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	Made sexheal which is coagulate copy
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					 10 changed files with 84 additions and 13 deletions
				
			
		
										
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			@ -1,15 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!-- Mechbreeder -->
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  <GeneDef>
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    <defName>rjw_genes_mechbreeder</defName>
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    <label>Mechbreeder</label>
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    <description>Pawns with this gene are able to birth mechanoids unharmed.</description>
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    <iconPath>World/WorldObjects/Expanding/Mechanoids</iconPath>
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    <displayOrderInCategory>51</displayOrderInCategory>
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	<displayCategory>Reproduction</displayCategory>
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  </GeneDef>
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  <GeneDef>
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    <defName>rjw_genes_pussyhealer</defName>
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    <label>Pussy Healer</label>
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			@ -18,10 +8,10 @@
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    <iconPath>UI/Icons/Genes/Gene_Coagulate</iconPath>
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    <displayCategory>Ability</displayCategory>
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    <abilities>
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      <li>Coagulate</li>
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      <li>PussyHeal</li>
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    </abilities>
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    <descriptionHyperlinks>
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      <AbilityDef>Coagulate</AbilityDef>
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      <AbilityDef>PussyHeal</AbilityDef>
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    </descriptionHyperlinks>
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    <biostatMet>-1</biostatMet>
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    <minAgeActive>3</minAgeActive>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using UnityEngine;
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using RimWorld;
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namespace shabe_genesaddons
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{
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    public class CompAbilityEffect_PussyHeal : CompAbilityEffect
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    {
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		private new CompProperties_AbilityCoagulate Props
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		{
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			get
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			{
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				return (CompProperties_AbilityCoagulate)this.props;
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			}
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		}
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		public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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		{
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			base.Apply(target, dest);
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			Pawn pawn = target.Pawn;
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			if (pawn == null)
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			{
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				return;
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			}
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			int num = 0;
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			List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
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			for (int i = hediffs.Count - 1; i >= 0; i--)
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			{
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				if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
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				{
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					hediffs[i].Tended(this.Props.tendQualityRange.RandomInRange, this.Props.tendQualityRange.TrueMax, 1);
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					num++;
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				}
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			}
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			if (num > 0)
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			{
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				MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "NumWoundsTended".Translate(num), 3.65f);
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			}
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			FleckMaker.AttachedOverlay(pawn, FleckDefOf.FlashHollow, Vector3.zero, 1.5f, -1f);
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		}
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		public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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        {
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            Pawn pawn = target.Pawn;
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            if (pawn != null)
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            {
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                AbilityUtility.ValidateHasTendableWound(pawn, throwMessages, this.parent);
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            }
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            return base.Valid(target, throwMessages);
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        }
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    }
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace shabe_genesaddons
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{
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	// Token: 0x02000F2B RID: 3883
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	public class CompProperties_AbilityPussyHeal : CompProperties_AbilityEffect
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	{
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		// Token: 0x06005C32 RID: 23602 RVA: 0x001F45C9 File Offset: 0x001F27C9
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		public CompProperties_AbilityPussyHeal()
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		{
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			this.compClass = typeof(CompAbilityEffect_Coagulate);
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		}
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		// Token: 0x0400386B RID: 14443
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		public FloatRange tendQualityRange;
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	}
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}
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c1c0f4fe54bc76d32a3a02d0a8c80a72c6c5e818
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5a8b4a39089fb64409d7431a53405d599f8307c0
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			@ -57,6 +57,8 @@
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="CompAbilityEffect_PussyHeal.cs" />
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    <Compile Include="CompProperties_AbilityPussyHeal.cs" />
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    <Compile Include="GeneDefOf.cs" />
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    <Compile Include="HarmonyInit.cs" />
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    <Compile Include="PatchMechBirth.cs" />
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