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https://git.kittycat.homes/BatHeartTiger/untitled-plant-game.git
synced 2024-08-15 03:16:27 +00:00
add pixel array
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6 changed files with 56 additions and 0 deletions
7
World/Main.tscn
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7
World/Main.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://World/Tree.tscn" type="PackedScene" id=1]
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[node name="Main" type="Node2D"]
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[node name="Tree" parent="." instance=ExtResource( 1 )]
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9
World/Pixel.tscn
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9
World/Pixel.tscn
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[gd_scene format=2]
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[node name="Pixel" type="ColorRect"]
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margin_right = 1.0
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margin_bottom = 1.0
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color = Color( 0, 0, 0, 0 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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23
World/Tree.gd
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23
World/Tree.gd
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extends Node2D
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export var size = Vector2(128, 144)
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# 2 dimensional array y and x
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var pixels_y = []
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func _ready():
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call_deferred("spawn_pixels")
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func spawn_pixels():
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for n in size.x:
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var pixels_x = []
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for i in size.y:
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var Main = get_tree().current_scene
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var Pixel = preload("res://World/Pixel.tscn")
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var pixel = Pixel.instance()
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# set position
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pixel.rect_global_position = Vector2(n, i)
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# show in scene
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Main.add_child(pixel)
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# initilize array
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pixels_y.append(pixel)
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pixels_x.append(pixels_y)
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6
World/Tree.tscn
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6
World/Tree.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://World/Tree.gd" type="Script" id=2]
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[node name="Tree" type="Node2D"]
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script = ExtResource( 2 )
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@ -1,5 +1,7 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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@ -11,12 +11,21 @@ config_version=4
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[application]
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config/name="Untitled Plant Game"
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run/main_scene="res://World/Main.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=256
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window/size/height=144
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_clear_color=Color( 0.94902, 0.988235, 0.878431, 1 )
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environment/default_environment="res://default_env.tres"
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