance">A Harmony instance that can be queried for patch information.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HarmonyUtility.DescribePatchedMethodsList(System.Collections.Generic.IEnumerable{System.Reflection.MethodBase})">
|
|
<summary>
|
|
Produces a human-readable list of Harmony patches on a given set of methods.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HarmonyUtility.DescribeHarmonyVersions(HarmonyLib.Harmony)">
|
|
<summary>
|
|
Produces a human-readable list of all Harmony versions present and their respective owners.
|
|
</summary>
|
|
<param name="instance">A Harmony instance that can be queried for version information.</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HarmonyUtility.LogHarmonyPatchIssueErrors">
|
|
<summary>
|
|
Logs an error if any issues with Harmony patches are detected
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.HugsLibUtility">
|
|
<summary>
|
|
A catch-all place for extension methods and other useful stuff
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Utils.HugsLibUtility.ShiftIsHeld">
|
|
<summary>
|
|
Returns true if the left or right Shift keys are currently pressed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Utils.HugsLibUtility.AltIsHeld">
|
|
<summary>
|
|
Returns true if the left or right Alt keys are currently pressed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:HugsLib.Utils.HugsLibUtility.ControlIsHeld">
|
|
<summary>
|
|
Returns true if the left or right Control keys are currently pressed.
|
|
Mac command keys are supported, as well.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.ListElements(System.Collections.IEnumerable)">
|
|
<summary>
|
|
Returns an enumerable as a comma-separated string.
|
|
</summary>
|
|
<param name="list">A list of elements to string together</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.Join(System.Collections.IEnumerable,System.String,System.Boolean)">
|
|
<summary>
|
|
Returns an enumerable as a string, joined by a separator string. By default null values appear as an empty string.
|
|
</summary>
|
|
<param name="list">A list of elements to string together</param>
|
|
<param name="separator">A string to inset between elements</param>
|
|
<param name="explicitNullValues">If true, null elements will appear as "[null]"</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.ToShortString(System.Version)">
|
|
<summary>
|
|
Returns a version as major.minor.patch formatted string.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.HasDesignation(Verse.Thing,Verse.DesignationDef)">
|
|
<summary>
|
|
Checks if a Thing has a designation of a given def.
|
|
</summary>
|
|
<param name="thing"></param>
|
|
<param name="def">The designation def to check for</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.ToggleDesignation(Verse.Thing,Verse.DesignationDef,System.Boolean)">
|
|
<summary>
|
|
Adds or removes a designation of a given def on a Thing. Fails silently if designation is already in the desired state.
|
|
</summary>
|
|
<param name="thing">The thing to designate</param>
|
|
<param name="def">The DesignationDef to apply or remove</param>
|
|
<param name="enable">True to add the designation, false to remove</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.HasDesignation(Verse.IntVec3,Verse.DesignationDef,Verse.Map)">
|
|
<summary>
|
|
Checks if a cell has a designation of a given def
|
|
</summary>
|
|
<param name="pos">The map position to check</param>
|
|
<param name="def">The DesignationDef to detect</param>
|
|
<param name="map">The map to look on. When null, defaults to VisibleMap.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.ToggleDesignation(Verse.IntVec3,Verse.DesignationDef,System.Boolean,Verse.Map)">
|
|
<summary>
|
|
Adds or removes a designation of a given def on a cell. Fails silently if designation is already in the desired state.
|
|
</summary>
|
|
<param name="pos">The position to designate</param>
|
|
<param name="def">The DesignationDef to apply or remove</param>
|
|
<param name="enable">True to add the designation, false to remove</param>
|
|
<param name="map">The map to operate on. When null, defaults to VisibleMap.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.MethodMatchesSignature(System.Reflection.MethodInfo,System.Type,System.Type[])">
|
|
<summary>
|
|
Returns true, if a MethodInfo matches the provided signature.
