79 lines
2.2 KiB
Rust
79 lines
2.2 KiB
Rust
#[macro_use]
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extern crate rocket;
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#[macro_use]
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extern crate lazy_static;
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use clap::Parser;
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use rocket::fs::{relative, FileServer};
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use rocket_dyn_templates::Template;
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use std::{collections::HashMap, mem::drop, sync::Mutex};
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mod names;
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mod rooms;
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mod templates;
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lazy_static! {
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static ref ARGS: Args = Args::parse();
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static ref ROOMS: Mutex<HashMap<String, rooms::Room>> = Mutex::new(HashMap::new());
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}
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#[derive(Parser, Debug)]
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#[clap(about, version, author)]
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struct Args {
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// Port number for server
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#[clap(short, long, default_value_t = 8000)]
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port: u16,
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#[clap(short, long, default_value = "http://127.0.0.1:8000")]
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base_url: String,
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}
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#[launch]
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fn rocket() -> _ {
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let mut config = rocket::Config::default();
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config.port = ARGS.port;
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rocket::custom(config)
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.attach(Template::fairing())
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.mount("/", FileServer::from(relative!("static")))
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.mount("/", routes![index, room])
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}
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#[get("/?<roomname>")]
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async fn index(mut roomname: String) -> Template {
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// remove whitespace from roomname
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roomname = roomname.split_whitespace().collect();
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// generate roomname if there is none yet
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if roomname.chars().count() == 0 {
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roomname = names::get_random_name().await;
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print!("{}", roomname)
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}
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// lock list of rooms
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let mut rooms = ROOMS.lock().unwrap();
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// do this if there are already people in the room
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// first let the new player join and then lock the room for others
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if rooms.contains_key(&roomname) {
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let mut room = rooms.get_mut(&roomname).unwrap();
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if room.full {
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drop(rooms);
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return templates::get_back_to_home(&roomname);
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}
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room.full = true;
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let templ = templates::join_room(&roomname, room.token);
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drop(rooms);
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return templ;
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}
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//create a new room if it doesn't exist yet
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else {
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// create new room
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let room = rooms::Room::new();
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let templ = templates::join_new_room(&roomname, room.token);
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rooms.insert(roomname.to_string(), room);
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drop(rooms);
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return templ;
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}
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}
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#[get("/room?<roomname>&<token>&<player1>")]
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async fn room(roomname: &str, token: usize, player1: bool) -> String{
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"hey gamer".to_string()
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}
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