pegchamp/Pegs/Purple/PurplePeg.gd

29 lines
597 B
GDScript

extends StaticBody2D
# turns the pegs green
func make_green():
# preload a green peg
var Green_peg = load("res://Pegs/Green/GreenPeg.tscn")
# instance it
var green_peg = Green_peg.instance()
# take care of positioning
# green_peg.rotation = rotation + 5
green_peg.global_position = global_position
# add score
$ScoreCounter.trigger()
# get the main scene of current peg and add new peg to it
var main = get_tree().current_scene
main.add_child(green_peg)
# increase multiplyier
GameStats.add_to_multiplier()
#finally delete the old peg
queue_free()
func bouncy():
pass