2021-07-28 06:37:21 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using UnityEngine;
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namespace CRIAOrgy
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{
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public class RitualOutcomeEffectWorker_Orgy : RitualOutcomeEffectWorker_FromQuality
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{
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2021-07-28 13:21:35 +00:00
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public RitualOutcomeEffectWorker_Orgy()
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{
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}
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public RitualOutcomeEffectWorker_Orgy(RitualOutcomeEffectDef def) : base(def)
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{
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}
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2021-07-28 06:37:21 +00:00
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public override void Apply(float progress, Dictionary<Pawn, int> totalPresence, LordJob_Ritual jobRitual)
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{
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foreach (KeyValuePair<Pawn, int> keyValuePair in totalPresence)
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{
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Pawn participant = keyValuePair.Key;
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participant.mindState.Notify_OutfitChanged();
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GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(participant);
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if (xxx.is_human(participant))
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participant.Drawer.renderer.graphics.ResolveAllGraphics();
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}
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base.Apply(progress, totalPresence, jobRitual);
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}
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}
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}
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