RJW-Sexperience/RJWSexperience/IdeologyAddon/Ideology/Rituals/JobGiver_DrugOrgy.cs

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6.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using Verse;
using Verse.AI;
using RimWorld;
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namespace RJWSexperience.Ideology
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{
public class JobGiver_DrugOrgy : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
if (pawn.Drafted) return null;
DutyDef dutyDef = null;
PawnDuty duty = null;
if (pawn.mindState != null)
{
duty = pawn.mindState.duty;
dutyDef = duty.def;
}
else return null;
if (dutyDef == DutyDefOf.TravelOrLeave || !xxx.can_do_loving(pawn))
{
return null;
}
Pawn target = FindPartner(pawn, duty);
if (target == null || !pawn.CanReserveAndReach(target, PathEndMode.ClosestTouch, Danger.None,1)) return JobMaker.MakeJob(VariousDefOf.DrugMasturbate);
return JobMaker.MakeJob(VariousDefOf.DrugSex, target);
}
protected Pawn FindPartner(Pawn pawn, PawnDuty duty)
{
if (duty != null)
{
List<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.FindAll(x => x.mindState?.duty?.def == duty.def);
return pawns.RandomElementByWeightWithDefault(x => SexAppraiser.would_fuck(pawn,x), 0.1f);
}
return null;
}
}
/// <summary>
/// copied from rjw
/// </summary>
public class JobDriver_SexDrugOrgy : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true;
}
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
var PartnerJob = VariousDefOf.GettinDrugSex;
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !Partner.health.capacities.CanBeAwake);
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner == null);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
Toil WaitForPartner = new Toil();
WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay;
WaitForPartner.initAction = delegate
{
ticksLeftThisToil = 5000;
};
WaitForPartner.tickAction = delegate
{
pawn.GainComfortFromCellIfPossible();
if (pawn.Position.DistanceTo(Partner.Position) <= 1f)
{
ReadyForNextToil();
}
};
yield return WaitForPartner;
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
var dri = Partner.jobs.curDriver as JobDriver_DrugSexReceiver;
if (dri == null)
{
Job gettingQuickie = JobMaker.MakeJob(PartnerJob, pawn, Partner);
Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced);
}
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.socialMode = RandomSocialMode.Off;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.FailOn(() => Partner.CurJob.def != PartnerJob);
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
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Start();
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
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};
SexToil.AddPreTickAction(delegate
{
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 1);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
//// Trying to add some interactions and social logs
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SexUtility.ProcessSex(Sexprops);
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},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
/// <summary>
/// copied from rjw
/// </summary>
public class JobDriver_DrugSexReceiver : JobDriver_SexBaseRecieverLoved
{
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
// More/less hearts based on opinion.
if (pawn.relations.OpinionOf(Partner) < 0)
ticks_between_hearts += 50;
else if (pawn.relations.OpinionOf(Partner) > 60)
ticks_between_hearts -= 25;
this.FailOnDespawnedOrNull(iTarget);
this.FailOn(() => !Partner.health.capacities.CanBeAwake);
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner.Drafted);
this.FailOn(() => Partner == null);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
var get_loved = MakeSexToil();
get_loved.handlingFacing = false;
yield return get_loved;
}
protected Toil MakeSexToil()
{
Toil get_loved = new Toil();
get_loved.defaultCompleteMode = ToilCompleteMode.Never;
get_loved.socialMode = RandomSocialMode.Off;
get_loved.handlingFacing = true;
get_loved.tickAction = delegate
{
};
get_loved.AddEndCondition(new Func<JobCondition>(() =>
{
if (parteners.Count <= 0)
{
return JobCondition.Succeeded;
}
return JobCondition.Ongoing;
}));
get_loved.AddFinishAction(delegate
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
});
get_loved.socialMode = RandomSocialMode.Off;
return get_loved;
}
}
/// <summary>
/// copied from rjw
/// </summary>
public class JobDriver_DrugMasturabate : JobDriver_Masturbate
{
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
this.FailOn(() => pawn.health.Downed);
this.FailOn(() => pawn.IsBurning());
this.FailOn(() => pawn.IsFighting());
this.FailOn(() => pawn.Drafted);
Toil SexToil = Toils_General.Wait(duration);
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Start();
};
SexToil.tickAction = delegate
{
SexTick(pawn, null, true);
SexUtility.reduce_rest(pawn, 1);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
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SexUtility.Aftersex(Sexprops);
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if (!SexUtility.ConsiderCleaning(pawn)) return;
LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);
Job clean = JobMaker.MakeJob(JobDefOf.Clean);
clean.AddQueuedTarget(TargetIndex.A, own_cum);
pawn.jobs.jobQueue.EnqueueFirst(clean);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}