pegchamp/Pegs/Purple/PurpleBar.gd

19 lines
390 B
GDScript

extends StaticBody2D
func make_green():
var main = get_tree().current_scene
var Green_bar = preload("res://Pegs/Green/GreenBar.tscn")
var green_bar = Green_bar.instance()
green_bar.global_position = global_position
green_bar.global_rotation = global_rotation
$ScoreCounter.trigger()
main.add_child(green_bar)
GameStats.add_to_multiplier()
queue_free()
func bouncy():
pass