extends Sprite func _on_Plant_good_water() -> void: var main = get_tree().current_scene var Particle = preload("res://World/GoodAndWellBalancedWaterParticles.tscn") var particle = Particle.instance() particle.one_shot = true particle.emitting = true main.add_child(particle) particle.global_position = global_position particle.global_position.y -= 2