|
|
</summary>
|
|
<remarks>Note: instance methods always take their parent type as the first parameter.</remarks>
|
|
<param name="method">The method to check</param>
|
|
<param name="expectedReturnType">Expected return type of the checked method</param>
|
|
<param name="expectedParameters">Expected parameter types of the checked method</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.TryGetAttributeSafely``1(System.Reflection.MemberInfo)">
|
|
<summary>
|
|
Returns an attribute from a member, if it exists.
|
|
Mods could include attributes from libraries that are not loaded, which would throw an exception, so error checking is included.
|
|
</summary>
|
|
<typeparam name="T">The type of the attribute to fetch</typeparam>
|
|
<param name="member">The member to fetch the attribute from</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.GetAllActiveAssemblies">
|
|
<summary>
|
|
Enumerates all loaded assemblies, including stock and enabled mods.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.IsModActive(System.String)">
|
|
<summary>
|
|
Returns true if the mod with a matching name is currently loaded in the mod configuration.
|
|
</summary>
|
|
<param name="modName">The ModMetaData.Name to match</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.CopyToClipboard(System.String)">
|
|
<summary>
|
|
Copies a string to the system copy buffer and displays a confirmation message.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.TryReplaceUserDirectory(System.String)">
|
|
<summary>
|
|
Expands a shorthand unix user directory path with its full system path.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.SurroundWithDoubleQuotes(System.String)">
|
|
<summary>
|
|
Adds double quotes to the start and end of a string.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.TryGetLogFilePath">
|
|
<summary>
|
|
Attempts to return the path of the log file Unity is writing to.
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.AwaitUnityWebResponse(UnityEngine.Networking.UnityWebRequest,System.Action{System.String},System.Action{System.Exception},System.Net.HttpStatusCode,System.Single)">
|
|
<summary>
|
|
Sends a constructed UnityWebRequest, waits for the result, and returns the data via callbacks.
|
|
</summary>
|
|
<param name="request">Use UnityWebRequest or WWW to construct a request. Do not call Send().</param>
|
|
<param name="onSuccess">Called with the response body if server replied with status 200.</param>
|
|
<param name="onFailure">Called with the error message in case of a network error or if server replied with status other than 200.</param>
|
|
<param name="successStatus">The expected status code in the response for the request to be considered successful</param>
|
|
<param name="timeout">How long to wait before aborting the request</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.GetModAssemblyFileInfo(System.String,Verse.ModContentPack)">
|
|
<summary>
|
|
Tries to find the file handle for a given mod assembly name.
|
|
</summary>
|
|
<remarks>This is a replacement for <see cref="P:System.Reflection.Assembly.Location"/> mod assemblies are loaded from byte arrays.</remarks>
|
|
<param name="assemblyName">The <see cref="P:System.Reflection.AssemblyName.Name"/> of the assembly</param>
|
|
<param name="contentPack">The content pack the assembly was presumably loaded from</param>
|
|
<returns>Returns null if the file is not found</returns>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.TryGetModAssemblyFileInfo(System.String,Verse.ModContentPack)">
|
|
<summary>
|
|
Same as <see cref="M:HugsLib.Utils.HugsLibUtility.GetModAssemblyFileInfo(System.String,Verse.ModContentPack)"/> but suppresses all exceptions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.HugsLibUtility.OpenModSettingsDialog">
|
|
<summary>
|
|
Opens the HugsLib Mod Settings dialog and restores its last known state (expanded entries, scroll position).
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.InjectedDefHasher">
|
|
<summary>
|
|
Adds a hash to a manually instantiated def to avoid def collisions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.InjectedDefHasher.GiveShortHashToDef(Verse.Def,System.Type)">
|
|
<summary>
|
|
Give a short hash to a def created at runtime.
|
|
Short hashes are used for proper saving of defs in compressed maps within a save file.
|
|
</summary>
|
|
<param name="newDef"></param>
|
|
<param name="defType">The type of defs your def will be saved with. For example, use typeof(ThingDef) if your def extends ThingDef.</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.MapComponentUtility.EnsureIsActive(Verse.MapComponent)">
|
|
<summary>
|
|
Injects a map component into the current map if it does not already exist.
