untitled-plant-game/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Untitled Plant Game"
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run/main_scene="res://World/Main.tscn"
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config/icon="res://icon.png"
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[autoload]
Music="*res://Music/Music.tscn"
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[display]
window/size/width=256
window/size/height=144
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window/size/test_width=1280
window/size/test_height=720
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window/stretch/mode="2d"
window/stretch/aspect="keep"
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[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
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[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
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[physics]
common/enable_pause_aware_picking=true
[rendering]
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environment/default_clear_color=Color( 0.517647, 0.745098, 0.929412, 1 )
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environment/default_environment="res://default_env.tres"