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				https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons.git
				synced 2024-08-14 23:57:38 +00:00 
			
		
		
		
	orgy tweaks
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					 5 changed files with 63 additions and 4 deletions
				
			
		
										
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								CRIAOrgy/Assemblies/CRIAOrgy.dll
									
										
									
									
									
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			@ -14,13 +14,14 @@
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    <Deterministic>true</Deterministic>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <DebugSymbols>true</DebugSymbols>
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    <DebugType>full</DebugType>
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    <DebugSymbols>false</DebugSymbols>
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    <DebugType>none</DebugType>
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    <Optimize>false</Optimize>
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    <OutputPath>bin\Debug\</OutputPath>
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    <OutputPath>Assemblies\</OutputPath>
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    <DefineConstants>DEBUG;TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <DebugType>pdbonly</DebugType>
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			@ -31,6 +32,22 @@
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="0Harmony">
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      <HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="Assembly-CSharp">
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="HugsLib">
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      <HintPath>..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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      <HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="System" />
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    <Reference Include="System.Core" />
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    <Reference Include="System.Xml.Linq" />
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			@ -39,13 +56,25 @@
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    <Reference Include="System.Data" />
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    <Reference Include="System.Net.Http" />
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    <Reference Include="System.Xml" />
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    <Reference Include="UnityEngine">
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="UnityEngine.CoreModule">
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="Source\RitualOutcomeEffectWorkers\RitualOutcomeEffectWorker_Orgy.cs" />
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  </ItemGroup>
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  <ItemGroup>
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    <Content Include="Defs\PreceptDefs\Precepts_PublicSex.xml" />
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    <Content Include="Defs\ThoughtDefs\Thoughts_Ritual_Orgy.xml" />
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  </ItemGroup>
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  <ItemGroup>
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    <Folder Include="Assemblies\" />
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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			@ -44,7 +44,7 @@
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	<RitualOutcomeEffectDef>
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		<defName>FertilityRitualOutcome</defName>
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		<description>orgy ritual outcome</description>
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		<workerClass>RitualOutcomeEffectWorker_FromQuality</workerClass>
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		<workerClass>CRIAOrgy.RitualOutcomeEffectWorker_Orgy</workerClass>
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		<comps>
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			<li Class="RitualOutcomeComp_ParticipantCount">
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				<label>participant count</label>
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			@ -0,0 +1,30 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using UnityEngine;
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namespace CRIAOrgy
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{
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    public class RitualOutcomeEffectWorker_Orgy : RitualOutcomeEffectWorker_FromQuality
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    {
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        public override void Apply(float progress, Dictionary<Pawn, int> totalPresence, LordJob_Ritual jobRitual)
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        {
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			foreach (KeyValuePair<Pawn, int> keyValuePair in totalPresence)
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			{
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                Pawn participant = keyValuePair.Key;
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                participant.mindState.Notify_OutfitChanged();
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                GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(participant);
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                if (xxx.is_human(participant))
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                    participant.Drawer.renderer.graphics.ResolveAllGraphics();
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            }
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            base.Apply(progress, totalPresence, jobRitual);
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		}
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    }
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}
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