pegchamp/Bucket/Bucket.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Bucket/bucket.png" type="Texture" id=1]
[ext_resource path="res://Bucket/bucketback.png" type="Texture" id=2]
[ext_resource path="res://Bucket/Bucket.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 30, 1 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 1, 32 )
[node name="Bucket" type="KinematicBody2D"]
script = ExtResource( 3 )
[node name="BallDetectionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="BallDetectionArea"]
light_mask = 0
position = Vector2( 0, 5 )
shape = SubResource( 1 )
[node name="Bucketback" type="Sprite" parent="."]
z_index = -10
texture = ExtResource( 2 )
[node name="Bucketfront" type="Sprite" parent="."]
z_index = 10
texture = ExtResource( 1 )
[node name="Left" type="CollisionShape2D" parent="."]
position = Vector2( -31, 28 )
shape = SubResource( 2 )
[node name="Right" type="CollisionShape2D" parent="."]
position = Vector2( 31, 28 )
shape = SubResource( 2 )
[connection signal="body_entered" from="BallDetectionArea" to="." method="_on_BallDetectionArea_body_entered"]