|
|
Required for new MapComponents that were not active at map creation.
|
|
The injection is performed at ExecuteWhenFinished to allow calling this method in MapComponent constructors.
|
|
</summary>
|
|
<param name="mapComponent">The MapComponent that is expected to be present is the map's component list</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.MapComponentUtility.GetMapComponent``1(Verse.Map)">
|
|
<summary>
|
|
Gets the map component of the given type from a map.
|
|
Will throw an exception if a component of the requested type is not found.
|
|
</summary>
|
|
<typeparam name="T">The type of your MapComponent</typeparam>
|
|
<param name="map">The map to get the component from</param>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.ModLogger">
|
|
<summary>
|
|
A logger that prefixes all messages with the identifier of the issuing mod.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.Message(System.String,System.Object[])">
|
|
<summary>
|
|
Writes a message to the log, prefixing it with the issuing mod identifier.
|
|
</summary>
|
|
<param name="message">The message to write</param>
|
|
<param name="substitutions">Optional substitution values for the message</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.Warning(System.String,System.Object[])">
|
|
<summary>
|
|
Same as Message(), but the console will display the message as a warning.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.Error(System.String,System.Object[])">
|
|
<summary>
|
|
Same as Message(), but the console will display the message as an error.
|
|
This will open the Log window in in Dev mode.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.Trace(System.Object[])">
|
|
<summary>
|
|
Writes a message only if Dev mode is enabled.
|
|
Message is written using Tracer.Trace with the addition of the ModIdentifier as the first value.
|
|
</summary>
|
|
<param name="strings">The strings to display</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.TraceFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Same as Trace(), but formats the message and replaces substitution variables.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.ModLogger.ReportException(System.Exception,System.String,System.Boolean,System.String)">
|
|
<summary>
|
|
Writes an error to the log to report an exception.
|
|
The message will contain the name of the method that caused the exception if a location is not provided.
|
|
</summary>
|
|
<param name="e">The exception that occurred</param>
|
|
<param name="modIdentifier">Optional identifier of the mod that caused the exception</param>
|
|
<param name="reportOnceOnly">True, if the exception should only be reported once for that specific location. Useful for errors that will trigger each frame or tick.</param>
|
|
<param name="location">Optional name of the location where the exception occurred. Will display as "exception during (location)"</param>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.PlatformUtility">
|
|
<summary>
|
|
A tool to identify the platform the game is running on.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.Tracer">
|
|
<summary>
|
|
Utility methods for displaying debug messages during development.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.Tracer.Trace(System.Object[])">
|
|
<summary>
|
|
Writes comma-separated log messages if the game is in Dev mode.
|
|
Any non-strings will be converted to strings, and null values will appear explicitly.
|
|
</summary>
|
|
<param name="messages">Messages to output</param>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.Tracer.TraceFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Similar to Trace, but feeds the messages through String.Format first.
|
|
</summary>
|
|
<param name="format">The string to interpolate</param>
|
|
<param name="formatArgs">Interpolation arguments</param>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.UtilityWorldObject">
|
|
<summary>
|
|
Base type for utility WorldObjects repurposed to store data. See UtilityWorldObjectManager for more info.
|
|
</summary>
|
|
</member>
|
|
<member name="T:HugsLib.Utils.UtilityWorldObjectManager">
|
|
<summary>
|
|
Handles utility WorldObjects of custom types.
|
|
Utility WorldObjects are a map-independent storage method for custom data.
|
|
All UWOs share the same def and aren't visible on the world, but are saved and loaded with it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:HugsLib.Utils.UtilityWorldObjectManager.GetUtilityWorldObject``1">
|
|
<summary>
|
|
Returns an existing UWO or creates a new one, adding it to the world.
|
|
</summary>
|
|
<typeparam name="T">Your custom type that extends UtilityWorldObject</typeparam>
|
|
</member>
|
|
</members>
|
|
</doc>
|