mirror of
https://github.com/amevarashi/RJW-Sexperience.git
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134 lines
No EOL
4.7 KiB
XML
134 lines
No EOL
4.7 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="IdeoSmokerBase">
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<defName>Burnbong_Aphrodisiac</defName>
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<label>lustbong</label>
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<description>A wood structure packed with humpshroom. It can be ignited during a ritual and produce a huge amount of humpshroom smoke for a few hours, after which it is destroyed.</description>
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<drawerType>RealtimeOnly</drawerType>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Building/Misc/Burnbong/Burnbong</texPath>
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<drawSize>(1.2,1.2)</drawSize>
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<shadowData>
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<volume>(0.92, 1 ,0.92)</volume>
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</shadowData>
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</graphicData>
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<size>(1,1)</size>
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<costList>
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<WoodLog>30</WoodLog>
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<HumpShroom>30</HumpShroom>
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</costList>
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<killedLeavings>
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<HumpShroom>30</HumpShroom>
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</killedLeavings>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<WorkToBuild>10000</WorkToBuild>
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<Mass>25</Mass>
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</statBases>
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<comps>
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<li Class="CompProperties_RitualTargetEffecterSpawner">
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<effecter>BurnbongSmoke</effecter>
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</li>
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<li Class="CompProperties_FireOverlayRitual">
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<fireSize>0.5</fireSize>
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<offset>(0, 0, 0.42)</offset>
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</li>
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<li Class="CompProperties_RitualHediffGiverInRoom">
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<hediff>HumpShroomEffect</hediff>
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<resetLastRecreationalDrugTick>true</resetLastRecreationalDrugTick>
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<minRadius>10</minRadius>
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<severity>0.01</severity>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>Autobong_Aphrodisiac</defName>
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<label>estro-bong</label>
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<description>An automatic humpshroom-burning device which generates an estro-smoke cloud around itself. Anyone in the cloud will become horny over time.</description>
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<category>Building</category>
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<graphicData>
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<texPath>Things/Building/Misc/Autobong/Autobong</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(2,2)</drawSize>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconPath>Things/Building/Misc/Autobong/Autobong</uiIconPath>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>42</pathCost>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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<fillPercent>0.20</fillPercent>
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<canGenerateDefaultDesignator>false</canGenerateDefaultDesignator>
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<size>(2,2)</size>
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<statBases>
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<MaxHitPoints>80</MaxHitPoints>
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<WorkToBuild>800</WorkToBuild>
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</statBases>
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<selectable>true</selectable>
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<costList>
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<HumpShroom>10</HumpShroom>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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</stuffCategories>
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<costStuffCount>100</costStuffCount>
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<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
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<researchPrerequisites>
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<li>MicroelectronicsBasics</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>0.35</fuelConsumptionRate>
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<fuelCapacity>10.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>HumpShroom</li>
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</thingDefs>
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</fuelFilter>
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<initialFuelPercent>1</initialFuelPercent>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<consumeFuelOnlyWhenPowered>true</consumeFuelOnlyWhenPowered>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>10</glowRadius>
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<glowColor>(252,187,113,0)</glowColor>
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</li>
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<li>
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<compClass>CompGatherSpot</compClass>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>150</basePowerConsumption>
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<shortCircuitInRain>true</shortCircuitInRain>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_GiveHediffSeverity">
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<hediff>HumpShroomEffect</hediff>
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<range>4.9</range>
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<severityPerSecond>0.005</severityPerSecond>
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<drugExposure>true</drugExposure>
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</li>
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<li Class="CompProperties_SmokeCloudMaker">
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<sourceStreamEffect>BurnbongSmoke</sourceStreamEffect>
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<cloudRadius>4.9</cloudRadius>
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<fleckScale>4</fleckScale>
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<cloudFleck>AutobongSmoke</cloudFleck>
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<fleckSpawnMTB>25</fleckSpawnMTB>
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</li>
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</comps>
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<designationCategory>Misc</designationCategory>
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<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
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<placeWorkers>
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<li>PlaceWorker_SmokeCloudMaker</li>
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</placeWorkers>
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</ThingDef>
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</Defs> |