RJW-Sexperience/RJWSexperience_Ideology/Defs/ThingDefs/Buildings_Ideo_sex.xml

134 lines
4.7 KiB
XML
Raw Normal View History

2021-08-13 15:23:12 +00:00
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="IdeoSmokerBase">
<defName>Burnbong_Aphrodisiac</defName>
<label>lustbong</label>
<description>A wood structure packed with humpshroom. It can be ignited during a ritual and produce a huge amount of humpshroom smoke for a few hours, after which it is destroyed.</description>
<drawerType>RealtimeOnly</drawerType>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Things/Building/Misc/Burnbong/Burnbong</texPath>
<drawSize>(1.2,1.2)</drawSize>
<shadowData>
<volume>(0.92, 1 ,0.92)</volume>
</shadowData>
</graphicData>
<size>(1,1)</size>
<costList>
<WoodLog>30</WoodLog>
<HumpShroom>30</HumpShroom>
</costList>
<killedLeavings>
<HumpShroom>30</HumpShroom>
</killedLeavings>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<WorkToBuild>10000</WorkToBuild>
<Mass>25</Mass>
</statBases>
<comps>
<li Class="CompProperties_RitualTargetEffecterSpawner">
<effecter>BurnbongSmoke</effecter>
</li>
<li Class="CompProperties_FireOverlayRitual">
<fireSize>0.5</fireSize>
<offset>(0, 0, 0.42)</offset>
</li>
<li Class="CompProperties_RitualHediffGiverInRoom">
<hediff>HumpShroomEffect</hediff>
<resetLastRecreationalDrugTick>true</resetLastRecreationalDrugTick>
<minRadius>10</minRadius>
<severity>0.01</severity>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>Autobong_Aphrodisiac</defName>
<label>estro-bong</label>
<description>An automatic humpshroom-burning device which generates an estro-smoke cloud around itself. Anyone in the cloud will become horny over time.</description>
<category>Building</category>
<graphicData>
<texPath>Things/Building/Misc/Autobong/Autobong</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(2,2)</drawSize>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconPath>Things/Building/Misc/Autobong/Autobong</uiIconPath>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<tickerType>Normal</tickerType>
<drawerType>RealtimeOnly</drawerType>
<fillPercent>0.20</fillPercent>
<canGenerateDefaultDesignator>false</canGenerateDefaultDesignator>
<size>(2,2)</size>
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<WorkToBuild>800</WorkToBuild>
</statBases>
<selectable>true</selectable>
<costList>
<HumpShroom>10</HumpShroom>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
</stuffCategories>
<costStuffCount>100</costStuffCount>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<researchPrerequisites>
<li>MicroelectronicsBasics</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>0.35</fuelConsumptionRate>
<fuelCapacity>10.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>HumpShroom</li>
</thingDefs>
</fuelFilter>
<initialFuelPercent>1</initialFuelPercent>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<consumeFuelOnlyWhenPowered>true</consumeFuelOnlyWhenPowered>
</li>
<li Class="CompProperties_Glower">
<glowRadius>10</glowRadius>
<glowColor>(252,187,113,0)</glowColor>
</li>
<li>
<compClass>CompGatherSpot</compClass>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>150</basePowerConsumption>
<shortCircuitInRain>true</shortCircuitInRain>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_GiveHediffSeverity">
<hediff>HumpShroomEffect</hediff>
<range>4.9</range>
<severityPerSecond>0.005</severityPerSecond>
<drugExposure>true</drugExposure>
</li>
<li Class="CompProperties_SmokeCloudMaker">
<sourceStreamEffect>BurnbongSmoke</sourceStreamEffect>
<cloudRadius>4.9</cloudRadius>
<fleckScale>4</fleckScale>
<cloudFleck>AutobongSmoke</cloudFleck>
<fleckSpawnMTB>25</fleckSpawnMTB>
</li>
</comps>
<designationCategory>Misc</designationCategory>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<placeWorkers>
<li>PlaceWorker_SmokeCloudMaker</li>
</placeWorkers>
</ThingDef>
</Defs>