make function for adding boards to send queue

This commit is contained in:
zoe 2022-02-06 17:00:24 +01:00
parent f02f0de902
commit d692ace55f
6 changed files with 129 additions and 43 deletions

1
Cargo.lock generated
View file

@ -1222,6 +1222,7 @@ dependencies = [
"rocket_codegen",
"rocket_http",
"serde",
"serde_json",
"state",
"tempfile",
"time",

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@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rocket = "0.5.0-rc.1"
rocket = {version = "0.5.0-rc.1", features= ["json"]}
lazy_static = "1.4.0"
clap = { version = "3.0.6", features = ["derive"] }
rocket_dyn_templates = {version="0.1.0-rc.1", features= ["handlebars"] }

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@ -4,21 +4,22 @@ extern crate rocket;
extern crate lazy_static;
use clap::Parser;
use rocket::fs::{relative, FileServer};
use rocket_dyn_templates::Template;
use rocket::response::stream::{EventStream, Event};
use std::{collections::HashMap, mem::drop, sync::Mutex};
mod names;
mod rooms;
mod templates;
mod plays;
lazy_static! {
static ref ARGS: Args = Args::parse();
static ref ROOMS: Mutex<HashMap<String, rooms::Room>> = Mutex::new(HashMap::new());
/// String is the room list
static ref PLAYS: Mutex<HashMap<String, Vec<plays::Play>>> = Mutex::new(HashMap::new());
static ref PLAYS: Mutex<HashMap<String, Vec<rooms::Board>>> = Mutex::new(HashMap::new());
}
@ -44,7 +45,7 @@ fn rocket() -> _ {
rocket::custom(config)
.attach(Template::fairing())
.mount("/", FileServer::from(relative!("static")))
.mount("/", routes![index, room])
.mount("/", routes![index, room, stream])
}
/*
@ -98,7 +99,6 @@ async fn room(roomname: &str, token: usize, player1: bool) -> Template {
// the room is real and the token is correct
if room.token == token {
drop(rooms);
//TODO: placeholder
templates::get_room(roomname, token, player1)
}
// the room is real but the token is incorrect
@ -114,12 +114,51 @@ async fn room(roomname: &str, token: usize, player1: bool) -> Template {
}
}
//*
//sends new board if there have been updates
//*
#[get("/stream/<roomname>/<token>")]
fn stream(roomname: String, token: usize) -> EventStream![]{
EventStream!{
loop {
let event = plays::Board::new(roomname);
yield Event::json(&event);
// TODO
// check if there are any new events, and then if the room token is correct
// if that's the case send the current playing board
// otherwise don't do anything
let mut i = 0;
if i == 0 {
let event = "something";
yield Event::json(&event);
}
i += 1
}
}
}
//*
// adds new boards to the send queue after calculating move
//*
#[post("/play?<roomname>&<token>&<player1>&<x>&<y>")]
fn play (roomname: &str, token: usize, player1: bool, x: u8, y: u8){
// get room mutex
let mut roomlist = ROOMS.lock().unwrap();
// check if room is legal
if rooms::room_and_token_correct(&roomlist, &roomname, &token) {
let board = &roomlist.get_mut(roomname).unwrap().board;
if board.play_is_legal(&x, &y, &player1) {
// change the board by making a new play
board.make_play(&x, &y);
let mut playlist = PLAYS.lock().unwrap();
// if the board doesn't exist yet, make a new one
if !(playlist.contains_key(roomname)){
let rn = roomname.to_string();
playlist.insert(rn, vec![]);
}
// add new board to the play queue
playlist.get_mut(roomname).unwrap().push(board.clone());
drop(playlist);
}
}
drop(roomlist);
}

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@ -1,33 +0,0 @@
use rand::{thread_rng, Rng};
use rocket::serde::{Deserialize, Serialize};
#[derive(Debug, Clone, FromForm, Serialize, Deserialize)]
#[cfg_attr(test, derive(PartialEq, UriDisplayQuery))]
#[serde(crate = "rocket::serde")]
pub struct Play {
pub roomname: String,
#[field(validate = len(2...2))]
pub position: String,
pub player1: bool,
}
#[derive(Debug, Clone, FromForm, Serialize, Deserialize)]
#[cfg_attr(test, derive(PartialEq, UriDisplayQuery))]
#[serde(crate = "rocket::serde")]
pub struct Board {
pub roomname: String,
pub position: String,
pub player1: bool,
}
impl Board {
pub fn new(rname: String) -> Board {
let rng = thread_rng();
Board {
roomname: rname,
player1: rng.gen_bool(1.0 / 2.0),
// TODO change this!!! this doesn't make sense! i just put this here for testing
position: "".to_string(),
}
}
}

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@ -1,21 +1,100 @@
use rand::{thread_rng, Rng};
use rocket::serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Debug)]
pub struct Room {
pub token: usize,
pub full: bool,
pub play_queue: Vec<String>,
pub board: Board,
}
impl Room {
pub fn new() -> Room {
// generate room token
let tok: usize = thread_rng().gen();
// flip coin to see who starts
let token: usize = thread_rng().gen();
Room {
full: false,
token: tok,
token,
play_queue: vec![],
board: Board::new(),
}
}
}
pub fn room_and_token_correct(
rooms: &HashMap<String, Room>,
roomname: &str,
token: &usize,
) -> bool {
if rooms.contains_key(roomname) {
if &rooms.get(roomname).unwrap().token == token {
return true;
}
}
false
}
#[derive(Debug, Clone, FromForm, Serialize, Deserialize)]
#[cfg_attr(test, derive(PartialEq, UriDisplayQuery))]
#[serde(crate = "rocket::serde")]
pub struct Play {
pub roomname: String,
#[field(validate = len(2...2))]
pub position: String,
pub player1: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[cfg_attr(test, derive(PartialEq))]
#[serde(crate = "rocket::serde")]
pub struct Board {
pub position: String,
pub player1: bool,
pub fields: Vec<Vec<Field>>,
}
impl Board {
pub fn new() -> Board {
let mut rng = thread_rng();
let mut fields: Vec<Vec<Field>> = vec![];
let mut i: u8 = 0;
while i <= 8 {
let mut inner: Vec<Field> = vec![];
let mut i_inner: u8 = 0;
while i_inner <= 8 {
inner.push(Field::new());
i_inner += 1;
}
fields.push(inner);
i += 1;
}
Board {
player1: rng.gen_bool(1.0 / 2.0),
// TODO change this!!! this doesn't make sense! i just put this here for testing
position: "".to_string(),
fields,
}
}
pub fn make_play(&self, x: &u8, y: &u8) {
//TODO
}
pub fn play_is_legal(&self, x: &u8, y: &u8, player1: &bool) -> bool {
true
}
}
#[derive(Debug, Clone, FromForm, Serialize, Deserialize)]
#[cfg_attr(test, derive(PartialEq, UriDisplayQuery))]
#[serde(crate = "rocket::serde")]
pub struct Field {
owner: u8,
}
impl Field {
fn new() -> Field {
Field { owner: 0 }
}
}