57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using UnityEngine;
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using RimWorld;
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namespace shabe_genesaddons
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{
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public class CompAbilityEffect_PussyHeal : CompAbilityEffect
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{
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private new CompProperties_AbilityCoagulate Props
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{
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get
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{
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return (CompProperties_AbilityCoagulate)this.props;
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}
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}
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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Pawn pawn = target.Pawn;
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if (pawn == null)
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{
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return;
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}
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int num = 0;
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List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
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for (int i = hediffs.Count - 1; i >= 0; i--)
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{
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if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
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{
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hediffs[i].Tended(this.Props.tendQualityRange.RandomInRange, this.Props.tendQualityRange.TrueMax, 1);
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num++;
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}
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}
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if (num > 0)
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{
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MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "NumWoundsTended".Translate(num), 3.65f);
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}
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FleckMaker.AttachedOverlay(pawn, FleckDefOf.FlashHollow, Vector3.zero, 1.5f, -1f);
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}
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public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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{
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Pawn pawn = target.Pawn;
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if (pawn != null)
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{
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AbilityUtility.ValidateHasTendableWound(pawn, throwMessages, this.parent);
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}
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return base.Valid(target, throwMessages);
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}
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}
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}
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