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https://git.kittycat.homes/zoe/pegchamp.git
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49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends Node
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var save_path = "user://save.dat"
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func _ready():
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load_game()
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func save_game():
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var data = {
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"unlock_points" : GameStats.unlock_points,
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"camera_fx" : GameStats.camera_fx,
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"music_volume" : AudioServer.get_bus_volume_db(AudioServer.get_bus_index("Music")),
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"sfx_volume" : AudioServer.get_bus_volume_db(AudioServer.get_bus_index("SFX"))
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}
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var file = File.new()
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var err = file.open(save_path, File.WRITE)
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if err == OK:
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file.store_var(data)
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file.close()
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call_deferred("show_icon")
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func load_game():
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var file = File.new()
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if file.file_exists(save_path):
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var err = file.open(save_path, File.READ)
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if err == OK:
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var data = file.get_var()
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file.close()
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load_unlock_points(data)
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load_volume(data)
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load_camera_fx(data)
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func show_icon():
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var Floppy = preload("res://Effects/Floppy.tscn")
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var floppy = Floppy.instance()
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var main = get_tree().current_scene
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main.add_child(floppy)
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func load_unlock_points(data):
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GameStats.unlock_points = data.unlock_points
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func load_camera_fx(data):
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GameStats.camera_fx = data.camera_fx
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func load_volume(data):
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), data.sfx_volume)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), data.music_volume)
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