mirror of
https://git.kittycat.homes/BatHeartTiger/untitled-plant-game.git
synced 2024-08-15 03:16:27 +00:00
81 lines
2.5 KiB
GDScript
81 lines
2.5 KiB
GDScript
extends RichTextLabel
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signal was_social()
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var can_show_mesage = true
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var last = "sample tess"
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var water_msg_low = [
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"Please water me :o",
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"I'm THIRSTY i could drink a [shake rate=10 level=2]100!!![/shake] ... somethings"
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]
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var water_msg_high = [
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"EEE! Too wet!!!",
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"The pot is like a swamp... :(",
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"I need to dry!!!",
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"Wet wet wet!!!! AAAAAA",
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"Way too wet :( If this was nintendo ds game i would ask you to blow into the microphone, but [shake rate=10 level=2]NO![/shake]"
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]
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var water_msg_good = [
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"Comfy wet soil :)",
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"Thank you!!!",
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"Thank you for taking such good care of me!",
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"When i'm happy i grow [shake rate=10 level=2]flowers[/shake]!"
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]
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var social = [
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"You ever think about bees?",
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"You like [wave amp=24 freq=2]Jazz[/wave]?",
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"Trans rights!",
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"[wave amp=24 freq=2]eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee[/wave]",
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"Fun fact! [wave amp=24 freq=2]uhhhhidk[/wave]",
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"Look up cool bug facts and tell me one! Quick!!!",
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"Ladybirds play dead to avoid predators. Don't we all sometimes...",
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"Do you ever forget if you already told someone something and then you just tell them like [shake rate=10 level=2]50 times[/shake]? Yeah.",
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"If i had to fight someone i would simply look up the weaknesses section on their wikipedia page.",
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]
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func _ready() -> void:
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visible_characters = 0
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func _on_Plant_has_need(need_and_values) -> void:
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if need_and_values[0] == "water":
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tell_about_water(need_and_values)
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if need_and_values[0] == "social" && can_show_mesage:
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tell_about_social()
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func tell_about_social():
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print_message(social[randi() % social.size()])
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emit_signal("was_social")
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func tell_about_water(need_and_values):
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if need_and_values[2] > 60:
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if !(last == "high_water"): can_show_mesage = true
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print_message(water_msg_high[randi() % water_msg_high.size()])
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last = "high_water"
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elif need_and_values[2] < 40:
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if !(last == "low_water"): can_show_mesage = true
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print_message(water_msg_low[randi() % water_msg_low.size()])
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last = "low_water"
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else:
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if !(last == "good_water"): can_show_mesage = true
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print_message(water_msg_good[randi() % water_msg_good.size()])
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last = "good_water"
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func print_message(mesage):
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if can_show_mesage:
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$Reveal.start()
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bbcode_text = bbcode_text + "\n>" + str(mesage) + "\n"
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can_show_mesage = false
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$MessageTimer.start(5)
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func _on_Reveal_timeout() -> void:
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if visible_characters <= text.length():
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visible_characters += 1
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else: $Reveal.stop()
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func _on_MessageTimer_timeout() -> void:
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can_show_mesage = true
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if randi() % 3 == 0:
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tell_about_social()
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