RJW_More_/RJW-Genes-Addons/Source/shabe_genesaddons/CompAbilityEffect_PussyHeal.cs

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;
namespace shabe_genesaddons
{
public class CompAbilityEffect_PussyHeal : CompAbilityEffect
{
private new CompProperties_AbilityCoagulate Props
{
get
{
return (CompProperties_AbilityCoagulate)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Pawn;
if (pawn == null)
{
return;
}
int num = 0;
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
for (int i = hediffs.Count - 1; i >= 0; i--)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
hediffs[i].Tended(this.Props.tendQualityRange.RandomInRange, this.Props.tendQualityRange.TrueMax, 1);
num++;
}
}
if (num > 0)
{
MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "NumWoundsTended".Translate(num), 3.65f);
}
FleckMaker.AttachedOverlay(pawn, FleckDefOf.FlashHollow, Vector3.zero, 1.5f, -1f);
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
AbilityUtility.ValidateHasTendableWound(pawn, throwMessages, this.parent);
}
return base.Valid(target, throwMessages);
}
}
}